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RugesV

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Everything posted by RugesV

  1. DId you check in build mode if there are any collisions? Several of my ships where saying they had collisions. Which pretty much shut the entire ship down. I had to move them (and back to the same spot they where not colliding) before the ship would function. So chances are, if your ship is handling like dog coming out of a mud hole holding a 10 foot stick. Its because a bunch of the elements are turned off because they are colliding with something.
  2. If you have a real life that keeps getting in the way don't mu alone. Do it with a group of people. We have ours setup where each mu is given a number. And each group is labeled in vr. I group 1-10 is the first 10 mu, group 11-16 is the second group. Group 17-32 is the third group. So when I realize I almost have 50 calibrates sitting around. I look at the list and see Bob did the last calibration on mu 12. So I vr on over to mu13 and start. Now I might wait a day before I go and do it, depends how long ago some calibrated 13. Generally we try and get them done every 4 days. However the biggest advantage to this system is if you need some rl time, you can as the other guys pick up the slack. I am sure we could manage more mu's, but having no pressure to perform is really nice.
  3. And then 6 months down the line the market will be flooded with these things from mega factories. (although it would take allot of ore out of the world). @OP. Setting an NPC buy order for every type of item. would not benefit new players. If the buy price is set higher then the max skill in ore to make that item. then mega factories will just buy up all the ore at a price less then these prices And that would become the new defacto price for ore. And personally I find it false that a new player cannot get into industry. I mean maybe if they are trying to do it all themselves with no outside influence (IE paying someone to buff there factory). then sure a new player is going to take a loss in selling an element instead of selling the ore. But this is a multiplayer game. and you can hire other players to help you get setup. Players interested in industry also need to do allot of research. You cannot just decide, hey I am going to make XXX. Because some items sell for less then they are worth. For instance Nitron Fuel. So many people make it, the profit margins on it are so slim, it would not be worth getting into. but some items sell for several times the ore value. Going to have to play around with allot of spreadsheets to figure out whats right for you. Because not only do you need to find a good item to sale, but you also need to find an item that you can get the ore to produce. Another thing about industry in DU. You might not sell something for 2 months. But then you cannot keep it stocked fast enough for the next month. Remember DU is a long game, not so much for instant gratification.
  4. But then there would be no validation that the content is appropriate. Alternatively juve could upload his story and share that link to du so anyone can share ingame
  5. New players that are attracted to the game only because it wiped will stay around for how long? DU is not a single purchase and NQ got its money from you and does not mater if you continue to play. NQ needs people to keep subscribing. And if you want to use the argument that No one plays now. Then you cannot use the argument that these few players have such a huge advantage that that warrent a wipe.
  6. Your saying people would just build ugly ships if they made the change. I am saying people cannot build nice ships unless they make the change.
  7. Players that join only if there is a wipe, wont be playing for long. These players will be the first to leave when what ever new game comes out. And with a subscription based game, its not about that initial purchase but continued subscription. Although I am not against catering to the play type of starting out. Thats why I think every year, or every couple of months a new solar system (maybe just a single planet). gets added. Have it not reachable by helio's. Only way to play there is to start a new character there. Players in this new system must build a warpgate in able to join the playerbase in the helios system. This way everyone is happy. Added advantage is if NQ ever decides that new solar system ever becomes under populated they could create the warpgate and create some sort of doomsday scenario where everyone has to evacuate that system before its destroyed for good.
  8. Shield hp should be a factor of voxel hp.
  9. Loot is needed for the Victor. If everything is destroyed it takes some of the point out of pvp. I am not against destroyed items needing to be ground down to pure ores. I am against tying shields to core size. Instead tie shield hp to ship mass. This is becouse an L core ship can be the volume of an xs core ship. And an xs core ship can be larger then an L core ship.
  10. Easier solution. Each Aphelia misson containers reduces max speed of the ship by 2%. So 5 containers max speed is now 18k. 10 containers 16k. 25 containers is 10k. With the increased range of radar should make these missions that much riskier.
  11. All for damage over time of use. Ie an engine might have 100 operating hours before it looses 10% power. Pvp is just fine. Only takes 5 minutes to repair because you have no armor on it and the core pops right away. I would be OK with it taking 1 life away. But if you want elements destroyed put some armor on that ship.
  12. Please, please, please but Auto turrets on these alien cores that must first be destroyed before being able to claim them.
  13. What is this section 8 housing? Granted you say this is not about money, its about them scamming you. "As development has ramped up, we’ve come to realize that the original subscription price of 6.99 EUR/USD was based on optimistic server cost estimations. Now that we’ve been at this for a while, we have a much better handle on the real costs of providing the level of service we want to give our players. This means we need to adjust the price of the DU beta subscription while keeping the following in mind: Staying true to our initial promise of a price of 6.99 EUR/USD per month, at least for the duration of the beta. Keeping a competitive price versus other MMOs whose monthly charge is in the vicinity of 15 EUR/USD per month. " So as you can see there, $6.99 price is still there. You just need to sub to 1 year instead of 3 months. And as you say it is still a beta, And you might want to get that price for a year while you can. Now that they have announced we are getting close to release. Expect that price to hit $15 at or shortly after release. I would not be surprised if we hit a monthly $25 or more per char as DU cost more then a traditional MMO does per player. But as you say its not about the money for us as the players. As $6.99 is nothing. I spend more then that on (insert pretty much anything that you purchase weekly), Hell I pay more for that then I do for 20 miles worth of gas I drive to work each day. Then its about principle. And if those fat cat DU investors where making bank off of DU I would agree. but they are not, infact we are currently playing the game on there dime as it is at a loss right now.
