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gyurka66

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  1. Like
    gyurka66 reacted to Hrafna in Scripting Languages   
    My first encounter with LUA was last night, and it's deliciously simplistic.
     
    C#, on the other hand, is just awful. It looks awful, and worse, runs awful. It's repetitive and un-intuitive, spite having been created to be the opposite.
  2. Like
    gyurka66 got a reaction from Anaximander in Notorious Monsters / Global Bosses /   
    The OG wrote about big, hard to kill alien fanua wich drops nothing but thin air and maybe meat you would have to kill them to secure the area. and you can't grind a creature that only spawns once.
     
    --EDIT
     
    It seems i misread something sorry Lethys you are right with the drops.
  3. Like
    gyurka66 got a reaction from Lethys in Notorious Monsters / Global Bosses /   
    The OG wrote about big, hard to kill alien fanua wich drops nothing but thin air and maybe meat you would have to kill them to secure the area. and you can't grind a creature that only spawns once.
     
    --EDIT
     
    It seems i misread something sorry Lethys you are right with the drops.
  4. Like
    gyurka66 got a reaction from Lethys in Creative Mode - Out of Game - Multiplayer for Construct Blueprint/Subassembly Creation   
    I think the perfect solution is not VR instead AR (augmented reality) so you actually build the hologram of the construct in the "real" (not really) world and include an auto build button (takes time). What do you think?
  5. Like
    gyurka66 reacted to Anaximander in Comm-Arrays, Local Chat & Potatoes   
    Well, given some people in here are not familiar with the Local Chat in EVE, I will explain real quick so you can understand.

    Local Chat, is the chat in which you join upon entering a star system in EVE after a jump. That may seem non-important, when you realise the chat covers the entire star system. That means people can simply check Local and have advanced intel of your presence on the system before they can actually have a scan of your ship (which in Wormholes it's needed, since in Wormholes there's no Local Chat). Even in an invisible ship, you will still show up in the Local Chat.

    Now, the arguement can be made that in EVE's universe humanity has colonised the star systems nad put up comm-arrays and all that. But in DU, it's not the case. So, here's my proposition.

    Comm-Arrays, set up by a faction, enable a Local Chat within a cerrtain radius of them, with the Comm-Arrays acting as radars as well, meaning, that if you set up a Comm-Array, you got both comms for the masses that are not in your org's chat (like traders for example), with the org owning the Comm-Array acting as the adminstrator of said chat. I mean, if I want to be the Emperor, I must have a way to censor people within my Empire. I R ebil.

    Said comm-arrays, of course, can only detect ships not cloaked, and cloaked ships, above a certain mass, will show up in the Local Chat, but not on the radar of the faction owning said comm-array, so no cloaked battleships sneaking up to comm-arrays.

    A string of Comm-Arrays, that are interconnected, could even enable an entire star system to have a common chat room - which I guess most EVE veterans will find as a proper excuse for nuking at least ONE of those arrays to stop the scam-spam on said Local Chat in a trade-hub.

    Beyond that, said arrays can act as an alarm, for when an enemy fleet arrives at your system, so your fleet can mobilise in time. Likewise, said enemy fleet may want to send forward a scout in a stealth-ship, to take down one Comm-Array by hacking it, in order for the fleet to arrive without being immediately detected. Every second counts on a blitzkrieg after all.

    Furthermore, said arrays will need repair, which is an excellent reason to have jobs and duties like maintenance, with a monetary incentive for people to do said jobs, while factions would have a pretty good reason to pay high for such jobs.

    One extra feature, could be for the Devs to have asteroids refresh high value minerals if no Comm-Arrays are present, with less and less quality asteroids refreshing on the system the more Comm-Arrays are present, thus creating the Risk / Reward nature of EVE's high-sec (ultra-safe systems), low-sec (relative safety system) and finally Null-Sec, which is pretty much the Australian outback.

    Down the line, if NQ decides to add Sovereignity Towers for a faction to lay claim on a star system, said Comm-Arrays can be used for that, via an "upgrade" system, but that's just an afterthought.



