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HangerHangar

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  1. Like
    HangerHangar got a reaction from michaelk in The Point of Designing a Cool Ship?   
    The design team has been constantly utterly underestimating the players though.  Solving whatever riddle that was supposed to take 2 years,  range limits based on core size, and thinking that each tier of ore was 5x harder than the previous tier (to the detriment of market balance).  
     
    thinking they get other player interactions balanced on a mechanic release/change is very optimistic.
  2. Like
    HangerHangar got a reaction from Frigidman in The Point of Designing a Cool Ship?   
    The design team has been constantly utterly underestimating the players though.  Solving whatever riddle that was supposed to take 2 years,  range limits based on core size, and thinking that each tier of ore was 5x harder than the previous tier (to the detriment of market balance).  
     
    thinking they get other player interactions balanced on a mechanic release/change is very optimistic.
  3. Like
    HangerHangar got a reaction from Hirnsausen in Drone Surface-Mining System   
    Then it leaves the only viable new player job as transporter if it’s implemented as carelessly as other mechanics have been.  (Borg cube meta).
     
    At the very least implementing automation like this should require disabling some defenses that a territory gets (IE: automation eats into defense resources like power/PvP points).
  4. Like
    HangerHangar got a reaction from Seether in PVP VS NON PVP   
    With current mechanics it will be very difficult for "unsponsored" players to do much.   Including both new players and returning players.
     
    it’s a big ask to get a new player into the equivalent of a 0.0 Corp in the month or two it takes them to empty their sanctuary claim, or a returning player in a day or two to return to a 0.0 equivalent Corp since their sanctuary claim is already emptied out.
     
    The game also lacks the permeable boarder that EVE has with a large green/yellow/red boarder, and Wormhole systems that increase those number of systems in both mass (number of exits)/randomness.
  5. Like
    HangerHangar got a reaction from DogMinion in When will the space safe zone be removed?   
    Was covered here:
     
     
    the 45min area to the 55 min area.  
     
    Essentially safe zones will remain completely unchanged until territory control is implemented.   After which point "at best" all of Alioth remains safe "at worst" only district areas remain safe, the devs being unsure what the final mechanics will be.   Though they're excited about the prospect of safezone boarder PvP.   (EDIT:  Estimated 6 months)
     
    Really seems kind of disappointing, the only real hook the game has is letting players see the scale the game actually operates at with the first flight and landing on another planet.  Telling new and returning players to hang out on this blighted space called sanctuary until you find a "sponsor" to be able to play elsewhere seems pretty anti-pattern to me.
  6. Like
    HangerHangar got a reaction from Supermega in PVP VS NON PVP   
    With current mechanics it will be very difficult for "unsponsored" players to do much.   Including both new players and returning players.
     
    it’s a big ask to get a new player into the equivalent of a 0.0 Corp in the month or two it takes them to empty their sanctuary claim, or a returning player in a day or two to return to a 0.0 equivalent Corp since their sanctuary claim is already emptied out.
     
    The game also lacks the permeable boarder that EVE has with a large green/yellow/red boarder, and Wormhole systems that increase those number of systems in both mass (number of exits)/randomness.
  7. Like
    HangerHangar got a reaction from CptLoRes in When will the space safe zone be removed?   
    Was covered here:
     
     
    the 45min area to the 55 min area.  
     
    Essentially safe zones will remain completely unchanged until territory control is implemented.   After which point "at best" all of Alioth remains safe "at worst" only district areas remain safe, the devs being unsure what the final mechanics will be.   Though they're excited about the prospect of safezone boarder PvP.   (EDIT:  Estimated 6 months)
     
    Really seems kind of disappointing, the only real hook the game has is letting players see the scale the game actually operates at with the first flight and landing on another planet.  Telling new and returning players to hang out on this blighted space called sanctuary until you find a "sponsor" to be able to play elsewhere seems pretty anti-pattern to me.
  8. Like
    HangerHangar got a reaction from Elrood in When will the space safe zone be removed?   
    Was covered here:
     
     
    the 45min area to the 55 min area.  
     
