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Gottchar

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  1. Like
    Gottchar got a reaction from Leniver in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  2. Like
    Gottchar got a reaction from Selena in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  3. Like
    Gottchar got a reaction from willolake in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  4. Like
    Gottchar got a reaction from MerlDT in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  5. Like
    Gottchar got a reaction from Duragon in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  6. Like
    Gottchar got a reaction from jpdupo in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  7. Like
    Gottchar got a reaction from Markones in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  8. Like
    Gottchar got a reaction from Zeddrick in Call for Demeter-related questions   
    So, here are some questions. This time I even spent time on the PTS and watched the full video first

    -Demeter fees will pull a lot of money "out of the system" and slow the inflation or even reverse it (deflation). The 1M per week fee is set now, at a time when it is equivalent to only 10kl or hematite, or one t2 engine L. Will you adjust the fee should the buying power of the quanta change significantly? The whole "player driven economy" is, by far, not really player driven anymore, and this patch is yet another step in that direction, the fixed rates for schematics, missions, other bot buy and sell orders, and now territory fees see to that.

    -I generally like airbrakes now finally getting an obstruction zone, however the current direction indicated by the yellow arrows is not only unintuitive but would also just lead to players stacking them on the inside of the craft pointing outwards to the sides. On the current PTS it appears the obstruction is checked above the brakes (if placed on horizontal surface). What are the plans for the direction of the obstruction directions for the airbrakes?
     
    -This is a nice reminder that plenty of items have obstruction zones which dictate a certain usage, which is often not visually pleasing, intuitive or, for better lack of word, "feels right". Any plans for an overall overhaul of obstruction mechanics and directions?
     
    -To use mining units to their full potention, by at least never wasting charges because the charge pool is already full, you have to log in almost daily (every 30h with no talents, every 35h with full charge gain and pool talents). It feels rather tight. Do you think DU is a game for casuals, RP players, weekend warriors and others who are not playing in a regular profit oriented way? (So not like me   ).
     
    -My first ever ship sale was to a player who just travels the planets and maintains a little base on almost every planet and moon. Quite serene and dreamy actually. He will now have to set up mining units and get into business, or collect rocks, or quit. He is not allowed to continue the way he is used to play. The fee is too high for that. Patch .23 stopped groups of people from having autonomous outposts and building civilisation away from alioth. Demeter now stops another group of players from playing their way. What is the intended and therefore likely future-proof way to play DU? 
     
    -With planet based mining gone, yet another thing to actually do in the game is removed. For players who have time on saturdays there is still asteroid mining, for the rest there are AI missions, which consist of taking off and waiting for 5h to arrive, assuming you do one that actually pays something. Player made long distance haul missions can not compete with AI missions. Any plans on revisiting Apelia missions, their payout, or the fact that the long distance ones are overly profitable with multiple accounts or "car sharing" via VR?
     
    -Related to above: Any plans to add anything to the game that is fun to do and at the same time brings an amount of resources?

    -In order to find asteroids you need access to a DSAT which is t3. In order to mine t3 via units you also need t3 ore for the advanced autominer. Will it be impossible to get t3 ore without already existing t3 ore?
     
     
     
     
  9. Like
    Gottchar got a reaction from Doombad in Call for Demeter-related questions   
    For anybody wondering about the numbers, AKA the amounts of ore you can get per players, I did some math in this thread:
     


    TL:DR: maxed out you can get 150kl of ore, per day, per player
  10. Like
    Gottchar got a reaction from jkspartan in Call for Demeter-related questions   
    For anybody wondering about the numbers, AKA the amounts of ore you can get per players, I did some math in this thread:
     


    TL:DR: maxed out you can get 150kl of ore, per day, per player
  11. Like
    Gottchar got a reaction from Feriniya in Unknown Organization - The Calling   
    Please use the RP and off topic forums and discord channels
  12. Like
    Gottchar got a reaction from Mhaijik in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    What are the exact limits for how many mining units I can have?
    Because I think people will just claim 20 territories per planet with 6 mining units each, quickly turning the game into creative mode, unless I misunderstood something.
     