    Sorry for the long post, here's an astronaut potato :


  6. Like
    gyurka66 reacted to Lethys in Creative Mode - Out of Game - Multiplayer for Construct Blueprint/Subassembly Creation   
    I know what you all are up to and why you want such a VR sim ingame (now comes the BUT - classy as I am)
     
    BUT
     
    you have to prevent thousands of zombie players just standing/sitting around and building in their own VR sim. If not done right or just as a "sim in-game so you can build peacefully and make your blueprints with infinite resources", DU quickly will turn into a No Man's Land (hahahaha) where hundreds and thousands of players don't participate at all and in any way with their environment, because they only want to build. 
    Even if that VR-thing is capable of dealing with more players (can't see why it shouldn't) it's not the best idea imho.
    I know you want peace when building.
    I know you want some kind of information while doing that (costs so much, needs that much ore,...)
    I know you want to build a ship, without the fear of spending all your money because of trial and error.
     
    Solutions would be:
    Build in a completely safe zone (ark ship) or a player made safe zone (shield which can be destroyed)
    Maybe some kind of overlay/UI thing - while actually building that ship switch to that mode and build a part of the vessel to see it's cost
     
    For building bigger ships and stations - I don't want to see such a mode or VR-sim. Those huge constructs should be defended while being built and it should be clear to anyone that you just can't build such a monster in a completely safe environment (VR-sim) and then just press some buttons to get it in the real game. You could build some elements or smaller stages of that ship in a possible safe VR-sim, but not the whole ship.
  7. Like
    gyurka66 reacted to Lethys in Creative Mode - Out of Game - Multiplayer for Construct Blueprint/Subassembly Creation   
    They said they think about a kind of "creative-VR-mode" in-game where you can construct a blueprint. But nothing fixed yet and no more infos on that.
     
    Every construct you actually build will be ofc online and destroyable (once you exit the safe zone around the arkship)
  8. Like
    gyurka66 reacted to Anaximander in fuel ship to ship transfer   
    Actually, nano-fields, connecting a fuel valve to another fuel valve for fuel transfer. You knw, lore stuff. Long story short, space-magic, don't think too much about it
  9. Like
    gyurka66 reacted to AccuNut in fuel ship to ship transfer   
    Me too. I can't see it not being possible though.
     
    I mean, every ship needs a fuel holding tank, (or battery, if you can make electric ships,) a way to get the fuel into the ship, and a way to get the fuel from the tank to the engines.
     
    All the refuel ship needs is access to a vacuum-sealed fuel port. (But it sounds like you probably already know this stuff. )
     
    Obviously there are challenges in making it happen, but would love to see this in the game!
  10. Like
    gyurka66 reacted to Limyaael in Black Market, Illegal goods, Drugs, etc...   
    And it's more than just this. Travel in DU isn't as easy as Eve. Or at least as easy as other people have made it seem.
     
    Getting to another system will involve:
    1) Starship capable of warptravel
    2) A crew for said ship (I doubt if you're going to get a lot of cargo that it will be a tiny soloable starfighter)
    3) Stargates between the origin and target systems (especially relevant if you live in an isolated empire that restricts international travel)
     
    You might want to buy the restricted gun from a foreign system, but it'll involve you getting out of your own system and smuggling the weapon back yourself. Isn't it just easier to pay someone else?
  11. Like
    gyurka66 reacted to Lethys in Black Market, Illegal goods, Drugs, etc...   
    Because people are LAZY AS FUCK
     
    I was the prime seller of drones in Dodixie (~3,5million isk) in eve online for some time. I squelched all other players, diminishing their profit and got my own drones sold. 5 Jumps away those drones were 2million isk cheaper (travel time ~5min). I charged them DOUBLE the price and they happily paid me.
     
    In every game at a certain point when people stop caring about money because they have enough people get lazy. They don't want to waste gametime on getting a gun cheaper when they buy those in a nearby system. They want that gun NOW and they want to get on with it. That's why Black Markets will prosper if some org has a fierce grip on economy. Bring those goods to the players and they will pay you (because as you said: people are greedy little bastards and always want the best price) but yet again are lazy.
  12. Like
    gyurka66 reacted to Limyaael in Black Market, Illegal goods, Drugs, etc...   
    How is he describing that at all? You want to get maximum profit out of your products, and you're trying to sneak it passed the TU's border patrols guarding their home system. If successful, you get to the black market on the homeworld's moon and sell for maximum profit. Considering that people going to a black market in such a heavily patrolled area are probably desperate for the item you can mark it up a bit too. This isn't about PvP, or P2P (who are you giving money to in this situation?), it's about being clever and evading superior enemies.
     
