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Underhook

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  1. Like
    Underhook reacted to sHuRuLuNi in How to calibrate help!   
    I also used the cone a few times and found it to be useless ... then I only used the "area" tool, with middle mouse button to make it larger or smaller, then I found the brightest spot of ore - which then if you hover over it, shows up to 100% target on the left side bar. I then placed the final point on that spot. And the ore spawned where i placed the point. It also shows the Destination marker on that spot.
    I too just blindly "played" with it a bit, because like you, the db101 wasn't any help really. 
  2. Like
    Underhook reacted to Nitewolf in System _error (request_timeout) (error 2)   
    Yup, same here.  I think the server already needs a reboot.
  3. Like
    Underhook reacted to Rahzi in System _error (request_timeout) (error 2)   
    I get the same, but only just tried to log in, I didn't have a crash.
     
    Edit, server maintenance now.
  4. Like
    Underhook reacted to Novean-61657 in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Please understand, this is what I found on PTS during the two test weekends:
    On just about every tile I had scans for or scanned during the test on Alioth, Madis, Thades and Sanctuary had all four T1 ores, none of T2+, but I heard from others that some of their tiles did have T2+. So the assumption there is that it's rare. On Madis-Thades-Alioth each tile had 500-600 L/h total across the four T1 ores, each ore ranging from 5-450 L/h. Sanctuary had ~410 L/h across all four T1 ores. The moons other moons I looked at had only two T1 ores each, one being dominant (350-450 L/h) and a secondary T1 ore (50-100 L/h), per tile 450-500 L/h total.
     
    One of the other planets I mentioned (not saying which one) had on each tile I had scanned the same T1 ore (5-50 l/h), the same T2 ore (110-225 L/h) and the same T3 ore (10-80 L/h), with an average of ~250 L/h average per tile. Other players hinted at some tiles having T4+ ores. On the moons of that planet I found that it had only one T1 ore, the same one on all tiles scanned (300 L/h). On another moon I found the same T2 ore on every tile (90-200 L/h), with the same T1 ore (110-240 L/h) with ~300 L/h total per tile.
     
    Also keep in mind that Alioth has almost 260.000 tiles, it's moons (outside of sanctuary) another 29.000 tiles. Madis/Thades with their moons, another 83.000 tiles. The outer planets another almost 440.000 tiles. Over 800.000 tiles total. If every player wanted to auto mine with max skills and daily attendance, the current setup can support almost 25.000 accounts. But not everyone is going to mine with max skills or optimally, so way more then 25k players can be supported.
     
    On PTS the safezones around the planets were intact, just the space between them is pvp space. Moving ore from one planet to the other can be safely done via warping, just imagine what the warpcell cost would be for 1.920.000 L Hematite... Slow-boating it between planets takes Time=Quanta and you risk pirates attacking you. Selling your T1 ore on outer planets when you have to cover your warpcell costs is not going to be profitable, especially when the competition is going to slow-boat it... BUT NQ has stated from the beginning (KS and Beta) that those safe zones will eventually be gone, I'm just not seeing that happening anytime soon.
     
    I have no magic window into developer minds, I'm still working at pulling NQ personnel through Internet lines... ? But I suspect that from a game design perspective the chosen changes will not live in a vacuum, they'll have consequences. What those consequences will be might be very different from what they and we imagine they'll be. Partly because NQ might not have shared all plans, changes, partly because they can't accurately predict their players reactions ingame to those changes.
     
    From my perspective, I see only Sanctuary as a truly persistent safe place for your resources. Any other place will eventually be either in a pvp zone (in a greater or lesser extent) or will be taxed (I doubt space stations will always be exempt, even if NQ currently assures us that they won't be taxed). I don't know if you're familiar with EVE, but everything there is pretty much a consumable. Your ships are just ammunition, you'll loose them eventually, so don't fly what you can't afford to loose. I see DU winding up there eventually, after many, many years of further development. That doesn't mean that until then we can't use/exploit those planets/moons. We can build a city there, I suspect that it'll be safe for years. And when that changes, I expect we'll have a warning way before hand and we would be able to pull back the resources we absolutely don't want to loose. But why worry about what might happen in years?
  5. Like
    Underhook got a reaction from Wargearer in DEVBLOG: MINING UNITS 101 - Discussion Thread   
    Error in the dev blog? 
    For example, if a territory has a pool of 100 l/h of a given ore and each mining unit is capable of extracting 50 l/h, then you need four mining units to maximize your extraction capacity, and any additional mining unit beyond four won't give you more yield.
    Should that read either 2 mining units or alternatively 25 l/h
    Or, am I not understanding something?
  6. Like
    Underhook reacted to Warlander in Return to Alpha .... serious suggestion   
    If NQ came out and actually admitted they messed up due to JCs running this project into the ground it would be just one of the steps towerds restoring faith in their project. If they then actually know what was going wrong and how to fix all the strangling red tape and really turn this game into a PvP game worth playing its just the second step in restoring faith in the project to justify returning to alpha. 
     