  14. They changed the price 3 months ago. Your last resub probably made it in just before this change. However to keep it from being as you view it a scam change in price. they make you resub at the new price. That way they dont start charging you the new price without you agreeing to it. Or do you feel you should be grandfathered in under the old price? I think there are very few things in life where your grandfathered in under an old set price.
  15. I never quoted you. But you did say the planets are going to rotate. And by rotate I assume your refering to orbit.
  16. Sounds like a great idea. Every player, Ship, Station, Asteroid, Moon, Planet in rotation around Helios. Until you think about what currently happens when your flying in your construct near another construct that is rubber banding around. Now picture whats going to happen when your flying around a planet that is rubberbanding.
  17. Core sizes are nothing more then different sized build box area's. If you want to limit cores to specific classes. Then you need to create cores specifically for its purpose. IE a Military core, that would have increased resistance, Increased weapons damage, increased HP. An industrial core that would have weight reduction, lower fuel consumption, better lift. A speed core, that accelerates faster with lower fuel consumption, better lift.
  18. You close that loophole and it limits things like puting a smaller engine on a ship going forward for reverse thrust, or to the side, or up and down. or having one that is more responsive for quicker thrust (IE that XL engine is great on L ships, but somtimes you want an L engine for its response time. Even things like adjustors, 16 sm adustors take the same space as 1 large adjustor, provide the same thrust, but at half the weight. Having Large wings on a small core can look nicer then having bunch of mediums. Not being able to put L engines on a small core would also harm allot of builds. And closing that loophole solves nothing, as you can still build a L core ship with L and XL modules to be the size of a small core, with the cross section of an XS core.
  19. Ohh and I forgot to mention, Core restrictions are a horrible mechanic. If an L core gives all these benifiets. then all ships will just be based on L core designs, this is because you can build an S core sized ship on an L core.
  20. First I want to start off by saying, you dont have to be in PVP space if you dont want to. You can warp between planets and never be at risk. Currently only thing you need to be in PVP space for is high tier asteroids an Aphelia missions (next patch you can include high tier alien cores on that list). Basically players can do 95% of the game without ever steping foot inside the PVP zone. Stassis weapons are very much needed for PVP. And I hope we get two types, once you mount on your ship and one you can deploy in space. This is something that actually allows players to catch other players in space. If two ships are going the same speed Its nearly impossible to catch the other player (There are a few methods, but generally require you to be in a pipe with the target). Stassis weapons are going to reduce the amount of time it takes to actually engage a target, and it will allow multiple ships to attack the same target. Most PVErs will never encounter this weapon. I just hope they make the stassis weapon 1 voxel larger then a small ship. Speed change to mass is a huge thing. And I dont think its a good thing. The biggest thing is its going to slow down group aphelia mission runners. It will slow down slow boaters who are trying to save a buck instead of warping. And it will slow down asteroid miners. You dont have to worry about max speed in atmo, and you dont have to worry about max speed when warping. So the speed change is going to have little effect on most people. This is also going to slow down large battleships. (like they are even a thing besides diehards). This change will be the final nail because why would you ever put two sets of guns on one ship, when it is going to have less shields, and go slower then two ships with 1 set of gun on each. The single ships are going to have twice the shield HP and go faster. Even so much so that the two ship combat will be able to engage and disengage to recharge shields since they can move at a higher speed then the slower ship. Basically this change is going to make ships even more nano then they are now. Unfortunately now that they have announced these changes, I feel like we are going to get these changes. And very little can be done to change this. However I do think there is a solution they can add in to fix the problem. Give bonuses to ships that have multiple gunners seats in use. Like a 50% bonus for each active gunner (people sitting in a gunners seat with weapons linked) seat. IE a ship with 1 set of weapons 0% bonus. A ship with 2 seats of active weapons 150% (effectively 3 weapon sets), A ship with 3 seats of active weapons 200% (effetely 6 weapon sets), A ship with 4 seats of active weapons 250% (effectively 10 weapon sets), a ship with 5 seats of active weapons 300% (effectively 15 weapon sets) This would give a reason for a battleship to be ingame. Because under the current game mechanics and proposed game mechanics, they are out performed by nano's.
  21. New players should get prime realistate from territory warfare.
  22. A system like this is a win win for everyone. New players get to have that New player experience. Old players that want that new player experience can go have that new player experience. (NQ gets another sub from the old player). Old players get to keep their stuff. It creates an event in the game. With the way it would work is Heleo's our current solar system, would get a schematic to build a stargateA. The new solar system would also get a schematic to build a stargateA. Obviously these stargate schematics would cost allot of money. And take a long time to build (giving these new players alonger new player experience). And they would need to be built in PVP space, (so they can be destroyed, and players are each side can decide, na we dont want those players to join our system), They would also need to be fueled to maintain power. An added NQ advantage to this setup is if at any time the new solar system ever becomes not financially viable, They can always create a supernova event where everyone needs to vacate that solar system And it gets destroyed and lost forever. Basically it solves allot of problems for everyone, its a win win for everyone.
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