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Gottchar

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  1. Like
    Gottchar got a reaction from marxman-1 in ASK APHELIA EPISODE #1- Discussion thread   
    Why do you even bother doing these, if you do them like this?

    Same thing as with the discord Q&A, or the youtube ones.
  2. Like
    Gottchar got a reaction from hdparm in ASK APHELIA EPISODE #1- Discussion thread   
    Why do you even bother doing these, if you do them like this?

    Same thing as with the discord Q&A, or the youtube ones.
  3. Like
    Gottchar got a reaction from StoneSpoons in ASK APHELIA EPISODE #1- Discussion thread   
    Why do you even bother doing these, if you do them like this?

    Same thing as with the discord Q&A, or the youtube ones.
  4. Like
    Gottchar got a reaction from Udrakan in ASK APHELIA EPISODE #1- Discussion thread   
    Why do you even bother doing these, if you do them like this?

    Same thing as with the discord Q&A, or the youtube ones.
  5. Like
    Gottchar got a reaction from Eviltek2099 in ASK APHELIA EPISODE #1- Discussion thread   
    Why do you even bother doing these, if you do them like this?

    Same thing as with the discord Q&A, or the youtube ones.
  6. Like
    Gottchar got a reaction from CptLoRes in Blueprints still not useable to build larger structures   
    All made up, but referencing the style of some NQ quotes.
     
    When asked about why the repair units does not repair, the dev said the user should understand that the repair unit is not a unit to repair things, but a "way back machine" for voxels, and goes into detail how the repair unit currently works (which we already know) instead of answering the question.

    NQ really likes to mention how they maybe could consider starting to think about maybe doing something, but it is low priority.
    Example:
    "Will there be an ability to group territories and pay taxes for a group at once? It's very annyoing to deposit quanta for each territory when you have a lot of them."
    "Yes, this could be a QOL improvement we can consider for the future, but there is no set date for that. "

    And the advice to just not use them is mirroring the advice to just not play the mining unit game if you think it is too slow.
  7. Like
    Gottchar got a reaction from huschhusch in The forgotten LUA API for dispensers   
    Also, something as simple as adding a multiplier to the normal dispenser interface (assuming the limit and cooldown are set to zero) would already be super sweet.

    So if I, the seller, set my dispenser to sell you a batch for 9600, you can just have an input to buy that x times..



    As you can see, I am not a graphic design dude
  8. Like
    Gottchar got a reaction from Belorion in The forgotten LUA API for dispensers   
    Also, something as simple as adding a multiplier to the normal dispenser interface (assuming the limit and cooldown are set to zero) would already be super sweet.

    So if I, the seller, set my dispenser to sell you a batch for 9600, you can just have an input to buy that x times..



    As you can see, I am not a graphic design dude
  9. Like
    Gottchar got a reaction from Yoarii in The forgotten LUA API for dispensers   
    Also, something as simple as adding a multiplier to the normal dispenser interface (assuming the limit and cooldown are set to zero) would already be super sweet.

    So if I, the seller, set my dispenser to sell you a batch for 9600, you can just have an input to buy that x times..



    As you can see, I am not a graphic design dude
  10. Like
    Gottchar got a reaction from NQ-Ligo in The forgotten LUA API for dispensers   
    I can only connect one dispenser to a container (or hub), currently I need an extra container for every dispenser, if I want to sell warp cells in batches of 10 and 100, I need 2 dispensers and each need a container.

    I am a shopkeeper, not a coder, so I just quickly describe what I currently think I can do (or want to be able to do) with the new LUA:

    -Allow a customer to interact with a screen, in order to change batch size. The screen stuff is already in, so setBatchContent and setPrice is all I need there.
    -Allow a customer to select which items he wants (only for small items like operators, cables, barriers, furniture, plants). So he can, via screen, just click here and there and then finalize at the dispenser to get his 3 fruitplants and 5 AND operators.

    I would personally will stick with 1 dispenser, 1 board, 1 screen, 1 container for most items

     
     
    There is "unconfigured", in which case the dispenser simply states an error message.

