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Jeronimo

Alpha Team Vanguard
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Everything posted by Jeronimo

  1. Rbnb or coutchsurfing.com? But true, would always be cooler to share that day with a parisian who also goes to the event
  2. Jeronimo

    Stock Market

    How about croundfunding and kickstarters ingame?
  3. True and very true but how many people you expect getting their most interest on all the contents reunited together, there are still a lot that will be focused on one
  4. Jeronimo

    Stock Market

    sorry i have no idea about Eve, i never played So if NQ plans to add one, its a serious deal
  5. perfectly shaped dirt penises and for sure some contempory artists will make them visible from space, as chinese did with the great wall
  6. Jeronimo

    Stock Market

    You got here the master issue, universe will be ... will be... the universe And it will be crowded with pirates and people who will abuse of the systems instored by organisations Organization wide stock market why not, but not universe wide The "take command" system, is in every way much more stable
  7. Floating voxels, hum, but no i cant make me the idea how the computer will decide if it is linked to an other object or not
  8. yeah i have opened a topic for that, based on "7 Days to Die" physic principles, but they mentioned already that mountains will be floating if you cut the bottom
  9. Jeronimo

    Stock Market

    Multi investors projects is different from stock market Stock market is public, so means DU would have to developpe an interface for that Multi investors projects will be only based on a player made ingame contract and trust, but ingame trust and RL trust is a way different, and dont count on NQ to chasse the one who will break this contract If a stock market appears, i promiss i ll launch a universe wide real estate
  10. Ability to build on physical moving space ship kinda tinckles me We know the creation mod at first create non physical voxels until you activate its physics Will the created voxel stand still on xyz position untill one wall of the ship bumps into it, and stops the whole spaceship? Will created voxel automatically and instantly be linked to the physical properties of the ship, so that will create a physical voxel that will start bumping on the floor? Will created voxel automatically and instantly be linked to the ship but with non physical properties, considering the air in between the ship voxels and the created voxels is solid? What if my first created voxel is created in the air within the ship and not touching the ship? What when i ll want to save my creation, if i save the whole ship blueprint with it? I really consider this question tricky in terms of links and properties What if it is technicaly impossible, and what will we do in spaceships during a month travel exept socialising?
  11. i would like to had the fact that creating any matter would requiere previously gathered matter so the self replicating bot, could only be possible if you can incorporate to it an inventory If can add the self mining functions, then its the end of the world i think self production lines are more conceivable than self replicating stuff Unlike in SL where you could put the object itself in its own inventory and rez it indefenitly Sarah Connor?
  12. no need to be so rude, all this (voxels, mmo, space, politic) is a big discovery for most members you sometimes, even for me, hard to follow because very pointy, that is very precious during this pre alpha periode for dev team (if they read all what you posted) dont expect all members have same knowledge as you, and sometimes you should find better words for your explainations there are tons of absurdities and misjudgement in the forum, but its like that please take more time to teach what you know and can bring us
  13. How about just allowing voxel build smaller than 25cm for decorative builds, but limiting the number of voxels that can be attached to each others. Limiting drasticaly the scale of tiny voxels builds What is better for servers or our computers? 100 people sharing a milion voxel ship or single dude with a folowing bot of 300 tiny voxels? (well it can also be 100 dudes with tiny voxels following bots, in a million voxel ship, will be just 1 300 000 voxels ;-) ) And tiny voxels builds can be limited to decoration only aswell, so the physic problem is solved?
  14. whats the point in doing a lot more but no doing better? NQ has developed their own single shard universe, very good! But DU : - has voxel build from landmark, and as demonstrated, the way is still long - has scripting part from Second Life, simplified for better use for all of us - has scifi infinite universe theme from EveO Its like making a salad, you mixing all the good stuff you like, and put the right sauce on it NQ single shard concept is that sauce, where everyone is like wow, so exited about, because it covers well the rest. Do you really think will cover the after-taste of the rotten vegetables you put in your salad?
  15. his meaning is to have a https://board.dualthegame.fr so why not https://board.dualthegame.de / .cn / .esp but i guess he will need to get closer to unofficial forums directly managed by french communities
  16. the micro block from landmark is still a 25cm voxel the scale of 25cm was for a technology from before 2014. DU will launch in 2019, thecnology 5 years later will have improved a lot, enough to allow voxel of 15cm for sure
  17. this topic is about voxels at least watch the video about landmark few posts before
  18. lack of ressources in the nearest planets around the ark, disabling the possibility for new players to quite the starting zone, will probably make the ark, THE recruitment plateform, and organizations will fight there to hire newbies and ship them back?
  19. They ve open to tourism space journey for 32 million dollars, and in less than 20 years you ll be able to have it for 5000 dollars maybe not long after 2 years later, you ll probably be able to buy SSD drive of 1t, graphic cards with 8go, processors 16 cores, so data isnt a problem neither internet speed, there will always be a way to compress and process data better its about evolutions and innovations NQ have started something that some other companies have mastered 4 years ago
  20. have you played something else than Pokemon and Minecraft?
  21. Guys voxel building games with 25cm voxels already exist, and for a while DU will come out in end of 2018, so it means 2019 to not scare people In 2019 there will be tons of other sandbox games that will have optimised the voxel build mode to smaller, faster and better If DU comes out with 25cm voxels, it might be considered as outdated Here a link of this year released EQ Landmark, which alpha begun in 2014 and have tons of other functions in its build mode which when used well, can shape a 25cm voxel to something almost flat https://youtu.be/_EHoStrfFtI?list=PLrKBISvpfhOKpXbFz_C-EVY5kNqIu5Bze And to remind the topic isnt what are voxels, but how to improve them
  22. i totally agree and more less understood it in that way i wasnt comparing it in anyway with DU, i was just giving an example of how advanced where voxels in some other domains nowadays
  23. First: read properly I wrote game curency (npc generated curency), not ingame curency Second, study a bit more about economy and politic, tested and realistic models before exposing your dream idea only thinking about advantages for you, but not for others and developers
  24. Voxel = volumetric pixel = cube = 3d pixel
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