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NQ-Deckard

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  1. Like
    NQ-Deckard got a reaction from Lasersmith in Dual Universe - Release 1.4.13 - Change Log   
    Hello Noveans,
     
    We've deployed a new hotfix. Dual Universe is now in version 1.4.13.
    The change log can be found here: https://www.dualuniverse.game/launcher/patch/release-1413
     
    Let us know how you feel about the changes below.
     
    Thank you all for your support!
  2. Like
    NQ-Deckard got a reaction from Lasersmith in Static Construct Altitude Limit   
    Hello Noveans,

    It has recently come to our attention that a number of static constructs have been deployed at an altitude above what we previously had defined as the vertical limit of around 1000m.  At this time we are unsure why this limit is not being applied as intended, and we are currently investigating this issue in order to resolve this.

    As we are revisiting this limit while it is not currently functioning, we will be exploring our options to implement a more adjustable approach in order to have different limits for different planets. If successful we will also eventually be including this value at a later date in the shipped atlas.lua file, allowing Lua control units to also read this value for each planet and use it to fly above static constructs.

    Why are you stifling my dream of building a tower that connects a moon to a planet!?
    We also want to be clear about the reason for this limit, it is not here to stifle your dreams of building large towers and structures made of multiple static constructs. It is here, so we can ensure a reasonably safe boundary layer for atmospheric flight by all our players without the concern of encountering a random building in your flightpath while flying at high speeds. Chances are, the build limits will likely be slightly more accommodating than the previous system and allow for slightly more building height in the end, this however remains to be seen.

    So what about the existing constructs that are not adhering to this restriction?
    Well, as we are unsure why this build limit suddenly deactivated and we are refining it anyway. We will allow these constructs to remain for two weeks beyond the implementation of the new height restriction system. Two weeks after the new restrictions are in place, we will begin removing  or moving any static constructs beyond the defined altitude limit of each planet to ensure they are not inside the boundary layer. Keep an eye on the upcoming change logs for a list of the altitudes for each planet.

    I hope this clears up any and all confusion on the topic, and thank you all for reading.
    - NQ-Deckard
  3. Like
    NQ-Deckard got a reaction from Lasersmith in Dual Universe - Release 1.3.7 - Change Log   
    Hello Noveans,
     
    We've deployed a new hotfix. Dual Universe is now in version 1.3.7.
    The change log can be found here: https://www.dualuniverse.game/launcher/patch/release-137
     
    Let us know how you feel about the changes below.
     
    Thank you all for your support!
  4. Like
    NQ-Deckard got a reaction from Lasersmith in Dual Universe - Release 1.3.6 - Change Log   
    Hello Noveans,
     
    We've deployed a new hotfix. Dual Universe is now in version 1.3.6.
    The change log can be found here: https://www.dualuniverse.game/launcher/patch/release-136
     
    Let us know how you feel about the changes below.
     
    Thank you all for your support!
  5. Like
    NQ-Deckard reacted to StarZet in Project BotMind   
    Release BotMind -Static-
    All info on https://github.com/Star-Zet/bot-mind
     
    A little video about it's abilities:
    https://discord.com/channels/184691218184273920/748572194463940759/1084207649366749264
     

  6. Like
    NQ-Deckard got a reaction from Lasersmith in 1st April - instead of stupid jokes, better work on new content?   
    Don't worry Dixiii!
     
    No developers who work on the content that you're asking for were harmed in the creation of the April Fools change log, actually it wasn't even written in work time.
    But I'll notify them that you're concerned for their well being. 👍
     
    Happy April Fools.
    - NQ-Deckard
  7. Like
    NQ-Deckard got a reaction from Atmosph3rik in 1st April - instead of stupid jokes, better work on new content?   
    Don't worry Dixiii!
     
    No developers who work on the content that you're asking for were harmed in the creation of the April Fools change log, actually it wasn't even written in work time.
    But I'll notify them that you're concerned for their well being. 👍
     
    Happy April Fools.
    - NQ-Deckard
  8. Like
    NQ-Deckard got a reaction from huschhusch in Dual Universe - April Fools 2023 Change Log   
    Hello Noveans,
     
    We hope you enjoyed these fake April Fools changes, more information on the real 1.4 update will come soon.
    The change log can be found here: https://www.dualuniverse.game/launcher/patch/release-14
     
    Let us know how you feel about the changelog below.
     
    Thank you all for your support!
  9. Like
    NQ-Deckard got a reaction from Lasersmith in Dual Universe - April Fools 2023 Change Log   
    Hello Noveans,
     
    We hope you enjoyed these fake April Fools changes, more information on the real 1.4 update will come soon.
    The change log can be found here: https://www.dualuniverse.game/launcher/patch/release-14
     
    Let us know how you feel about the changelog below.
     
