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Frigidman

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Posts posted by Frigidman

  1. 21 hours ago, Bobbylord said:

    Well, I'd love to provide you a link, but, won't be helping much. They deleted the suggestion a second time now:

     

    This was the second submission: https://upvote.dualuniverse.game/suggestions/132378/make-the-scavenging-profession-salvaging-worth-the-time

     

    This is definitely not how you should treat your customers NQ...

    I'm guessing it was abrasive. Judging by the title alone.

     

    Or they may be considering it a duplicate of the topic already posted and planned.

  2. On 11/9/2020 at 8:31 AM, Cheval said:

    Yeah,  it sounds ridiculous to spawn shipwrecks if there are real player shipwrecks lying around. It goes against their catchphrase. "A persistent single-server universe, Entirely built and driven by players"

    Exactly.

     

    While its 'nice' to have some game provided massive shipwrecks that are half buried in the ground and all for better atmosphere ... but so few, and like ores, finite... they will all vanish in short order, and that 'feature' will be null and void again.

  3. I enjoyed coming across wrecked or abandoned cores and stuff. It made 'exploring' worth a piece of salt in the 'safe zones' (namely alioth and sanctuary). Granted most the salvage I got in sanctuary was by newbs who had no idea how to either A: fix their broken ship, or B: remove their static cores. So I was just doing them a service by cleaning it up for them.

     

    Not a fan of the pansy-assed silent nerf to salvaging.

     

    Bring it back, I like the proposal in the OP (to compromise for the newb-moon).

     

    I'd like to add: Wrecked ships at markets will become free range in an hour or two. All that smoke and debris needs to get cleaned up, and no one should be allowed to just leave junk there.... in any kind of zone.

  4. On 10/6/2020 at 12:44 PM, Genthro said:

    When I first read about lua I thought there would be a way to setup a production setup that would be controlled by the end machine if you coded it properly .... Was very sad when this was not a thing

     

    18 hours ago, NasarVyron said:

    All they need to do is give us the ability to set a recipe via the API and we could do this with the programming board and screens. ....

     

    Indeeeeed.

     

    Industry LUA!

    Industry LUA!

    Industry LUA!

     

    Say it with me :D

  5. This would be essentially like simply allowing LUA to change recipes on devices. Because if that is allowed, writing a lua script to change recipes down a chain of industry to get the proper parts made, could be done, and then even coded in to a screen element where you could pick what to make (your saved profiles, so to speak).

     

    BUT, if they (NQ) are absolutely against the idea of allowing LUA into the equation, then yes... saving a static construct's industry setup into loadable profiles could be helpful.

  6. 5 minutes ago, Busterguy said:

    Its stupid now how all these ex grifers are posting on discord bosting about all the people they killed with exploits because they know they wont get banned and are safe. 
    In the past NQ has banned people for much less and some of these things are now even allowed and wont wont ban anyone for this where they have lost players and sub money because of it? 

    Best course of action is to simply ignore them. Much like ignoring a brat having a tantrum. They do this because its the only way they can get attention. There is nothing anyone can say that will change this, and in trying only stirs them up more as the hate and anger is what they live on.

     

    So simply ignore them (better yet, just put them on mute and move on with your life).

  7. 2 hours ago, DarkAster said:

    But that system doesnt work on copy paste or voxels

     

    Rotating voxels in finer increments is a whole nother ballgame of voxel manipulation, as all vertexes are shared so it could create even more mayhem once placed :D 

     

    Plus you cant copy/paste elements at all.

  8. (unless there actually is a way to do this, and I'm missing it...)

     

    Would love to have the ability to use the arrow keys, and page up/dn when making 'selections' with selection based tools. Many times, I just need that selection box to go 1 wider in a direction, or I overshot, and want to shrink a side (without having to hit esc and start all over).

     

    • Clicking mouse on voxels still works the same way as it does now.
    • Using ctrl-mousewheel still expands the entire selection 1 voxel bigger as it does now.

     

    However then add the following action abilities:

     

    • While holding ctrl:
      • Allow arrows to push the sides outward each key press (one side per arrow key).
      • Allow pageup to push top side upward each key press.
      • Allow pagedn to push bottom side downward each key press.
    • Holding shift, pulls a side inwards with respective key press above.
    • NOT holding ctrl or shift, moves the entire selection in the direction of the key press (does not change selection size).

     

    This would allow more control over making selections (yellow bounding boxes) with the various tools that work start with selections.

  9. I've found having a "sphere" nearby during building, lets me find a decent tilt/angle for an element, then use the nudge keys to put it into place.

     

    But yeah, would be nice if we didn't have to resort to such, and just give us more control of rotation to begin with.

  10. 9 hours ago, sHuRuLuNi said:

     

    This does not work.
    Alt click with Dig tool does nothing. There is no "soil" or sand or whatever equipped.

     

    It does work.

     

    Select your mining tool (2), open inventory, dbl-click or drag a non-important pile of soil/sand/rock/snow to the side bar. Then holding alt and clicking lets you place a blob down. Ctrl-scrollwheel allows you to change the size of the blob being put down based on your talent for mining tool size.

     

    Don't see the point in necro'ing a post with false information.

     

  11. 36 minutes ago, Talonclaw said:

    A workaround is, claiming a tile and parking your ship there if u logout without leaving the planet.
    problem solved..

    cept.. everytime i'm mining underground, out of range of the surface minimap.. i am always afraid that someone will come along, claim the tile and tow my ship into pvp space.
    it's a very active fear and one im sure many share.
    If i suddenly couldn't mine, it would take me too long to clamber up to the service to claim my ship.
    This is very wrong and slightly not fun.

    The only workaround would be to place a territory unit on every tile you land on. Add, remove, add, remove.
    Which i suppose is feasible. sad, but feasible.

    Tick tock, hopefully there will be a preventative measure added, before too long.

    cept IRL u get to chain it to a tree. which circles back to having to place a temp TU on every tile u land on.

     

    Dont forget that "temp TCU" is there for 7 days before you can lift it (or so says the text when you place it).

  12. 16 minutes ago, Lethys said:

    despite ppl not knowing better and spreading fake news

    Which is what I see from the 'regulars' on a regular basis. Neither side actually linking sources. Sounds too familiar.

     

    edit: sorry, I should say 'founders' ... instead of regulars ... I forget how nitpickerystupid people get in this community about 'words'.

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