    Everything this game has is pretty lack luster and mediocre as far as PvP goes beyond being a safe zone building game mixed with space engineers.
     
    Either way they need like 8+ months of solid work to even begin to turn this thing around with solid funding. It could take at least two years of solid funding to even begin to develop all the things they refused to add like AI/NPCs or essentially turn this into an MMO version of Emperion to mix up all the monotony with NPC fleets, transport, etc to fight along with actual lefit factions or turning Single Solar System into DUal Solar System with opposing factions to fight against each other to Make FFA PvP actually possible and not just putting it all on us to play pretend lo do it for them without actual tools/mechanics in the game to even bring in PvPers.
     
    Only with more complex world geometry, more complex vetex editing tools, taking out mining and adding voxel asteroids, adding voxel complexity limits, then adding a new seeing of flora props on some if not all planets/moons pretty much seals the fate as they could have used the gains to do other things.
     
     
  7. Like
    Underhook got a reaction from CptCabalsky in Return to Alpha .... serious suggestion   
    This is an argument for NQ to stop advertising the game as in BETA and start advertising it as in ALPHA
    If I had done thousands of scans, I would be pretty upset right now.  Even though I understand why NQ feel they need to do it.
    Many players were very upset with .23 even though many understood why it was necessary for the vision of the game.
    I feel much of the disappointment is justified because the game is in BETA.
    As far as I am aware, most peoples expectation of BETA is that the game is complete but needs stress testing and final balancing which might take several months.  Then the game will launch.
    So, if the game was in ALPHA, I feel that most players would have little issue with these changes because everything would be done with the expectation that it will probably change at some stage.
    It seems pretty clear to me that the game is really in ALPHA.  ie. extreme performance issues, many features far from implementation, current major rebalancing with more to come, etc.
    I feel that NQ should just say "everybody we stuffed up by launching BETA too soon.  We are returning to ALPHA.  Everything in the game is subject to change.  If your happy with that we are happy to have you"
  8. Like
    Underhook reacted to CptLoRes in Return to Alpha .... serious suggestion   
    We all know the game is alpha, or "balpha" as the joke goes.
    But admitting this, would mean that NQ has been developing for  5 years + (unknown years before Kickstarter) and still is no where even close to release of a proper game.
    And that is a PR disaster. So they put up a brave face and churn out youtube videos and progress blogs that makes everyone who actually play the game snicker and roll their eyes.
     
  9. Like
    Underhook reacted to Novean-32184 in Return to Alpha .... serious suggestion   
    NQ started work on the sever tech end of 2014, so overall the game is in development for 7 years now.
     
    For a game this scale 7 years is really not long at all, it is entirely normal for a game this scale to still be Alpha. Alpha really is the biggest chunk of development, beta would be relatively short, maybe a year at most. And 10 years development time for a game like this to get to release is really not out of the ordinary and never has been. So if we're going to year 8 now, another year of Alpha and then beta for release end of 2023 would be perfectly normal.. 
     
    Provided you as a devloper have the funding to follow that path. 
  10. Like
    Underhook reacted to Novean-32184 in Return to Alpha .... serious suggestion   
    Certainly, it would be good for NQ if they could. In Alpha staghe they have way more leeway to make changes and experiment. Obviously, they are doing that anyway but with the game labelled as "Beta" while it really is knee deep in Alpha still, they are pretty much painting themselves in a corner and setting entirely incorrect expectations. 