    Essentially safe zones will remain completely unchanged until territory control is implemented.   After which point "at best" all of Alioth remains safe "at worst" only district areas remain safe, the devs being unsure what the final mechanics will be.   Though they're excited about the prospect of safezone boarder PvP.   (EDIT:  Estimated 6 months)
     
    Really seems kind of disappointing, the only real hook the game has is letting players see the scale the game actually operates at with the first flight and landing on another planet.  Telling new and returning players to hang out on this blighted space called sanctuary until you find a "sponsor" to be able to play elsewhere seems pretty anti-pattern to me.
  9. Like
    HangerHangar got a reaction from JohnnyTazer in SPACE WARFARE   
    Except for sanctuary, and parts of Alioth (maybe just unclaimable areas, maybe whole planet, and maybe half of planet) are completely and utterly going away when territory control is implemented.   And the expected time frame for that is about 6 months.    starting at time 45 or so in the above video.      (Times before that gets into some really interesting topics like new Luminescent Block colors being a cash shop item, talking about cosmetic items from backer packages and new items, and mentioning that there will be 0 terrain wipes now with new generation features focusing on the next system instead).
     
    It's pretty clear what the devs intentions are, and are even excited at the prospect of a small safezone boarder PvP combat.
  10. Like
    HangerHangar got a reaction from Noddles in When will the space safe zone be removed?   
    Was covered here:
     
     
    the 45min area to the 55 min area.  
     
    Essentially safe zones will remain completely unchanged until territory control is implemented.   After which point "at best" all of Alioth remains safe "at worst" only district areas remain safe, the devs being unsure what the final mechanics will be.   Though they're excited about the prospect of safezone boarder PvP.   (EDIT:  Estimated 6 months)
     
    Really seems kind of disappointing, the only real hook the game has is letting players see the scale the game actually operates at with the first flight and landing on another planet.  Telling new and returning players to hang out on this blighted space called sanctuary until you find a "sponsor" to be able to play elsewhere seems pretty anti-pattern to me.
  11. Like
    HangerHangar got a reaction from Noddles in When will the space safe zone be removed?   
    EVE also has tons of ways to mitigate and control risk.  The fact that something like Signal Cartel exists and thrives in EVE is proof enough of that (Wormhole/0.0 Corp that exists where players are not allowed to attack first, that also maintains some utterly beautiful tools for publicly mapping wormhole connections, and performs rescue ops as well).
     
    it’s pivotal that an MMO provides a chill space that is also interesting to play in.  Whenever I return to EVE it’s usually returning to Signal Cartel for a month or two, and then during that time developing contacts/contacting people for where I want to go from there (have done everything from SOV F1 monkey, SOV logi, and enjoying the wild ride of joining a new WH Corp 3 times because they’re quite fun whether they succeed or fail).  That’s only possible in a PvP MMO that has interesting green spaces, since if I needed to be “sponsored" by an EVE Corp from day one of rejoining (to do interesting content) I would not have bothered even download the client.
     
    The fact that there are supposedly EVE players here, and that there are EVE developers in NQ... should mean that this conversation is pointless, since it’s obvious interesting green zones should exist and be interesting.   And the cramped, laggy, and buggy Sanctuary moons are so “bad" that the community almost universally tells players to not be there.
  12. Like
    HangerHangar got a reaction from zedery in When will the space safe zone be removed?   
    The Alioth/Thades/Madis safe zones really shouldn’t drop.   The actual hook of the game is a newbie seeing the scale of the game by managing to get into orbit, across a couple hundred SU of space, and to manage to land on another planet.  and the current three newbie planets is a nice amount that offers some choice between "bioformed temperate"/"unnatural disaster desert"/"algae ice ball".
     
    —————
     
    If anything the current PvP “vets" should be up in arms that current “PvP reward ores" have the same risk as newbie region “PvE reward ores”.  Considering planets with the most interesting rewards should have some combination of atmospheric PvP or territory control.   Along with the expected hoarding of those high end rewards when the “price of risk” for them are at the lowest they will ever be.
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