     
    Organisation X has decreed that only merchants registered with its new Trade Agency will be allowed to transport weapons throughout their territory and sell it in their markets. The taxes are lenient, but the heavy price for registering increases all costs on weapons in the territory. A clever smuggler can pass weapons around while pretending to cargo rice between planets, make a profit, and have buyers who won't have to pay as much.
     
    It's not going to be "drugs are bad, m'kay, we've banned them". It's going to be organisations' bureaucracies trying to squeeze more money out of their economy, and people who want to combine the danger of espionage with the profits of trading to make some money.
  13. Like
    gyurka66 got a reaction from Kuritho in Let's Discuss: ANOMALIES   
    They could not use  them as weapons cause anomalies would be hard to contain ( if possible at all). How would you transport a gravitational anomaly?
    And if the attackers manage to create anomalies at the target anomalies then that will be clearly the defenders' fault.
    I like the Anomaly charge idea it would make the scientists move from area to area but it makes no sense if the only use of this is destroying your own base. so people who delve in anomaly research should get great rewards.
     
    High risk / High reward.
     
    The Killer Meatloaf strikes!
  14. Like
    gyurka66 reacted to Kuritho in Let's Discuss: ANOMALIES   
    It'd be pretty cool to have a Meatloaf anomaly named after this thread.
    Anomalies most likely come from a logical birthing point e.g. fire near higher temperature. If you were to remove its source (gravity would have hyper-dense gas in the middle, creating gravity. Extracting it would give both the anomaly AND the hyper-dense gas) the anomaly would either extinguish or be collected in a extremely strong 
    Polytetrafluoroethylene (see also: basically invincible plastic) container.
    The High Risk-High Reward would come from artifacts.
     
    I really like the idea of emissions though coming from a advanced, complex SPOILER:
    anomaly.
  15. Like
    gyurka66 reacted to Kuritho in Most Planets are Barren and have to be Terrarformed?   
    How about most planets will be barren/toxic/uninhabitable and you'd have to place biospheres, re-stabilize its magnetic force-field, and make transfer harmful materials?
    Lets say you landed on a harmful planet but full of materials. Your AI suggests that the soil is ready for growing planets and rich in nutrients. You place a biosphere and create a magnetic forcefield that blocks solarflares from damaging the plants inside. After you see that the planets are growing giantly, you call your alliance to suggest terraforming this planet. The alliance agrees and starts funding materials so the planet will be a giant "garden world". After a while, a rival alliance sees this planet and see show much you are benefitting from it, so they send a bunch of "dirty bombs" to "de-terraform" it.
     
    Plez, NQ.
     
    Moar Ideas:
    You just found a planet FULL of life, but all the plants/creatures are harmful to humans. You'd have to "de-terraform the planet, then re-terraform the planet". After being de-terraform, the planet loses stability after a few years without life. The planet becomes to unstable the planet basically implodes (because... that'd be cool). All constructs within about 1000km are heavily damaged. The resources will then recollect later to recreate the planet, albeit different.
  16. Like
    gyurka66 reacted to Kuritho in Let's Discuss: ANOMALIES   
    Lets see if we combine this old meatloaf and this super-conductor...
    The fuck? Its moving?
    OH GOD ITS GOT ME! FUCKEN RUN GUYS!
    ---------------------------------------------------------------------------------------
    Couldn't people try to forceable make them to get these weapons of destruction though? Maybe certain areas have an "Anomaly Charge", where anomalies can be made in them. If a science lab builds near one, they then could get anomalies.
    I'd also love to see them spread like wild-fire, bringing huge emissions (For non-STALKER players, emissions are created by the zone, coming in waves, wiping anything outside of cover) if left uncontained...
     
     
    But how would you destroyed anomalies? Bring its exact opposite element to it? (Fire Anomalies removed with water, electric ones by freezing them to absolute zero, gravity ones by removing all extreme dense materials from it?)
  17. Like
    gyurka66 reacted to ATMLVE in Let's Discuss: ANOMALIES   
    So basically just random, strange, cool stuff that gives you awesome rare stuff? Sounds cool to me! Only thing about DU is that there are no intelligent aliens, or dev-made constructs. So they would have to be wildlife of sorts, which I guess could work; people have been asking for big game to be in the... game. I could see it working out.
  18. Like
    gyurka66 reacted to Kuritho in Let's Discuss: ANOMALIES   
    Ever played STALKER series or the METRO franchise?
    Those anomalies.
     