    It would take guts and a thick skin to do it and I do not think that NQ feels they can, even when they might want to. Personally, I'd go further and close the game down again, allowing those who have access to continue playing but putting a stop to selling subscriptions. That would be massively better, would not require a new NDA as that ship certainly sailed by now and would allow them to be far more drastic and aggressive in their development. 
     
    But I do not think NQ has the resources to go that route and it may jeopardize the relationship with the investors, no matter how much better it would be for them as far as developing the game and actually do it faster.
  11. Like
    Underhook got a reaction from CptLoRes in Return to Alpha .... serious suggestion   
    This is an argument for NQ to stop advertising the game as in BETA and start advertising it as in ALPHA
    If I had done thousands of scans, I would be pretty upset right now.  Even though I understand why NQ feel they need to do it.
    Many players were very upset with .23 even though many understood why it was necessary for the vision of the game.
    I feel much of the disappointment is justified because the game is in BETA.
    As far as I am aware, most peoples expectation of BETA is that the game is complete but needs stress testing and final balancing which might take several months.  Then the game will launch.
    So, if the game was in ALPHA, I feel that most players would have little issue with these changes because everything would be done with the expectation that it will probably change at some stage.
    It seems pretty clear to me that the game is really in ALPHA.  ie. extreme performance issues, many features far from implementation, current major rebalancing with more to come, etc.
    I feel that NQ should just say "everybody we stuffed up by launching BETA too soon.  We are returning to ALPHA.  Everything in the game is subject to change.  If your happy with that we are happy to have you"
  12. Like
    Underhook got a reaction from Novean-32184 in Return to Alpha .... serious suggestion   
    This is an argument for NQ to stop advertising the game as in BETA and start advertising it as in ALPHA
    If I had done thousands of scans, I would be pretty upset right now.  Even though I understand why NQ feel they need to do it.
    Many players were very upset with .23 even though many understood why it was necessary for the vision of the game.
    I feel much of the disappointment is justified because the game is in BETA.
    As far as I am aware, most peoples expectation of BETA is that the game is complete but needs stress testing and final balancing which might take several months.  Then the game will launch.
    So, if the game was in ALPHA, I feel that most players would have little issue with these changes because everything would be done with the expectation that it will probably change at some stage.
    It seems pretty clear to me that the game is really in ALPHA.  ie. extreme performance issues, many features far from implementation, current major rebalancing with more to come, etc.
    I feel that NQ should just say "everybody we stuffed up by launching BETA too soon.  We are returning to ALPHA.  Everything in the game is subject to change.  If your happy with that we are happy to have you"
  13. Like
    Underhook got a reaction from CoyoteNZ in Return to Alpha .... serious suggestion   
    This is an argument for NQ to stop advertising the game as in BETA and start advertising it as in ALPHA
    If I had done thousands of scans, I would be pretty upset right now.  Even though I understand why NQ feel they need to do it.
    Many players were very upset with .23 even though many understood why it was necessary for the vision of the game.
    I feel much of the disappointment is justified because the game is in BETA.
    As far as I am aware, most peoples expectation of BETA is that the game is complete but needs stress testing and final balancing which might take several months.  Then the game will launch.
    So, if the game was in ALPHA, I feel that most players would have little issue with these changes because everything would be done with the expectation that it will probably change at some stage.
    It seems pretty clear to me that the game is really in ALPHA.  ie. extreme performance issues, many features far from implementation, current major rebalancing with more to come, etc.
    I feel that NQ should just say "everybody we stuffed up by launching BETA too soon.  We are returning to ALPHA.  Everything in the game is subject to change.  If your happy with that we are happy to have you"
  14. Like
    Underhook got a reaction from JohnnyTazer in Return to Alpha .... serious suggestion   
    This is an argument for NQ to stop advertising the game as in BETA and start advertising it as in ALPHA
    If I had done thousands of scans, I would be pretty upset right now.  Even though I understand why NQ feel they need to do it.
    Many players were very upset with .23 even though many understood why it was necessary for the vision of the game.
    I feel much of the disappointment is justified because the game is in BETA.
    As far as I am aware, most peoples expectation of BETA is that the game is complete but needs stress testing and final balancing which might take several months.  Then the game will launch.
    So, if the game was in ALPHA, I feel that most players would have little issue with these changes because everything would be done with the expectation that it will probably change at some stage.
    It seems pretty clear to me that the game is really in ALPHA.  ie. extreme performance issues, many features far from implementation, current major rebalancing with more to come, etc.
    I feel that NQ should just say "everybody we stuffed up by launching BETA too soon.  We are returning to ALPHA.  Everything in the game is subject to change.  If your happy with that we are happy to have you"
  15. Like
    Underhook got a reaction from FryingDoom in Return to Alpha .... serious suggestion   
    This is an argument for NQ to stop advertising the game as in BETA and start advertising it as in ALPHA
    If I had done thousands of scans, I would be pretty upset right now.  Even though I understand why NQ feel they need to do it.
    Many players were very upset with .23 even though many understood why it was necessary for the vision of the game.
    I feel much of the disappointment is justified because the game is in BETA.
    As far as I am aware, most peoples expectation of BETA is that the game is complete but needs stress testing and final balancing which might take several months.  Then the game will launch.
    So, if the game was in ALPHA, I feel that most players would have little issue with these changes because everything would be done with the expectation that it will probably change at some stage.
    It seems pretty clear to me that the game is really in ALPHA.  ie. extreme performance issues, many features far from implementation, current major rebalancing with more to come, etc.
    I feel that NQ should just say "everybody we stuffed up by launching BETA too soon.  We are returning to ALPHA.  Everything in the game is subject to change.  If your happy with that we are happy to have you"
  16. Like
    Underhook reacted to Novean-61657 in Seeking advice for players who have tried mining units on the test server   
    Replies:
    1.) I advise you scan before you mine, then you know what to expect for what ores.
    2.) Automining unit for the proper Tier of ore T2 uses a different Autominer from T1 ore.
    3.) You can place multiple mining units on a tile. If a tile has 300L/h of Hematite then you can place three T1 Autominers on it. If you also own the neighboring tiles, you get significant bonuses, if you have proper skills you also get bonuses. With everything max, you might not have enough space for ore in a S container for a single day. You also might not want to empty it every day. I'm looking at M or L containers, maybe even Hubs and multiple containers.
    4.) Autominers need to be placed on a static core.
    5.) After x period of time the amount of ore mined will drop off. @Raaziel Is giving you numbers as shown on PTS (test server), but I would advise to wait and see if the exact numbers as shown on PTS will carry over to production. And imho always test yourself the claims made by others, assumption is the mother of all fnckups... ?
    6.) Don't forget your Territory Units, to actually claim tiles. This costs a fixed fee and you have weekly costs per tile.
     