    Thank you all for your support!
  10. Like
    NQ-Deckard got a reaction from Atmosph3rik in Dual Universe - April Fools 2023 Change Log   
    Hello Noveans,
     
    We hope you enjoyed these fake April Fools changes, more information on the real 1.4 update will come soon.
    The change log can be found here: https://www.dualuniverse.game/launcher/patch/release-14
     
    Let us know how you feel about the changelog below.
     
    Thank you all for your support!
  11. Like
    NQ-Deckard got a reaction from Yoarii in 1st April - instead of stupid jokes, better work on new content?   
    Don't worry Dixiii!
     
    No developers who work on the content that you're asking for were harmed in the creation of the April Fools change log, actually it wasn't even written in work time.
    But I'll notify them that you're concerned for their well being. 👍
     
    Happy April Fools.
    - NQ-Deckard
  12. Like
    NQ-Deckard reacted to Taelessael in PvP Question (Voxel hp Buff)   
    Why was voxel hp buffed? Unless some manner of bleed-through is added to shields that causes a ship to suffer some ccs damage with shield-hits it isn't going to be a terribly relevant stat given the element-only nature of most pvp ships. Buffing voxel won't entice people to start using it, CCS and shields killed armor-tanks for most people, it was easier to just out-run the armor-users for a minute in an element-only ship and recharge your shield while your wing-man kept the armor-user from recharging theirs.
     
    Annoying and time-consuming as it is, pvp isn't going to be balanced without additional game-mechanics. To put it it simply, the pvp-design game is too simple, and the only way to fix that is going to be to do a lot of work and add some likely rather complex mechanics until things aren't simple anymore.

    -If you want voxel on ships, you'll probably need some portion of damage to bleed through a ship's shield and impact the ccs.
    -If you want those ships to not just be disjointed clusters of elements with gold bricks clipped inside their shield generators/engines, then you'll need some kind of reason to place the voxel on the outside of elements (such as making some amount of bleed-through affect the elements that would have been hit had a ship's shields been down if it would have hit elements instead of voxel).
    -And finally, if you don't want us pulling 20g with an x-mas tree of guns mounted to the front of an engine-wall wrapped around an L shield, then you're probably going to have to add in some kind of heat mechanic that makes running a all of that simultaneously on something too small to dissipate that kind of heat a dangerous thing to try and do.

    I know it isn't easy, and I'm certain that were all of this to be done then there'd still be some new meta to eventually emerge, but it would give additional ways to balance things, and with each added bit of complexity it takes ever more time for pvp players to discover what the best option is.
  13. Like
    NQ-Deckard reacted to Knight-Sevy in PVP feed back   
    The HP voxel increase is fine.
     
    But that's still not enough.
     
    I'm keeping my subscription renewal off until you offer an alternative to voxelless ships.
     
    => To recall the question is:
    - What are the means that the game gives me to kill a ship moving faster than mine?
    (With the shield the ship without voxel flees then returns to the fight, which a ship with voxel cannot do).
     
    Shields have been the addition that will destroy your games if you continue to ignore your community's request to balance them.
     
    Maybe think about adding a tractor beam or something like that. We must have at our disposal an inverse mechanics of the stasis.
  14. Like
    NQ-Deckard reacted to Koruzarius in Maintenance Unit strips custom skins   
  15. Like
  16. Like
    NQ-Deckard reacted to djstraylight in Maintenance Unit allows Linking to containers behind Container Hub   
    Subject: Maintenance Unit allows Linking to containers behind Container Hub Current Version Number: 1.3.0 PTS Impact:  Unit doesn't link correctly Summary: If you accidentally link a container instead the container hub that the container is part of, then Maintenance Unit lets you but it can't see anything in the container.  
    You shouldn't be able to link to the container behind a hub.
  17. Like
    NQ-Deckard reacted to SkyeeStarfarer in Schmatics Container not showing Open on menu   
    Hi noticed that there is no open button on the schematacs container, though you can link the container and access the contents that way/
  18. Like
    NQ-Deckard reacted to thegreatsardini in [BUG] Starting/Stopping industry deletes schematics instead of restoring   
    Current Version Number: 1.3.0-Preview - WIP Impact: Item Loss Summary: Starting/Stopping industry deletes schematics instead of restoring to container Description: The schematics should be restored to the source container, or if the schematics container is reset, then restored to the schematic bank.
    (EDIT) Looks like the first time a unit is stopped on the core it will restore, but every time after that it deletes.. Reproduction:

    Stopped

    Started

    Stopped

    Started

    Stopped

    Started

    Stopped

    Started:

     
    As you can see, spam starting and stopping the machine will continue to delete schematics until there are 0 left without ever restoring the schematics upon stop.
    After "resetting schematic container" this issue continues to persist.

    This happens for other machines that consume batches of schematics and deletes the batch amount each time.
    (fuel industry deleting 4), (Honeycomb deleting 30)

    Re enabling schematic container the issue still persists.
  19. Like
    NQ-Deckard reacted to ReleeSquirrel in Dispenser Tower Missing Non-Basic Hover Engines   
    The Dispenser Tower at The Institutes on Alioth
     
    Feedback:
     
    The Dispenser Tower has many elements for free and works great, but it is missing all Hover Engines apart from the Basic ones. Other engine elements are there with all of the tiers.
     