     
    This could very well make... some implausible engineering feats possible, such as gravity based conveyors, gravity drives, special ammunition...
    It WILL be a pain in the ass to code. It WILL be a pain in the ass to make it work, but think:
     
    Fire-Anomaly Refineries...
    Electric-Low Output Chargers...
    Gravity Weaponry...
    New ways to transport stuff...
  19. Like
    gyurka66 reacted to Haunty in Organization Types   
    I was just thinking if there were a few defined organization types that could be assigned to orgs it would be helpful in seeing at a glance what the org is.
     
    For examples:
     
    Alliances or Nations: Organization of organizations
    Corporation: Private organization
    Guild: Open or public organization
  20. Like
    gyurka66 got a reaction from Danger in VR Capabilities   
    I think tab-targeting and VR are great together. It's much easier to just look at things to select them.
  21. Like
    gyurka66 got a reaction from Papa in VR Capabilities   
    I think tab-targeting and VR are great together. It's much easier to just look at things to select them.
  22. Like
    gyurka66 reacted to bastanold in Ships and the crew required   
    I'm very curious to know what the direction is for crewing ships in DU especially large ships. This will impact not only design and construction but also gaming experience. Will a single player be allowed to effectively manage a million tonne starship or will the construction of large ships result in a complexity that requires a requisite crew? I hope the physics of the game determines this rather than some sort of ad hoc rule that has been coded into the game.
  23. Like
    gyurka66 reacted to Lord_Void in Plague   
    There was actually an incident of an unintended plague outbreak in World of Warcraft. It decimated the population and they had to take the servers offline for a while in order to fix it. It's called the Corrupted Blood Incident and is definitely worth reading up on.
  24. Like
    gyurka66 reacted to Vyz Ejstu in Plague   
    "
    Diseases, fellow Dual? 
     
    If it's to spice up the game, let me assure you that there will be plenty of other activities to do -- so many that adding diseases will most likely be an unnecessary burden to both the developers and the player base. There has been talk of in-game narcotics with both buffs and penalties that are tied to their use. (advantages and disadvantages that influence the increase or decrease in the user's stats is what I mean by buffs and penalties)
     
    If any illnesses or diseases were to be added, they certainly won't make their entrance till the expansions that will gracefully follow the game release. 
     
    I am of the opinion that penalties for in-game drugs/narcotics will be more than adequate, at least till the second expansion.
    "
  25. Like
    gyurka66 reacted to Glowing_Ashes in Customizable Cockpits   
    Hey so I want to apologize in case someone else has already brought this up or if information about this has already been said as I am rather new to learning about this game and such, however it would be absolutely brilliant in my opinion to have customizable cockpits. 
     
    In the gameplay I have seen, there has been and insane amount of freedom you have to build your ship and the environment around you, but one thing I noticed is that the cockpits for ships seem to be pre-set, or at least a list of ones you can choose from. Now I could be wrong in saying that, but pretending I'm right, to me it would be amazing if there was more options for our cockpit. 
     
    Our entire ship, and thus what we spend a great deal of the game in, and what very well might become a part of us, is completely build around our cockpit. We want to make it look appealing and sexy and of course the best space ship in the entire galaxy, but to do that would be impossible with an out of place cockpit. If we could have a great range of designs for them, not limited to the basic one as seen in the trailer. Such as flying saucer dome-like area that allow for 360 degree views just by moving your mouse, to perhaps not even symmetric ones such as the millennium falcon. There could be ones of every shape and size and perhaps even have customizable dimensions and such for the user to decide upon themselves. Even one that's just a glass ball barely held in place could make for an interesting concept. 
     
    If this has already been thought of, then also one quick thing to add is that the inside of the cockpit is just as, if not more important than the outside. It's where the player will spend all the time piloting the ship (obviously) and it will be alot of what the player sees. To really immerse them I think it would be great to be able to choose where certain items were to go in the cockpit such as the gas and levers and random buttons and such to fly it, as well as gauges and meters and status screens. It would really make the player feel like it was his ship. Perhaps even have sort of like a mechwarrior feel to it where you can look around your cockpit freely as well as seeing yourself use the controls to your ship, even to the extent of getting out of your chair and walking around your ship if thats a possibility.
     
    I'm sorry for the such the long post but I feel like this would really add to the game. My apologies.
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