hi guys
forgive my ignorance. I haven't seen much action in the game in that 2,5 years....partly because I am not so keen on flying these ugly looking ships in pvp.
can you remind me why we have the cross-section of the ship as a (or the only..not sure)factor for the miss/hit chance? Why can't NQ just use the angle, distance or perhaps a talent tree to drive the miss/hit chance?
If I understand right, if cross-section wouldn't be a factor, we had more designer ships in combat, no?