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Emptiness

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  1. Like
    Emptiness reacted to Teufelaffe in Deploy BP and Deploy ground element do not need to be separate tools   
    There's no need to have two separate tools for deploying BPs and ground elements.  Just one "deploy" tool that activates the appropriate functionality depending on whether you select a BP or an element.
  2. Like
    Emptiness reacted to DarkAster in voxel and element rotation.   
    my hope is that they implement rotation of elements in more than one axis and more precise slow rotations. As of now you can only rotate in one axis which forces to use weird work arounds.(that do not always work)  
  3. Like
    Emptiness reacted to ExPLiCiT in New Docking mechanic   
    IMO the docking mechanic works so much better in Empyrion. They should just copy that and be done with it.
  4. Like
    Emptiness reacted to BaconofWar in PvP is Broken aka Pay to Win   
    Everyone knows bigger guns are better guns when it comes to DPS and DU is no exception. Currently the mechanics of DU are as follows:
     
    - Hoover seats and cockpits can only use XS guns.
    - Command seats can't use weapons
    - Gunner seats are limited to their size and below. S gunner seats can use S and XS weapons, M gunner seats can use M, S, and XS weapons, etc
     
    That being said it is pretty obvious where the pay to win aspect comes into play for PvP. Those who pay extra for an entirely new PC and a sub account can multi-box. Multi-boxing is not banned or discouraged by NQ based on this interview:  
     
    https://www.youtube.com/watch?v=ai3Kk37ntgg 
     
    Essentially anyone who does mult-iboxing can run both the pilot seat and the gunner seat at the same time.  You just need a twisty joystick or pedal setup to do so. MB's don't need to fly all that well - they just need to keep guns facing the target. MB's just need to be able to shoot half way decent and that is it.
     
    With the current "it fits, it ships" methodology of DU players can shove as large guns as they can afford onto their ship. With multi-boxing this means a solo player who is there to enjoy the game with his one computer will be out matched by the multi-boxer.  Add in the "fluid" aka safe zone border exploits that allow attackers to shoot at defenseless ships in the safe zone which people who see no issues with the current multiboxing advantage will happily exploit.
     
    It's pay to win in the current state of the game - if you consider PvP victories a win state.
     
  5. Like
    Emptiness reacted to WildChild85 in Not Punishing Desolation was weak and poor from NQ   
    About the situation:
    The organization Desolation (https://community.dualthegame.com/organization/4124/) has used a bug very actively to move ships from the Safe Zones (even planets) to the pvp zone to destroy and therefore steal them. Around 300 players have lost there ships and a lot of new players with that everthing they had resulting in a big quit wave. We know, that Desolation even allows their members explicitly in their rules to use any kind of bug and exploit, which is clearly against the rules of Novaquark.
     
    NQ now officially confirmed, that this organization doesn't get any punishment. So basicly this whole rules here
     are complete bullshit, because you can do whatever you want, Novaquark will not punish you.
     
    If that is the way NQ wants to go, this game will die pretty quickly because all new players, that don't have the power or organizations behind them yet will quit the game very quickly.
     
    In my opinion, this is a very poor and weak behavior of Novaquark and a punsh in the face for every honest player in this community.
  6. Like
    Emptiness reacted to CoyoteNZ in Suggestion: Reduce Server Load, clear clutter, create a new economic oppotunity in game   
    I don’t really see cores as an issue data storage wise they wouldn’t take up much.
     
    holes on the other hand, the main planet must be like Swiss Cheese underneath these days, I know the hex’s around me are. Recording every vortex for ever alteration, hole, tunnel for the hole planet would be much more data.
     
    I think they should have weekly earth tremors which gradually restore tunnels to a non adjusted state.
  7. Like
    Emptiness reacted to blazemonger in NQ, Griefers are a problem   
    There is nothing PVP about this, it is straight up and textbook griefing
  8. Like
    Emptiness reacted to Delizin in Flatten Tool Should Be Able to Deposit Soils   
    Just like the mining tool is able to deposit soil by using the alternative mode (alt+lmb), the flatten tool should have a similar functionality.
     
    Anyone who has leveled an entire tile with a significant height difference knows just how time consuming it can be. Right now you need to mine out or flatten all of the high spots, then you need to fill in low spots then go back over them with the flatten tool. All of that is much easier said than done and it has you going over the same area numerous times. 
     