     
  11. Like
    Gottchar got a reaction from huschhusch in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  12. Like
    Gottchar got a reaction from Shaman in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  13. Like
    Gottchar got a reaction from Dakanmer in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  14. Like
    Gottchar got a reaction from space_man in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  15. Like
    Gottchar got a reaction from Cronael in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  16. Like
    Gottchar got a reaction from Grabby in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  17. Like
    Gottchar got a reaction from Akcroma in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  18. Like
    Gottchar got a reaction from nekranox in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  19. Like
    Gottchar got a reaction from Omukuumi in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  20. Like
    Gottchar got a reaction from Vargen in DEVBLOG: A MARKET IN SPACE - discussion thread   
    "the Market station provides a new dynamic in the transport of cargo, in that merchandise can be bought and sold without the need to make planetfall."

    so like any of the already existing moon markets, without the moons. 
     
    Market 1 Alioth moon 1 is:
    -closer to most players
    -also in space
    -more landing space
    -easier landing, because a tiny bit of gravity is nice to have
    -you can already warp to a moon, no public warp beacon needed
     
    I have no idea how the new space market adds anything in any way for anybody except the Utopia guys, that was not already provided by any of the moon markets. Unless the fact that there is a moon below the moon markets is an issue, which I doubt, the new market is not going to see a lot of action, it is yet another waste of time.
     
    Next time players ask for something that would actually be nice and make the game more fun and the devs say "we would love to, but it isn’t priority, maybe later we find the time" just remember there was time enough for this thing.
  21. Like
    Gottchar got a reaction from DarkEvader in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    Either the game is considered main feature complete and you release because of it, which many, me included, are afraid of, as it means the game will not get any of the many things it still needs.

    Or you release the game despite not being finished, which means you are running out of money and try to get a last round of funds in a sink or swim move.

    So which one is it?
  22. Like
    Gottchar got a reaction from Zarcata in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    Either the game is considered main feature complete and you release because of it, which many, me included, are afraid of, as it means the game will not get any of the many things it still needs.

    Or you release the game despite not being finished, which means you are running out of money and try to get a last round of funds in a sink or swim move.

    So which one is it?
  23. Like
    Gottchar got a reaction from i2eilly in Missions were poorly implemented, player missions can rarely compete with NPC missions.   
    I would really like to set up missions to transport things more often, sadly, I can rarely use the mission system.
     
    My missions will compete with the endless supply of NPC missions, meaning if I pay less than a player can get from an NPC mission, I don’t have to bother. NPC missions are 
    -repeatable, can be done multiple times in one shipment with alts.
    -the longer the mission, the better it pays, and the smaller the inconvenience of having to log into multiple accounts, or ask friends to come for the ride.
    -the shorter/smaller the mission, the lower the collateral.
    -no limit for litres
     
    Due to this, the player missions are hard to sell:
     
    Long range ore transport: Every ~5 days I ship 4ML from Sicari to Alioth. I would have to set the collateral to 200M for the whole amount (50 per litre), so no newer player can do it. And more established players, if interested in transport, will already do NPC mission which pay better and can be organized better with group or alts. Also, I would have to split the transport into 512kl chunks, and as only 3 missions can be set up at a time, I would need three EXL parcel containers, on both ends, to organize, pack, set up. I would also have to pay upper market cell cost for a heavier ship than mine, +actual reward. So I just do it myself.
     
    Short range heavy transport: No warp cells involved, but still same problems as above. Also, these transports would likely be from the market to my base, which means I need to create the parcels inside the market container, which does not allow to split stacks. If I have more than 512kl of a single type of ore in the market container, it can no longer be used for a mission.
     
    Long range light transport, like schematics: For a small job like just hopping with a warp shuttle to Talemai and back, I could set up a mission, but now the collateral is a huge deterrent. 3M quanta job, for 100M collateral, maybe somebody would still do that. Same job but for 500M or 2B collateral?
     
    Short range light. I just pick it up next time I need to fly light anyway.
     
     
     
     
    I wouldn’t mind outsourcing some work, but the tedium, high price (to compete with NPC missions) and restrictions mean I either ask a buddy to fly it (and I move from container to container via VR) or, in 99% of the cases, I just fly myself.
  24. Like
    Gottchar got a reaction from Itorius in Missions were poorly implemented, player missions can rarely compete with NPC missions.   
    I would really like to set up missions to transport things more often, sadly, I can rarely use the mission system.
     
