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Underhook

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  1. Like
    Underhook got a reaction from Hazaatan in Refining ore should not increase total mass   
    There a quite a few minerals and their derivatives that defy physics in this way and its silly.  Refined product should never weigh more than the sum of all its components.  I pointed this out at the beginning of BETA and everybody seemed to think I was crazy, so, dont expect to get any support.  It annoys me because a science fiction game should be based in science.  If you cant understand basic science such as 2kg plus 1 KG does not equal 6KG  then what the hell else is wrong.
  2. Like
    Underhook got a reaction from Samedi in Refining ore should not increase total mass   
    There a quite a few minerals and their derivatives that defy physics in this way and its silly.  Refined product should never weigh more than the sum of all its components.  I pointed this out at the beginning of BETA and everybody seemed to think I was crazy, so, dont expect to get any support.  It annoys me because a science fiction game should be based in science.  If you cant understand basic science such as 2kg plus 1 KG does not equal 6KG  then what the hell else is wrong.
  3. Like
    Underhook reacted to Qith_Karrar in Refining ore should not increase total mass   
    Am I the only one who is annoyed that refining certain ores increases their total mass? 
     
    For example, 65L (5.04 kg/L) of Hematite is 327.6 kg but is turned into 45L of pure iron (7.85 kg/L) which is 353.25 kg. This only gets worse with better talents letting you use less then 65L of Hematite to get the same amount of iron.
     
    In addition to being unintuitive, it's a pain to have to remember which ores are supposed to be refined before transport and which are supposed to be refined after transport to be as mass efficient as possible. 
     
    Either the ratio of ores to pure products should be increased or the density of Hematite and a few others should be increased so it's almost more mass efficient to refine at mining location then transport the pure products instead of the other way around.
     
     
  4. Like
    Underhook got a reaction from VanDamage in *Important* for people who are having heat issues while playing DU! FIX for any build!   
    Well, the game should be optimised so it does not happen.  
  5. Like
    Underhook reacted to Novean-32184 in Markee Dragon Payment   
    https://store.markeedragon.com/aboutus.php
    https://opencorporates.com/companies/us_az/L17760100
     
    Something.. something .. do your homework before you make wild and unfounded accusations
     
  6. Like
    Underhook reacted to Msoul in Blue lines on the buy/sell page of the market?   
    The blue highlighting on market orders is not working correctly at the moment. See the following post from Deckard on the DU Discord. The current theory is that it will represent organization orders when working correctly. 

  7. Like
    Underhook got a reaction from GraXXoR in A letter to the devs...   
    I agree with this 100%.  It took until 50 before I realised that being creative isnt enough.  Nobody else will invest heavily in making something because you think its good.  If you want to make money out of being creative you have to make whatever it is yourself.  The problem is that its very rare to get a person who has the creativity as well as the ability and skills required to make something.  Usually a really creative person cant stand doing the same thing twice.  Usually a person that makes things well can make the same thing 100 times satisfied that every one is ever so slightly better than the last. 
  8. Like
    Underhook got a reaction from Zireaa in I'm off   
    I still have a couple of weeks left on my subscription but just cant force myself to log in for even one more time.
     
    I think its the tax that has ruined the game for me.  Probably that and the lowish player numbers.
     
    Currently all I have time for is calibrating MU, picking up ore and delivering ore to market.  I had 52 mil before demeter and now I have 32 mil.  Thats a lot of boring work to not even get back to my starting point.
     
    The DU community has been great and players are very helpful.  Some aspects of the game like ship and base building are really good.  IMO it just nee3ds to be turned into a game.
     
    Can you have my stuff?   I have made all but 2 territories into HQ.  I think one of them will have a container a couple of advanced MU and a bit of ore.
     
    I might come back if the game ever gets a full release.  
     
    Good luck to a great player base and to the devs.  I do hope you can save the game.
     
  9. Like
    Underhook got a reaction from CptLoRes in I'm off   
    You are correct.  I did not read that news.
    Its good to see that they are attempting to repair this mechanic.
    I feel that the tax will still be an issue for many people, because:  what are players able to do that it is so exciting they wish to pay tax for the chance to do it?
  10. Like
    Underhook got a reaction from Namcigam in I'm off   
    You are correct.  I did not read that news.
    Its good to see that they are attempting to repair this mechanic.
    I feel that the tax will still be an issue for many people, because:  what are players able to do that it is so exciting they wish to pay tax for the chance to do it?
  11. Like
    Underhook got a reaction from VandelayIndustries in PvP Ship Design Issue   
    My  3 cents worth:
    This situation is extremely difficult to fix.
    Without a cross section penalty, in my view, the most logical design for a space fighter is a big flat sheet.  As big as the core will allow.  That sheet is completely covered in guns.
    These ships might not look good either but without armour one would fire all guns and possibly turn side on to receive fire.
    My point is if cross section penalties are removed ..... players will start complaining that all the fighters look like flat sheets.
     
    Why is this issue so difficult to fix?
    Well, lets use WW2 as an example.  All of the planes, ships, tanks looked and operated in pretty much the same way.  EG.  all the tanks looked pretty much the same.  Thats because, there is one best design.  Now, yes, those designs changed over the course of the war but always in response to something.  For example, larger guns and armour penetrating ammunition resulted in thicker and sloped armour.  Better armour resulted in bigger guns and so on.  My point is that at any one time, there is a best design.  Given that in DU there are few economy/material/time constraints.  Players will simply build that one best design every time.
     