    Also keep in mind to do ALL the maths yourself, I know it's not everyone's favorite subject, but just don't assume that what others are saying is the most optimal solution (for you).
  17. Like
    Underhook reacted to Novean-61810 in Seeking advice for players who have tried mining units on the test server   
    A territory scanner is recommended so you know what the outputs of the tile are.  If you have existing scans these should provide revised data on Demeter release so you wouldn't need to rescan existing tiles.  From what I could gauge on the pts the available ore types are very much random as are the volumes.  All of the tiles I had scanned on Alioth only had Tier 1 (Approximately 20 tiles scanned none had any tier 2), not known at this stage if this will continue to live but assume it will.  You will need a mining unit or units per ore type.  So a minimum of 4 (A MU for each tier 1) but it really depends on the volume per hour as there is a maximum each mining unit can extract.  For example the tile I had on Alioth that I setup MU's on was using a total of 7 MU's to extract the maximum that tile could generate per hour.
     
    You need a static construct to place the MU.  I'd recommend at least a medium container unless you plan to empty it regularly as each MU will be linked to the same container.
     
    Once the MU is calibrated it effectively lasts for 2 days before it starts to lose calibration, this is calculated as 0.625% per hour or 15% per day.  So you would typically recalibrate every 3-4 days depending on what level of efficiency you're looking for.  Note with perfect talents you acquire a calibration charge every 3.5 hours (Upto a maximum of 10) so potentially you will not be able to calibrate every machine and will have to pick and choose those which are of priority to you.
     
     
  18. Like
    Underhook reacted to NQ-Pann in MINING TALENTS RESET WITH DEMETER UPDATE   
    When the Demeter update goes live soon, some talents will be reset to fit the mining overhaul and the introduction of mining units. 
     
