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Frigidman

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Everything posted by Frigidman

  1. If they are really that concerned with 'automated drill bots' and balance (to the point of basically ruining the entire game by not making ships be anything but ships) ... it could be something as simple as not allowing drilling elements to be controlled by script, or that drills turn themselves off if a script is active. I'm sure there are many ways anyone can come up with to put a damper on abusive automation, to allow 'more stuff' to be created as a whole.
  2. My i7 6700K is pushed so much, it runs at the highest temps it ever has. More than what Prime95 does to it. Game runs borderline "terrible" for me, mainly due to how slow every action responds, even looking side to side has noticeable delays before it actually does it vs when I moved the mouse half an hour ago. But when it finally does move, its pretty fluid. First time I ran the game, it was maxing my ram. But subsequent runs, its only using half of my 16gb (oddly). Then again the first run crashed itself... so maybe it learns from its mistakes LOL.
  3. Right clicking each cube and then navigating their menu system would be....... more painful than I would like to think about If they need inspiration on a good-extremely-fast and user friendly "Tool" which changes the surface style of a block... Empyrion has a good one. However due to how DU uses "RMB", pulling up the tool's color/texture chooser may end up another convoluted mess of hand stretching around the keyboard to some obscure key, or combo of keys. For those not acquainted, it would be a tool that lets you choose a color and/or texture, then anything you aim and click on, changes to it (if the material can, given some materials lack certain colors/texture styles). Basically allowing you to 'spray paint' blocks with a continuous mouse-down & move-around action. It really is simple to use. Far easier than figuring out which block to construct in a mile lone listing of blocks, wrestle with it in your inventory and to a sidebar slot, and fiddling with different tools, and swapping or placing the block down ...... only to find out "nope, that color/style doesnt look good here" .... and starting all over again.
  4. Luckily the selection tool makes this easier (just find all outermost blocks to click on to surround it all, then hit delete).... but it doesn't pull up all the "Elements" !! You have to still manually point at each element to alt-suck back into inventory A right-click action menu option on the core of "Dismantle Entirely" would be very nice to have for this (course it would have to check first if you have container/inventory space).
  5. I spent two hours cleaning up the bottom edge of a diagonal wall I copy pasted onto a flat floor (pop one tiny 45° slope block out, put it back in, rinse repeat). Why oh why did they have to 'triangle out' down there when the original was not that way? Every single time this happened, it wasn't about shared grid points, or how voxels work. It was about it trying to be fancy with something I didn't want it to be fancy with. Sometimes changing a neighboring couple blocks, when I placed a third in a diagonal away (the only common side was the corner point which should not have morphed). I keep looking for a toggle key to "Disable Magic Morphing Powers"...... but fail to find one. Judging by this thread, one does not exist, and really should exist.
  6. I like this. Its not often we have to 'look at' the tools in our inventory (do we ever?), so shuffling them off into some sort of tool panel would help clear that out of general inventory management. Even if its just a "checkbox" up top "Show Tools"... that remembers you have it selected or un-selected.
  7. I hope this is true. After spending my first weekend in the game, it became horrifically apparent that crafting every color and texture combo for JUST IRON was a terrible experience to put even the slightest variation in color/texture in one wall of my house. Then the resulting pile of blocks in inventory (all iron), making inventory management even more difficult. I couldn't imagine down the line how bad that would be. Especially given that just trying to FIND the right material in the Krafter was a long list to try and scroll through. Granted they have the "Replace Voxel" tool which is very handy to change out whole chunks of one material to another material.... But they definitely need to work on a "Surface/Style/Paint/Texture" tool which simply lets you change out the color/texture ID on a given material voxel. Can be done in both selection box style, and aimed one-by-one voxel. The lack of paint/texture tool is thus far my biggest worry with the style of the game.
  8. This is a 'cold welcome' moment to new users. Especially when new users are told to buy the XS Static core to start their little hut (about all you can make inside that tiny area)... only to find out after spending days making a great place, and they wanted to 'expand', ... and oh ... cant. Have to destroy all your hard work and start from ground 1. DOH! Really need some way to upgrade. I like the idea of a timer to swap... pull one core out and you have X minutes to place another (bigger) core touching something on the remaining entity. If you don't, then it just all gets trash-collected by the server and vanishes (having an alert timer displayed on screen during this would be helpful to people to know they have removed the core and things will go *poof* in #:#:#).
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