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tlcjwb

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Everything posted by tlcjwb

  1. I can confirm. All code has disappeared from all but 1 programming boards (I have more than 10 that I checked). Also from every other controller (Remote, Hover, and Command) that I examined (at least 5).
  2. If they really want a natural economy to flow forth and drive the game there are several things that need to happen... Fix missions by limiting the amount of quanta that can enter the game through that mechanism. Get rid of ORE bots. Make ORE pools accessed by mining units run out over time. There needs to be a limit to the amount of ore. Release more systems to allow for new resources. Allow T3 asteroids in Safe Space. There doesn't need to be many but there needs to be some injection of all Tiers in Safe Zone space even if it is just a trickle. Don't reset asteroids once a week. Make the introduction continuous. There might be an upper limit like now (currently 380 asteroids but that could be either lower or higher) but if the limit has been reached cycle out old asteroids equal in number to the newly released ones. Remove the "Discovered" category of asteroids. They should be rumored and then some time period after being found (could be as little as an hour or as long as the current two hours) they would go straight to broadcast. Just because I have arrived at an asteroid in PVP space there shouldn't be an alarm to the pvp folk that someone just arrived at one. The broken mechanic of being able to stay logged on an an asteroid at the center and "see" avatar and every construct on the asteroid needs to be nerfed. The broken mechanic of being able to shoot through the asteroid needs to be nerfed. You should not be able to shoot constructs on the opposite side of asteroids except with MAYBE missiles. You should not be able to shoot constructs inside asteroids. I am quite sure that there are many that will disagree with some or all of these suggestions. I also think I will have annoyed both miners and pvp folk.
  3. Between what we have now for schematic handling/purchasing and what is outlined for the future... I would prefer to keep what we have. This has the potential to be a BIG time waste for larger factories.
  4. Currently "core.getElementIndustryInfoById" returns a schematic id of 0 for stopped industry units. Also, can we get the name of the schematic returned from "system.getSchematic"? At this time the best we can do is get the names of the product(s) produced by the schematic and that does not work for Transfer Units which have an empty product list.
  5. Switched from using "tick(timerId)" to "onTimer(tag)" and now DU crashes (randomly) when executing "setTimer(tag, period)". Several crash reports have been sent. Just letting folks here know.
  6. The information from system.getSchematic does not return product information when called with a schematicId returned from core.getElementIndustryInfoById when the industry element was a transfer unit.
  7. Why would you think all the good tiles would be gone in a few days, weeks, or even months? I still find mega nodes on Alioth. We are mining a Malachite mega node now.
  8. Just adding more asteroids does not solve the problem. We need more variety of asteroid size, more variety of node sizes on the asteroid, and territory scanners to operate on asteroids. Also, asteroids should not ever show as discovered. that state should go away and only the rumor/undiscovered and broadcast state should exist. And broadcast should take a minimum of 1 hour after someone touched down on the asteroid.
  9. And not just more in safe zone. This whole patch could be acceptable if asteroids had larger nodes. having to mine 100 5kl nodes on an asteroid is not fun. Make some larger, make some smaller, make some in between. Vary the size of the asteroids, some even smaller than what currently exists and some even larger. Allow territory scanners to work on asteroids. when the ore drops below a certain percentage on an asteroid de-spawn it and spawn a new one. These are all things that would allow asteroid mining to become useful and tolerable.
  10. uh... just because they scanned does not mean they mined nor that they sold the. I have thousands of scans that I have not mined at all.
  11. Well if they spent all that time scanning what's the problem?
  12. NQ,,, thank you for a game that I have enjoyed playing. I know you have reasons for these mining changes and that they are probably required for the majority of players. I however am in the minority that was on this for Mining and scanning and have Zero interest in PVP. With the safe zone asteroids being limited in number I will be cancelling my account if Demeter as planned is deployed on the main server. I am not bitter, and wish you all the best, it is just that all the feature that made me willing to pay for this game no longer are available. Good luck!!!!
  13. I generally stay quiet about changes but in this case I have to say something. I see nothing productive in the warp changes except pandering to those who have nothing better to do than bully others who have no interest in PVP. It was challenge enough to escape from the PVP'ers when asteroid mining. This change will make it impossible.
  14. No. Schematics may need tweaking or balancing, but it is much better than letting anyone build a warp beacon factory just because they want one.
  15. I for one hope that you will keep mining as it currently exists as an option. Passive mining, mining drones, etc ... Sure, add them. But also continue to allow us to mine as we currently mine.
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