    Let the flatten tool deposit soil by holding the alt key while setting the height then if you hover over a tile where there isn't enough voxels to lift up to surface height, it can fill in using soil voxels up to a maximum distance below the selected height. 
  9. Like
    Emptiness reacted to joaocordeiro in Leaving safe zone is consenting to PvP.   
    You see it as 1 fault. And you think that justifies everything. 
    I see 2 ppl. 
    1 - a noob in despair, just hoping for a miracle.
    2 - a sadist ignoring any tactical advantage of a quick robbery and move away. And staying there just feeding out of the noob despair.
     
    The noob is putting his hopes in the wrong logic and will be fustrated. 
    The sadist is a person with very low moral standards wating for a quick rush. 
  10. Like
    Emptiness reacted to joaocordeiro in Leaving safe zone is consenting to PvP.   
    Moral value still apply. 
    And some types of pvp, even if allowed, still show your low moral values. 
  11. Like
    Emptiness reacted to michaelk in The Point of Designing a Cool Ship?   
    IMHO, there is no realistic vision for the game. It makes me sad. The promises are so vague and grand, people see everything in DU. 
     
    After six years of dev, the foundations for this game should be done and solid as diamond.
     
    You can't build a civilization on a cracked foundation, and this foundation is like a thick soup. If someone told me this game has been in dev for 10 months, I'd believe them. 
     
    JC isn't a game designer. He's an ideas person. It's dangerous when someone like that is at the helm, because they have fleshed out exactly 0 real details about how the game will actually function. It is a collection of "great ideas" and "hey wouldn't this be so cool" without a comprehensive plan. A complex project requires a solid foundation. That means knowing exactly what's going to be built on top of it. 
     
    The balance between building and PvP should have been hammered down years ago; instead, they seem to be completely winging it
     
    Humility is really important in development. Ideas that seem easy rarely are, especially at scale. Everything is soul-crushingly difficult. Being a brilliant roboticist doesn't mean you're going to be a humble leader that listens to designers and engineers that have been down this road countless times. 
     
    If anyone remembers Lionshead and their propensity to overpromise...try "Civilization Sandbox". 
     
    I do hope NQ can focus and make some definitive progress in the next few months. They need a veteran in the field with fresh perspective that can challenge JC's inexperience and hasn't spent 10,000 hours staring at the game...
  12. Like
    Emptiness reacted to Randazzo in PVP possible in "Safe Zone"   
    Cool, what about every other new player who has been told by the game that it's safe to do so in the safe zone? 
     
    It's just a chickenshit tactic that you and several others are trying to legitimize so you can steal while avoiding pvp in the process.
  13. Like
    Emptiness reacted to Randazzo in PVP possible in "Safe Zone"   
    That's a big part of the issue, there is nothing to be done. It can't be dealt with. There is no recourse or retaliation possible, which is precisely why it's done. It's people who can't do actual pvp and so resort to grief tactics.
  14. Like
    Emptiness reacted to blazemonger in PVP possible in "Safe Zone"   
    What is "interesting" to me is that this is a rather serious exploit and NQ has been aware of it for at least several days with no comment or action from their end either way.
     
    I say it is an exploit since the mechanic used here is not intended to be used as such and while I'd agree with the inevitable "PVP" players coming in and saying that you should not park on an unclaimed territory (which is fair enough), this is also a safe zone and that is where this becomes an exploit.
     
    IMO the ability to move another players construct on your tile should only apply to constructs that are parked _once_ you claimed the tile, and not _as_ you claim it. While I understand that at this stage of development a lot of mechanics may not be complete, there are so many half done features and mechanics that the amount of technical debt this creates wil take NQ months to work through. Many things are "quick fixed" (or not even fixed, just the symptoms worked around) with hopefully the intent to come back later and properly resolve an issue but the mountain of to-do items is getting bigger and bigger while NQ is already looking beyond these which leads me to fear we'll be left with these for a long time to come.
     
  15. Like
    Emptiness reacted to CoyoteNZ in Org player time usage   
    Choosing the right org can make a big difference to your playing experience.
     
    There needs to be a couple more tools to assist with this.
     
    1. Usage breakdown. A graph showing how many players from the org are on at various times of the day would assist so you can see if your timezone or play time overlaps well with a potential Org. I’m from New Zealand so I’m completely of kilter with the US players play time.
     
    2. Member turnover. A monthly report of number of new members and the number of members who left an org. An org with a high level of people leaving it every month may be an indication of bad or toxic management, while a org who has not many new members may indicate stable or no longer actively expanding
     
    3. Number of members active vs non active each month. Member numbers doesn’t matter if most of the members joined on day one of beta and quit on day two to never come back. A break down of the percentage of idle vs active members over the last month would help.
  16. Like
    Emptiness got a reaction from Hirnsausen in Drone Surface-Mining System   
    I might see it as a possibility if it required Advanced Mining 5 (~2 weeks of training) and some other skills that would make it a month-long or even two month skill investment.
     