    The following list of talents will be reset and their points recredited to your available talent pool:
    Mining and Inventory Miner Mining Range Advanced Mining Mining Optimizations Scanner Upgrades Detector Upgrades Dredger Mining Efficiency Scanning Efficiency Scanner Advanced Upgrades Detector Efficiency Detector Optimization  
    Any of these actively training when the update is released will be taken out of the queue, and the points already invested during training will be seamlessly recredited to your available talent pool.
     
    Note that this will not be the case for the PTS, as you can simply refund your talent points there by typing /respec in chat and then reconnecting to the PTS.

    Join the conversation here. 
     
  19. Like
    Underhook reacted to joaocordeiro in Explanation of severe performance issue. Attention Devs   
    The devs gave some explanation a few weeks ago. 
    They said they were replacing the current mining system with automining because the current mining system forces players to dig around. 
     
    Digging around changes the procedurally generated world and this adds data to the database that has to be streamed to players when they enter rendering distance. 
     
    They will preform a full terrain reset and remove current mining mechanism soon. (check announcements) 
     
    In theory this will greatly reduce costs but also greatly reduce the data the client downloads and computes upon. 
    Dramatically increasing performance. 
     
    So, try again after the update happens. 
  20. Like
    Underhook reacted to CptLoRes in Back after a break, should I reset my pilots chair.   
    Probably some change to the default script. Try re-running the "Flying" auto script generator on the chair to refresh it.
  21. Like
    Underhook reacted to Warlander in So NQ, I know your lazy af but can we talk about not wiping scans leading to Ore monopolies?   
    The only thing to know is that Ore is now unlimited and it will just update what is in the tiles since the numbers dont mean anything other than the Liters per hour.
     
    If you dont believe me:
     
    https://youtu.be/rhoz6ynOKBQ
     
    12:06-14:02 and them talking about infinite ore
    17:53-18:30 More talking about infinite ore
    23:44-26:56 Then talking about no wiping scans
    30:14-31:01 They talk about ore distribution being rarer and more sparsely populated 
     
    I tried to cut out Pann as much as possible. Pann is so great I could listen to her talk about herself for hours! She should start a dev Vlog called "Pannarama".
     
    And still in this video they seem to double down that they are just wining it and will likely wipe and still they seem to suggest out of the other side of their mouth that even if/when it happens that there is a full wipe youll still keepyour scans to do it again.
  22. Like
    Underhook reacted to Zarcata in So NQ, I know your lazy af but can we talk about not wiping scans leading to Ore monopolies?   
    The scan values are reportedly being revised. However, the old scans will be updated. So they do have enormous value, because you can look through the scans within a few minutes and see where the great, valuable areas are.
    So at the moment the values are only being changed in order to prevent people from running off and taking these areas.
  23. Like
    Underhook reacted to Warlander in Abandoned Constructs/Territories   
    Right now they have proposed a manual adding of quanta to however many tiles you have except the 5 Base/Headquarter tiles. You got two weeks to pay and someone can come claim it. Then you got two weeks to move ships and dismantle your builds and hope you got blueprints and some kind of way to tell how to reassemble it all and hope that all of it does not warp the voxels when you place it all back down.
  24. Like
    Underhook reacted to Physics in Abandoned Constructs/Territories   
    No if you don’t log in to put quanta in the “territory wallet” you character wallet will remain untouched however your territories will start the process of abandonment straight away. 
  25. Like
    Underhook got a reaction from Gottchar in DU email regarding code of conduct   
    I have not played since January.
    Got an email just now regarding a new code of conduct.
    1) Exploiting the game through any game error or bug that gives an unintended advantage.
    I'm on board with this one (above). 
    2)  Promoting or sharing information regarding exploits, cheating programs, or other activities intended to give players an unfair advantage.
    This one, I don't like.
    I never exploit and the only way I ever know one exists is by youtubers or forum posters telling me about it.  In many cases this allows me to develop strategies to avoid the glitchers and not be their victim.  As the saying goes "sunlight is the best disinfectant".  I'm sure its not intended but in most games it seems to be the case that glitches go unchecked and the few people who know about them quietly wreck the game for others over a long period of time.  However, it seems that when a prominent youtuber exposes the glitch ........ suddenly the glitch gets fixed and the game developer tells us it had nothing to do with the publicity.  I sure this is not an attempt to silence criticism but it may be the result.
     
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