     
  12. Like
    Underhook got a reaction from CptLoRes in What do you think about tax suspension?   
    I came back because of Demeter
    and now I'm leaving again.
    I was watching Markee Dragon on youtube to see if DU was worth subscribing to again and saw that the Demeter patch was on the way.  I didnt want to lose my stuff so paid a 3 month subscription and came back.
    I thought I would stick around if the game was good.
    So, My goal is to make quanta by offering a rescue/repair/boosting service and I have a space station setup for that purpose.  With demeter,  I find that I spend all of my available gaming time calibrating MU's, picking up the ore (from Ion and Symeon) and selling it.  I have not done anything else since the initial scanning (which was boring as hell).
    I have unsubscribed.  I have one month remaining and I think I'll keep trying to make some quanta for most of the month.  I will then put my 5 best MU locations as HQ and wait until the game gets out of Alpha (could be some years).
    How the game makes me feel:  (I may be wrong, but its how I feel)
    The tax system is causing me stress.  Not the good stress that drives you to make accomplishments that you are subsequently proud of.  The bad stress where you feel you are locked into a course of action that brings no reward and no way out.
  13. Like
    Underhook got a reaction from Namcigam in The Great Uncommon ore recession of 2022   
    On the outer planets you will find T2 and T3 on pretty much every scan.
    The current issue is that those T2 and T3 ores are not bringing in much more quanta than T1.  When we consider the travel time/risk etc its not really worth it.  Sanctuary is currently my most time/quanta efficient hex.
  14. Like
    Underhook reacted to blazemonger in Warp is safe.. or is it (possible exploit being used)   
    Hats off to NQ for quickly addressing this after getting back to work from the holidays..  Well done, clear and decisive reponse.
  15. Like
    Underhook reacted to Doombad in MU's are compromizing the building system   
    You don’t have your talents, though. I forgo my talents and just use VR, wishing I didn’t invest in those talents.
  16. Like
    Underhook got a reaction from Maxim Kammerer in New Player Trade Station Open to the Public   
    I wish you luck with your "customer is always wrong philosophy"
  17. Like
    Underhook got a reaction from VandelayIndustries in New Player Trade Station Open to the Public   
    I wish you luck with your "customer is always wrong philosophy"
  18. Like
    Underhook got a reaction from Kurosawa in New Player Trade Station Open to the Public   
    I wish you luck with your "customer is always wrong philosophy"
  19. Like
    Underhook reacted to Maxim Kammerer in How do you think DU has progressed in the last year...?   
    The first time I saw this video I assumed it to be a community made satire.
  20. Like
    Underhook reacted to vylqun in Market bots   
    So, as predicted T2 and some T3 prices are often below T1 bot prices by now, which makes those hexes very unprofitable, considering that you can often claim 500 ore/h T1 hexes, but nothing like that for T3+ and in most cases you rarely have a T1 above 100 as secondary ore on them. 
    NQ said they watch marketprices and will act accordingly. The time to act is now! Either lower hex taxes, or introduce buy bots for T2+ at logical higher price levels than T1, else no one will be able to afford keeping those T2+ hexes, because they just cost more than you can earn with them even if you keep nothing for your own use (or alternatively add buy bots for finished products).
     
    DU isn't remotely close to a playerbase where there is any ore scarcity with the currently available mining hexes which would drive the prices up!
    (and please, i dont want to hear anything like "players aren't supposed to own more than 1 or 2 T2+mining hexes" or any of that, because without mining there is barely any gameplay left that is directly supported by the games systems)
  21. Like
    Underhook reacted to CptLoRes in New Player Trade Station Open to the Public   
    I visited and may have caused some unplanned havoc.. ?
     
    While exploring the station I jumped onto the space elevator and turns out it was not docked, so gravity started to pull it towards Alioth.
    Long story short it was an interesting ride that started slowly but ended with a spectacular burn through the atmosphere and a flawless 2500km/h landing on one of the DS6 platforms... sorry!
     
  22. Like
    Underhook got a reaction from OrionSteed in New Player Trade Station Open to the Public   
    Hi Grixis,
    I went there.  Looks good.  You have a problem though.  Many players like me do not have downward thrusters.  Your space station has been built so that planet gravity assisted landing is not possible.  I simply could not land anywhere.  Although I guess I could have used my ECM (didnt think of it until now).  Anyway you might want to build a couple of landing platforms in the "ideal" direction so customers can land.
  23. Like
    Underhook reacted to Leniver in I wish you all a merry Christmas   
    Hello everyone,
     
    I wish you all a merry Christmas.
     
    We often complain about bugs or gameplay that do not suit us.
    I thank NQ for being there for the community even during the holidays. I didn't need their services but by looking at the "help" chat I could see that they were present.
    So, thank you for this effort and merry Christmas.

    Kind regards
    Leniver
  24. Like
    Underhook got a reaction from OrionSteed in Broken skills list?   
    Hi Space people,
    Just wondering if there is a list anywhere that shows which skills are currently broken.  This will help me decide which skills to get 1st.
    I do hear/read from time to time that a certain skill does not provide its supposed benefit etc.  Lately I have been checking to see if my new skills are indeed working and I just found the following.
    Level 3 Atmo engine handling supposed to provide 10% boost to thrust.
    My ship said it had 4.72g max thrust.  I reapplied my talents (handy function that) and my max thrust went to 4.81g.  That seems to be about 2%
    So, if we assume that the level 1 and 2 are broken as well then that means I have a boost of 6% instead of the advertised 30%.  Can we fix it please.
    and, yes, if anybody knows of a list please post a link. Thanks
  25. Like
    Underhook got a reaction from TonyTones in Another post about how nq can do better   
    like i wasted my money on a 3 month subscription
    to be more fun
    still pretending its in beta                  admit its in alpha
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