    Requested Improvement:
     
    Please make the dispensers give out one of each tier of hover engine like some of the engine dispensers do, or add dispensers for each tier.
     
    Notes:
     
    I realize hover engines aren't really important to space combat since they only work near planets, but I have been experimenting with hovercraft and hoped to do some of that on the PTS while I had this opportunity. Not only does the Dispenser Tower not have the non-basic Hover Engines, it doesn't have any pures to use with the provided industry machine collections, so I can't easily make my own. The only honeycombs are the aged varieties of each tier's pures, which is also odd. I think most folks would primarily use product honeycombs like carbon fiber, plastic, or varieties of steel.
     
    It's also noteworthy that when I looked on the market, there are no Uncommon Freight Hover Engine S for sale anywhere, which is the one I most wanted to experiment with. So, I'd have to make all the hover engines I want to work with myself, and that'll take time, and the PTU is only available a few days, and I'm not available all the time myself. Since there are industry machines but no pures or ores, I'd have to aquire those too.
  20. Like
    NQ-Deckard reacted to ReleeSquirrel in [BUG] Can't Delete or Recycle During a Tutorial, Not in a Tutorial   
    Subject: [BUG] Can't Delete During a Tutorial, Not in a Tutorial<Issue name here> Current Version Number: Dual Universe February 2023 - 1.2.0-Preview Impact: Inconvenience, potentially Game Breaking Summary: I cannot Delete or Recycle inventory objects, I get an error message that says "You cannot delete items in a Tutorial." Description: I am currently in Territory 28304, the same as The Institutes on Alioth, that might have a factor. I filled up my linked inventory on a ship, which is in same territory. I wanted to make room, so I tried to delete some of the excess free items I got. I got the error "You cannot delete items in a Tutorial." I tried a few times and it repeats. I was in the Dispenser Tower when I tried first, and tried a few places in there. The last place I tried was at position ::pos{0,2,29.1544,95.1211,257.9318}  a ways away but still in the same territory. I have also tried using Recycle Elements but that pops up the same error message. Reproduction: Fill your linked inventory in a nearby ship with elements from the Dispenser Tower. Try to delete a stack of items from that inventory. The error should appear, and the items not be deleted.
  21. Like
    NQ-Deckard reacted to thegreatsardini in [BUG] Schematic container unable to be accessed after relog.   
    Current Version Number: 1.3.0-Preview - WIP Impact: game breaking Summary: Unable to access schematic container (and others) after relogging. Description: relogging to my factory core after setting an xs container as the schematic container caused the container to become 100% unaccessible.
    I also can not remove it due to it containing schematics.  tried relogging a 2nd time and still can not access that container.
    Also has disabled access to EVERY basic container XS on the core. I am still able to access Rare optimised container XS, but not 1 basic container XS that I've tried.
    Even brand new XS containers are inaccessible. looks like it bugged Basic XS containers as a whole.
    NOTE: This doesn't seem to be happening to everyone. Reproduction: set schematic container, relog
    Container right next to it I"m able to open.

  22. Like
    NQ-Deckard reacted to SkyeeStarfarer in Industry Units Freezing at completion.   
    Have noticed some industry units freezing at the completion of the production run (0 time remaining), have the Schematics container in use. This does not happen with all but seems that the only way to recover from this is to cancel the production run and restart.
  23. Like
    NQ-Deckard reacted to Immortallis in [BUG] Maintenance units get stuck Loading data for some constructs   
    Current Version Number: PTS Impact: Inconvenience Summary: Maintenance units get stuck Loading data for some constructs Description: When I click repair for some constructs the LOADING message appears on the screen and will not resolve.  I have let it run for up to 30 minutes just to see before pressing CANCEL.  Relogging and using another character did not resolve the issue.  However, I did manually repair one of the damaged adjustors (which was red), leaving several more damaged and broken adjustors and only then did the repair unit LOAD the data properly for the construct. Reproduction: I had this occur both on my pocket speeder and a new dynamic construct deployment
  24. Like
    NQ-Deckard reacted to Immortallis in [BUG] EasyAntiCheat throws an error intermittently when logging out then into another account   
    Current Version Number: PTS Impact: Crash upon login Summary: EasyAntiCheat throws an error intermittently when logging out then into another account Description: I have had this occur a few times where I am logged into my main account, log out, then login on my alt account.  It just seems to freeze then I noticed the Easy AntiCheat error popup in the background.   It doesn't provide any specific error or context (see screenshot).  Once I click OK the pop up disappears and the DU client closes. Reproduction: Log out of one account then log back into another account without exiting the client (intermittent issue)
  25. Like
    NQ-Deckard reacted to Leniver in Maintenance Unit   
    When dismantling a construct, the message when you try to edit it say "is being repaired" instead of "is being dismantled"

     
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