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Angobar

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Everything posted by Angobar

  1. Hello everyone, normally i do not post much but this time i think some feedback is required, we are beta tester after all. I do not want to create a new thread (much covered here is posted by many other player), this should be a good collection. So first things first, I normaly play in small groups with friends (not beeing a big org guy). We have a little problem, we all got a job and some have kids. I found this game and joined with the start of the beta, playing single, scouting if this would be a game for us. I was quite pleased, the initially bad performance was getting better fast (on sanc), builing my first ship wsa quite fun and i felt great when that ugly piece of metal finally reached space. But the problem remained the game required quite some time but the annoying virus helped me to stay ingame. My objective was to a small base , so that when we play together the other do not have to start at zero. But then it started to go downhill in my experience, travel time in the bubble (without warp) is much to high in my opinion. But we are beta tester so that may change. I was a bit suprised that you could mine everywhere without claming the territory. This combined with the scanner seems a much to easy way to get the best ressources. Since I was not pressing on I felt that the madis and the moons had nearly no T3 left (this my observation). This was a bit annyoning but maybe a good reason to leave the bubble. I started selling ores, bought an M-Core, warpdrive, guns and tried to build a ship for the trip. Well at this point the update hit. At that point I looked at the time I spend ingame and how I liked it. After going to space I watched Space combat with cannons rockets, and railguns ( a good serieson Amazon Prime) while setting the scanner to a new location every 15 minutes. Mining was fun at the beginning but travel time and repetition did not help much to do it over and over again. I gave it a shoot but the distribution of the shematics and the problem of not to be able to craft fuel for my ships really annoyed me. The last reason for my decision, was the checked box for mission on the roadmap, on salvage mission which only a handful of people can participate does not count as an alternitve way of earning money for small/medium players. So I decided to stop playing to cool the mood a bit and wait what the future hold for this game, the concept is still very interesting. n the end my main concerns for this game (for small groups / solo players) are: not defence when offline (everyone who played that game that had sharks with lasers on their hat knows what I mean) A world which feels depleted for new player But most: too many tedious activities, fun > realism in my opinion. My five cents. I know this is my subjective opinion but I hope someone found it interessting. Regards Ango PS.: If somebody finds a spelling error he can keep it
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