    My missions will compete with the endless supply of NPC missions, meaning if I pay less than a player can get from an NPC mission, I don’t have to bother. NPC missions are 
    -repeatable, can be done multiple times in one shipment with alts.
    -the longer the mission, the better it pays, and the smaller the inconvenience of having to log into multiple accounts, or ask friends to come for the ride.
    -the shorter/smaller the mission, the lower the collateral.
    -no limit for litres
     
    Due to this, the player missions are hard to sell:
     
    Long range ore transport: Every ~5 days I ship 4ML from Sicari to Alioth. I would have to set the collateral to 200M for the whole amount (50 per litre), so no newer player can do it. And more established players, if interested in transport, will already do NPC mission which pay better and can be organized better with group or alts. Also, I would have to split the transport into 512kl chunks, and as only 3 missions can be set up at a time, I would need three EXL parcel containers, on both ends, to organize, pack, set up. I would also have to pay upper market cell cost for a heavier ship than mine, +actual reward. So I just do it myself.
     
    Short range heavy transport: No warp cells involved, but still same problems as above. Also, these transports would likely be from the market to my base, which means I need to create the parcels inside the market container, which does not allow to split stacks. If I have more than 512kl of a single type of ore in the market container, it can no longer be used for a mission.
     
    Long range light transport, like schematics: For a small job like just hopping with a warp shuttle to Talemai and back, I could set up a mission, but now the collateral is a huge deterrent. 3M quanta job, for 100M collateral, maybe somebody would still do that. Same job but for 500M or 2B collateral?
     
    Short range light. I just pick it up next time I need to fly light anyway.
     
     
     
     
    I wouldn’t mind outsourcing some work, but the tedium, high price (to compete with NPC missions) and restrictions mean I either ask a buddy to fly it (and I move from container to container via VR) or, in 99% of the cases, I just fly myself.
  25. Like
    Gottchar got a reaction from Koriandah in Missions were poorly implemented, player missions can rarely compete with NPC missions.   
    I would really like to set up missions to transport things more often, sadly, I can rarely use the mission system.
     
    My missions will compete with the endless supply of NPC missions, meaning if I pay less than a player can get from an NPC mission, I don’t have to bother. NPC missions are 
    -repeatable, can be done multiple times in one shipment with alts.
    -the longer the mission, the better it pays, and the smaller the inconvenience of having to log into multiple accounts, or ask friends to come for the ride.
    -the shorter/smaller the mission, the lower the collateral.
    -no limit for litres
     
    Due to this, the player missions are hard to sell:
     
    Long range ore transport: Every ~5 days I ship 4ML from Sicari to Alioth. I would have to set the collateral to 200M for the whole amount (50 per litre), so no newer player can do it. And more established players, if interested in transport, will already do NPC mission which pay better and can be organized better with group or alts. Also, I would have to split the transport into 512kl chunks, and as only 3 missions can be set up at a time, I would need three EXL parcel containers, on both ends, to organize, pack, set up. I would also have to pay upper market cell cost for a heavier ship than mine, +actual reward. So I just do it myself.
     
    Short range heavy transport: No warp cells involved, but still same problems as above. Also, these transports would likely be from the market to my base, which means I need to create the parcels inside the market container, which does not allow to split stacks. If I have more than 512kl of a single type of ore in the market container, it can no longer be used for a mission.
     
    Long range light transport, like schematics: For a small job like just hopping with a warp shuttle to Talemai and back, I could set up a mission, but now the collateral is a huge deterrent. 3M quanta job, for 100M collateral, maybe somebody would still do that. Same job but for 500M or 2B collateral?
     
    Short range light. I just pick it up next time I need to fly light anyway.
     
     
     
     
    I wouldn’t mind outsourcing some work, but the tedium, high price (to compete with NPC missions) and restrictions mean I either ask a buddy to fly it (and I move from container to container via VR) or, in 99% of the cases, I just fly myself.
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