    sorry, should have read/watched everything properly first
  13. Like
    Gottchar got a reaction from i2eilly in Unknown Organization - The Calling   
    Please use the RP and off topic forums and discord channels
  14. Like
    Gottchar got a reaction from Koffye in Unknown Organization - The Calling   
    Please use the RP and off topic forums and discord channels
  15. Like
    Gottchar got a reaction from Zarcata in Unknown Organization - The Calling   
    Please use the RP and off topic forums and discord channels
  16. Like
    Gottchar got a reaction from BlindingBright in Up to date DAILY player count   
    Anything fun for pve would be very welcome. The only stuff added in the last 12 months was economy fixing, bug fixing, pvp features. 
    The economy fixing also made the game worse, plenty of smaller groups on the further away planets just quit when they could no longer play as a mostly autonomous org.
    The "fun pve content" that some groups and people make, like racing, fly ins, competitions or exhibitions were all possible on day one of the beta and no new tools were added. Regarding fun things to do in the game, it went down, not up.
    Yet at the same time I keep hearing some people, no idea what percentage of the player base that is, ask for even more pvp stuff, and all this "the game needs this and that pvp feature", "look at game X, imagine it without pvp" blah blah. 

    I hope they finally punish people who use exploits, finally write down what is an exploit in a clear, reliably way; while also implementing some actually fun, engaging, mechanics, or change some current mechanics to be more than an afk grind. Increase the skill ceiling on some of the more interesting parts of the game. Get rid of the absurd situation where the most profitable activities are the most boring ones.

    And speaking about twitch, the main reason why people watch DU streams is because many of the DU activities are so boring people want to have something extra on their second screen. And unlike in streams of games with more action, DU streamers always finds a moment to read the chat and work as second help desk for bugs and issues. 

    Not sure why you hate on half naked streamers though.
  17. Like
    Gottchar got a reaction from Doombad in Improvement Suggestions   
    There was a multi-hour downtime today, can you try your normal internet connection again?
  18. Like
    Gottchar got a reaction from Haunty in Extra-Life 2021 stream   
    Hello, 
     
    on september 18th I will do a charity stream and raffle for extra-life, the dontations go towards the childrens miracle network hospitals via extra life. 
    You can find more info on them here: https://www.extra-life.org/index.cfm
     
    I will start streaming during EU noon (about 12pm GMT) and then for about a day. There will be games and races and everybody is welcome to join. So far I planned
    -World championship for manual hoppers.
    -Unicorn race
    -Unicorn deathmatch arena
    -Idiot race
    -Timed parallel parking with large freight engines.
    The more the better, please read about the events in the comment below and join!
     
     
     
     
    stream link:  https://www.twitch.tv/gottchar
    dontation link: https://www.extra-life.org/participant/Gottchar
     
    There will be a raffle for any supporters, a large amount of ships was donated.
     
    I want at least every 3rd ticket to win, I have a plethora of unicorns, warp shuttles, speeders and item packs in store that I will add if needed. 
    Prizes are won "in order", meaning the 5th draw of the duration pot will win a Hermes. The list order above was done by me. Should you want to win something in particular, just say so in the donation comment or stream chat. Like "before I win a ship by Gottchar, I rather take the first non-Gottchar ship after it." You can obviously not get anything higher in the list, just lower
     
     
  19. Like
    Gottchar got a reaction from Briggenti in Extra-Life 2021 stream   
    Hello, 
     
    on september 18th I will do a charity stream and raffle for extra-life, the dontations go towards the childrens miracle network hospitals via extra life. 
    You can find more info on them here: https://www.extra-life.org/index.cfm
     
    I will start streaming during EU noon (about 12pm GMT) and then for about a day. There will be games and races and everybody is welcome to join. So far I planned
    -World championship for manual hoppers.
    -Unicorn race
    -Unicorn deathmatch arena
    -Idiot race
    -Timed parallel parking with large freight engines.
    The more the better, please read about the events in the comment below and join!
     
     
     
     
    stream link:  https://www.twitch.tv/gottchar
    dontation link: https://www.extra-life.org/participant/Gottchar
     
    There will be a raffle for any supporters, a large amount of ships was donated.
     
