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Jeronimo

Alpha Team Vanguard
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Everything posted by Jeronimo

  1. so you are satisfied with an EVE like? what dont you just play EVE right now instead of waiting 2 years for an EVE like?
  2. - SL (5years) - Minecraft (5 years till now) - DCUO (4 years till now) - ESO (3 years till now) - Arma (10 years till now) - FFXIV (2years) - Natural Selection (14 years till now) - Team Forteress (20 years till now) - 7 days to Die (3 years till now) - CS - DOD ...
  3. just see further from whats on your nose project yourself, and imagine a second what will you be and do on those space ships if you dont pilot it and to be honest, read every and each lines of my topic, i dont care about if air is breathable or not, so dont bother make your little noob post
  4. this is a such a simple answer, as we are in 2016, games whith such simple mechanics will be very fast forgotten dont forget that you ll build your ship, and its not a premade mesh with already placed detection elements if your team manage to build a 100m long ship with the control room at the very front, what would help you to know whats happening at the very back? your ship will be your life, DU offers mainly that, and thats what most people looking for so we should expect more from the dev team to make those ships not empty and full of life and interactions dont care about calculation and servers and blablabla, because you dont know much just be more demanding in terms of gameplay since we are far from a game right now and the gameplay concepts is all about that forum pre alpha thematic
  5. or more hardcore like at the end of Alien trilogy where the etire body of the whitish alien get sucked trhough a tiny hole of a window
  6. i didnt mentioned air pressure for that use, nothing about breathable air for players, it would be possible in my theory, but would mean that you put one of my mentionned element, in each and every enclosed space of the ship, to recreate a breathable air environment the 2 uses proposed are, hull status and breaches detection, and the eventuality to be able to build on moving physic ship (from the hypothesis of this topic)
  7. Question number 5 (Dual Universe Explorers - Live Q&A w/ JC Baillie - Novaquark CEO || 09/17/2016) minute 14:45 https://youtu.be/H9Y0YmqGYDM?t=887 Few thoughts and eventual mechanics solutions why air within spaceship would be terribly usefull Considering the eventuality of a normal voxel as Data 1 (solid point), void as Data null (inexistant data, uncalculated), and air as Data 0 (existing point but with no interaction) Building a spaceship would be creating Data 1 point clouds within Data null Air, Data 0, could be spread in a finish construct by the intermediary of a specific element placed within the construct to detect breaches, or enabling voxels building mode on a moving spaceship, from the hypothesis of this topic. In terms of gameplay, the element could take the form of a "red alarm light", each could be renameable, be placed on the ceiling or above doors, and be connected to a display screen element in a control room, displaying pressure status of every rooms this elements are placed in. The pressure display screen would allow in real time to know the status of the ship hull, and alert in case of breach during a confrontation or a collision. A breach isnt a scratch and could involve an opening big enough for undesired infantry within a ship, so why not having by the way the possibility to remotly lock the doors accessing to the room where a breach is. In terms of mechanics, each "red alarm light" elements, would on start of the ship, spread within a room, air, Data 0, and calculate the number of points needed to fill the room. A breach could be detected when the ship starts, if the Data 0 point cloud reaches the whole construct virtual volume border, then the alarm triggers and send a signal to the control room display, until it is fixed and reseted. During a confrontation, the alarm would trigger if the calculated Data 0 point clouds is expanding, then the alarm triggers and send a signal to the control room display, until it is fixed and reseted. When alarm triggers, the element would instantly remove the Data 0 point cloud it started to calculate and replace it back with Data Null I believe it could be one solution how to introduce air within a spaceship, and 2 possible uses for it But not the only solution for spaceship hull status detection (that could also be made with only one element, but less precise, displaying a floating mini 3d model of the ship automaticly built at the ship start, and comparing it with the real time voxels volume of the ship) EDIT: other uses for air condition in space ships - breathable environment (the need of air in the gameplay, difference for players between void and air) - biomes, and future potential emplementation of farming/planting abilities - gravity (affecting air environment but not void ones)
  8. have no idea about Eve, so why is it that covetable if it can be made physical just a second before beeing traded? so its not about the one who originally has it who take the bigger risk, if it is none, but the one who recieve it in exchange of something else so the one who really spent real money on it has poor chances to loose it, but the one who didnt, but found a way to get it, will have all the risks, because not transferable into virtual unlootable good one fair solution, following your opinion would be to make physical the DAC only after beeing traded once
  9. they ll need to know on which planet we come from, from which system the grotto civilisation is an option to stay eventually safe from a defeat + invasion
  10. beeing able to loot a whole fleet you just defeated, disassembling the constructs, gathering elements, looting corps for matters and blueprints, isnt enough? you little greedy