    Like Exhumers in Eve online, versus a basic mining ship.
  17. Like
    Emptiness got a reaction from Aiwhisper in Drone Surface-Mining System   
    I might see it as a possibility if it required Advanced Mining 5 (~2 weeks of training) and some other skills that would make it a month-long or even two month skill investment.
     
    Like Exhumers in Eve online, versus a basic mining ship.
  18. Like
    Emptiness reacted to Aiwhisper in Drone Surface-Mining System   
    I could see a drone working but you would have to build it and unlock it with skills that you could only get after the lvl 5 mining skills, which would take weeks to learn.
     
    It would only do surface harvesting, so it would be a passive way to collect t1,2 ores only. And if you have to manually re fuel it that means you couldn’t go to far from it for to long and still use it.
  19. Like
    Emptiness got a reaction from Hirnsausen in New Voxel Tool: Voxel Material Replacer   
    Replace voxel tool already exists, literally as that name.
  20. Like
    Emptiness got a reaction from Hirnsausen in Drone Surface-Mining System   
    That would completely trivialize mining. The existing system is for a reason, and it is to make mining a dedicated career and talents meaningful improvements.
  21. Like
    Emptiness got a reaction from Balmung in Idea "Voxel Vertices Mover" Build Tool   
    Apparently JC said "Vertex editor is a good idea and it's going to come at some point" in his last interview video.
     
    No idea when, but it's planned.
  22. Like
    Emptiness reacted to Broote in Move Element Tool - CTRL + Click to select multiple elements for moving. (with arrow keys)   
    I've been moving and rearranging my base constantly as I grow, and figure out better ways to organize as well as make things a little more aesthetically pleasing.    In many instances, I need to move an entire section of containers etc and moving them one at a time is a real chore.
     
    If I could select all of them, and move them as a group, that would save me a LOT of effort and sanity.  A big quality of life improvement. 
     
    How I see it working is the user would have the Move Element Tool equipped, and CNTRL + Left Click to mark each Element you wish to move in the group.  And Arrow Key (Shift Arrow key) them into the new location.  They would pass/fail as a group.  So if one element goes out of bounds, or collides with another the whole group goes red and cannot be placed.  Once you get them to the new position, and they are all blue and clear.  Hit enter to place them just like you would a single item being moved with arrow keys.  
  23. Like
    Emptiness reacted to ArmitageShanks in The XS grid is assymetrical   
    The bounding box is an odd number of voxels in each direction, yes. A core S is 127x127x127 voxels in size. That's a symmetrical space. This means that the central axes are aligned with the center of the voxel that's at the center of the build space. No idea what you mean by a "center" build guide, unless you're talking about the center of mass indicator, but that's a dynamic guideline. I'm also not sure what you mean by texture patterns aligning asymmetrically and "painted makes this obvious". If you want to make your ship symmetrical within the build space, just make it an odd number of voxels wide and align your elements accordingly. It's possible to do because elements snap to the edge and center of a voxel. I mean, I can see in the screen shot that the grid guides have "1 less" voxel on one side, but like I said in my original reply that just means the space is an odd number of voxels, that's not asymmetry. Again in the example of a core S you can build 63 voxels from the central voxel in every direction.
     
    EDIT: Ok, so I figured out what you were talking about with texture patterns aligning asymmetrically, and what you mean by painted. And yeah, I can agree that is annoying, but it's not really game breaking. You just have to build your ship on an even center point rather than an odd one. The bounding box has absolutely no bearing on your ship apart from the size restriction, the game calculates your center of mass based on where your elements and voxels are placed. You don't even have to build from the center of the build area, you could build you ship in the corner of the build area if you wanted.

    Beside that, I never use any of the painted voxels because they're all ugly AF anyway.
  24. Like
    Emptiness reacted to Hirnsausen in New Craftable Item: Camera   
    Suggestion

    Cameras, when connected to screens, can let the player see what's happening at his other locations. Also possible: a ship with screens inside that show what would be the the three possible pilot's views (INSERT key). Heavily armored ships with no fragile cockpit on the outside might depend on such a useful feature. Also good for the troopers or VIPs a ship transports.
  25. Like
    Emptiness reacted to Aiwhisper in Honeycomp - Mirror-Reflective   
    Love the idea however they would need to fix lighting in the game first to be more realistic.
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