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fridaywitchx

Alpha Tester
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  1. hi guys forgive my ignorance. I haven't seen much action in the game in that 2,5 years....partly because I am not so keen on flying these ugly looking ships in pvp. can you remind me why we have the cross-section of the ship as a (or the only..not sure)factor for the miss/hit chance? Why can't NQ just use the angle, distance or perhaps a talent tree to drive the miss/hit chance? If I understand right, if cross-section wouldn't be a factor, we had more designer ships in combat, no?
  2. full wipe with players being able to keep the blueprints in their inventory. and this is coming from a vetaran player with almost 1bil quanta and another 2-3 bil in assets. before you would do a wipe, consider the following: *dont do anything with the schematics system except making the basic part schematics free. That would be a good idea I think. We need scehmatics otherwise we will run into the same problem as before that eveyone is making everything. *do something with the mission system so players with 20 alts can't run the same missions anymore. Also, introduce more challanging/rewarding missions. *auto-miners extract too much I beleive. *prices of schematics should be dynamic depending on how much money is in circulation. Keep the current prices as a minimum, but increase them if the quanta passes the 100bil threshold for example.
  3. you are right. the effort is mdedium-high, but the reward is definetely very high as it creates an infinete game experience. It would make crafting very exciting and things would actually gain value. That's the problem I see with dual universe. There is no infinete content...which means that the game's limit is easily achievable.
  4. fridaywitchx

    AGG

    I recently started using AGGs. Can anyone tell me why the singularity doesn't start from the ship's current altitude? It doesn't make much sense for me.
  5. fridaywitchx

    rockets

    it's too expensive to operate. When xeron was 20q / l, i lifted 25kts off alitoth...costed me 1200k fuel. obviously it's not worth to use for hauling. In PvP it's pointless either. So either tell us what's it supposed to be used for or on of the following cut the fuel consumption to its third. Perhaps change the talent. instead of 5/5/5/5/5 %, make it to 5/10/20/40/80 totaling from 25% to 155% change the indgreditents from T2 to T1 increase the thrust of rockets (with the same consumption) by at least 100%
  6. that's the only way how you can limit the creation of the highest tier stuff.
  7. you could set up what you want to take(ore, element, erc), and it would take it. It would give a data item in exchange
  8. I have a dynamic L core with 0.02m3 honeycomb on it. I can't find it. IT would be great to have a feature that disassembles everything in that construct and place everything into your primary container.
  9. It would be great to have this. I have 760k coal in my market container and I can't create a hauling job because it just ddoesn't fit into my parcel container.
  10. when can we have that please? It's a very low effort feature
  11. it looks like now you have to slow down from 30000 to 2000 before you initiate warp. Warping now won't break you when you reach your destination. this is just stupid. Put it back they way it was.
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