  11. get off your confortable seat, tell papa mama you going out make your own and come back fast thinking you are finally better at home
  12. hell yeah we all want that but why should it involve DACs that directly involve ingame subscription time?
  13. plus he mentionned that this would be plan able to have other official physical curency other than DACs, in orders to maybe have some banking structures in the future so treasures and fortunes will still exist and be a lucrative hunt if everyone is friends or partners or allied, there will be an extra of ammunition but has it is now, looks like DACs are more creators exchange money, as reward of a month of work on a construct for example since the universe creation contributes somehow more than the words of politic
  14. there will be other loosable valuable goods dont worry if you wanna play money, play THTpoker
  15. good point, he has you already! who dedicated your life to this game (2033 posts), maybe will buy a computer specialy to run an afk player making sure your full production line working 24/7
  16. ANY scripted objects, from ANY players, would be activated within a certain range, maybe 100km, by ANY players Its not if you script something and only your computer CPU will make it work, its everyone entering the range of this script will run IT, friends or not, organization or not So if you are offline with automatic turrets around your house, they will disactivated until anyone enters in the script activation range A range that will be much further than the turret action range for sure
  17. think about other aspects, like for example a very recently mentionned topic about LUA, where you could hire (afk or not) mercenaries for your automatic minings and productions giving you a very strong employment power
  18. I did read it, when i saw it i remembered someone who proposed that those DACs could be physical and virtualy withdrawn one by one, from your DU account from a kind of ATM, instead of carying them all, all the time. But that is still all about game mechanics that lot of people at start wont be aware of It was a good idea, if a good awarness is made from NQ at the begining about it But, imagine you are a week away from the first ATM and run out of fuel or time when you reach the end of your subscription... Rage!!!? It could be a way for NQ to keep a perimeter of expansion anyway
  19. How about your game crashes? During a light speed travel? will you relog alone in the space at same position where you loged off? In the case you precisly described, there is no question to it but yes you might respawn at same exact location that you logged off, and with a smarter algorithm you will spawn at the limit of the land that has been just claimed, and your ship will be there in the wild. Probably nothing can stop anyone from building around your ship, walls and ceiling, to troll you, but nothing can stop you from destroying this at relog What about our ships? (if it is in the wild and you didnt had time to find and and in a secure zone) Will it despawn at same time you log off? Will anyone be able to ride it and take off with it? Will anyone be able to destroy it? Recycle it, gathering matter from it? Maybe there could be a time (1month, 1 year, indefnitly) before any contructions enters an abandonned state? Maybe there could be a claiming disability range around your ship when you logged off? Alpha will be full of issues and rebounds for sure
  20. if DAC are stealable then it will become a physical curency, so much more than just a pass to the game, generating lust and abuses in all the bad ways For example new players aware of nothing, carying on a freshly aquiered from a Steam promotion package, 20 Dacs without really knowing what it is, but for them just a 2 monthes subscribtion to the game, and loosing them on the first day? What would long time players say to this new player? - Its your fault, you should have read the 20 topics about on the forum and devblog before playing? - You must join us on the behalf of our hole mighty organisation we will secure your future 15€ spent? This topic is a joke right? How would NQ reach 100 thousands players if the 5000 first players from alpha already planning to literrally scare the shit out their pants the 995 000 that will join at realease Be realistic and stop thinking you are already the Emperor of the Universe, but do compromises for this game to be THE game that will fit a majority not a minority
  21. we ve started multiple topics about damages already, stating voxel damages and elements mesh damages voxels could certainly be reduce in volume upon damage/scratch and elements meshes could have an abstract damage condition, detectable by an display element, and why not every elements could have different damages evolution meshes. at 100/75/50/25 % damage the element could switch to a more and more damaged mesh
  22. about your first question, thats a great idea, wireless, radio, whatever SL had this functions, and were very simple was just by using the say and listen functions according diferent channels: //say(channel,ID,msg); channel: is a integer from - infinite to + infinite ID: is everyone or a specific list of IDs msg: is a string (up to you before to cript that string, and uncript it at reception) //listen(channel,ID,msg); common people are only able to read chat on channel 0, but you could also make a device to spy other channels and repeat it in channel 0 One big issue, is that scripts are run by clients, so if you are out of range of your scripted listening object/bot, and no one around it either, then it will never recieve the message
  23. well, apparently this has been confirmed in today's last FAQ with JC, no worries!
  24. Jeronimo

    Paypal

    local stores wont deliver VISA cards, thought VISA is a credit card local stores might only deliver debit cards not sure... might depends countries
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