    I want at least every 3rd ticket to win, I have a plethora of unicorns, warp shuttles, speeders and item packs in store that I will add if needed. 
    Prizes are won "in order", meaning the 5th draw of the duration pot will win a Hermes. The list order above was done by me. Should you want to win something in particular, just say so in the donation comment or stream chat. Like "before I win a ship by Gottchar, I rather take the first non-Gottchar ship after it." You can obviously not get anything higher in the list, just lower
     
     
  20. Like
    Gottchar reacted to Underhook in DU email regarding code of conduct   
    I have not played since January.
    Got an email just now regarding a new code of conduct.
    1) Exploiting the game through any game error or bug that gives an unintended advantage.
    I'm on board with this one (above). 
    2)  Promoting or sharing information regarding exploits, cheating programs, or other activities intended to give players an unfair advantage.
    This one, I don't like.
    I never exploit and the only way I ever know one exists is by youtubers or forum posters telling me about it.  In many cases this allows me to develop strategies to avoid the glitchers and not be their victim.  As the saying goes "sunlight is the best disinfectant".  I'm sure its not intended but in most games it seems to be the case that glitches go unchecked and the few people who know about them quietly wreck the game for others over a long period of time.  However, it seems that when a prominent youtuber exposes the glitch ........ suddenly the glitch gets fixed and the game developer tells us it had nothing to do with the publicity.  I sure this is not an attempt to silence criticism but it may be the result.
     
  21. Like
    Gottchar got a reaction from Davian_Thadd in DEVBLOG: PVP COMMUNIQUÉ - Discussion Thread   
    When a ship with an active shield is being shot, will the resistance of the element/voxel matter that would be hit, or the resistance of the shield, or both?

    Can you use multiple shields?

    Can you already allow the building (release schematics) of the items and then "enable" them with the patch? That way people can already make, trade and build with the shields and are ready when they are released. Otherwise, given the Honeycomb HP nerf, people will have to wait until they get a shield before they can continue their normal gameplay.
  22. Like
    Gottchar got a reaction from Cheith in Please get rid of Voxelmancy   
    Every voxel has 8 corners and voxelmancy is just the act of moving those.

    This is done by placing different shapes next to the voxel in question as the corners of neighbouring voxels overlap, one forces the position of another (either way possible)

    What I would love is just a precision mode for the individual corners. Mark one of the 8 corners, and move it around, within the already existing parameters using up/down etc keys. 
    No additional server strain, not bigger filesize, no downsides, just precision and no need to dance around to just get the shape you want directly.
    What players call a "reactor" is nothing but voxels with their corners already "pre-moved" for you,

    I just want to move them directly.
  23. Like
    Gottchar got a reaction from CptLoRes in Please get rid of Voxelmancy   
    Every voxel has 8 corners and voxelmancy is just the act of moving those.

    This is done by placing different shapes next to the voxel in question as the corners of neighbouring voxels overlap, one forces the position of another (either way possible)

    What I would love is just a precision mode for the individual corners. Mark one of the 8 corners, and move it around, within the already existing parameters using up/down etc keys. 
    No additional server strain, not bigger filesize, no downsides, just precision and no need to dance around to just get the shape you want directly.
    What players call a "reactor" is nothing but voxels with their corners already "pre-moved" for you,

    I just want to move them directly.
  24. Like
    Gottchar got a reaction from GraXXoR in Please get rid of Voxelmancy   
    Every voxel has 8 corners and voxelmancy is just the act of moving those.

    This is done by placing different shapes next to the voxel in question as the corners of neighbouring voxels overlap, one forces the position of another (either way possible)

    What I would love is just a precision mode for the individual corners. Mark one of the 8 corners, and move it around, within the already existing parameters using up/down etc keys. 
    No additional server strain, not bigger filesize, no downsides, just precision and no need to dance around to just get the shape you want directly.
    What players call a "reactor" is nothing but voxels with their corners already "pre-moved" for you,

    I just want to move them directly.
  25. Like
    Gottchar reacted to CoyoteNZ in People with 20 accounts can now makes hundreds of millions per day with missions   
    Maybe the problem isn’t that he can do a 9 million job twenty times in a row, maybe the problem is that the biggest job is 2KT, 400KL. Would you be happier if instead there was an actual job which required you to haul 40KT, 8MT? Is the upper limit of missi No too low for end game level players and ships?
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