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TorMatthews

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  1. It's asymmetrical. Texture patterns (painted makes this obvious) align asymmetrically as does the "center" build guide. The grid is wider on one side than the other. I dont know how i can make this any simpler so i guess you're just missing the misalignment in the screenshots. Cant see another reason why you would go out of your way to defend this, it's terrible.
  2. Normally how a vjoy works is that when you get to the edge of the vjoy area your mouse input is clamped. In DU your mouse can fly off the screen far beyond the vjoy circle into a deadzone where it will take an unknown amount of time to return your vjoy to center. The border of the vjoy is essentially used for re-centering so you dont need to lift your mouse and the mouse dissapearing into a deadzone is quite bad. Just clamp the mouse and the vjoy is perfect. Bonus: let us control the size of the vjoy circle and inner deadzone. Thanks.
  3. pain https://images2.imgbox.com/7b/b9/S8es9SZz_o.png
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