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Gottchar

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Everything posted by Gottchar

  1. I noticed you have a category for factories, when you were at the library, did you look west? I have a small factory hidden 800 meters away from the library. I am letting it dry out to make some changes currently, as it crashes you otherwise, so if you want to look around, from now till sunday night is a good time, although a lot of machines will blink orange on the pics. Come tuesday if you want to feel the action and, the freezes and crashes. Turn the sound up, too VR "Hut of Gottchar"
  2. the "gate library" displays most elements in the game, so all ship parts but also furniture, screens, lights, holograms etc. especially for a new player interesting to see how big a landing gear actually is. As size is like the only thing you can not check via nanocrafter. Also useful for people who want to decorate. While you are there, or via "hut of Gottchar", feel free to look at the factory. No fancy voxel stuff, just a place of production and crashing. While you may think your PC can handle it, there are server sided issues that will get you after a few minutes Anyway, nice open factory to see late game industry at work.
  3. I guess .25, whatever it entails, will take another 2 months, as a super rough ballpark value.
  4. removed the one below, as I tested and everything seems normal: -Engine boost level 5 gives 59% instead of 50% power, both space and atmo, may be unwanted interaction with flight element handling
  5. so just any way stuff can get into a container that isnt manually dragging and dropping from another container
  6. I wish there where warpgates which each connect two far away points in space. so if I wanted to, for example, go from alioth to sicari, I fly to gate A, which is 15 SU away from alioth (in pvp space) and it instantly teleports me to gate B, 30 SU away from sicari (in pvp space). That way people can bypass the insane wait time of slowboating, and pvp people can fight for control of the gates, likely asking for some toll when somebody exits the gate. I may pay "hyper diaper corp" a weekly fee of 2M if they let me use the gates they control, now that pvp org has some steady income and not just some broken elements as loot. Make sure gates can only be used at slow speeds, or people just zoom in at topspeed with the help of some lua-supported piloting and also no space stations can be build in the direct vicinity, unless they are made attackable. But yes, that way there is an alternative to warping that does not take 5 hours of boredom, while at the same time giving pvp factions something to fight over and make money with. Once that is implemented feel free to increase warp cell usage by factor 10. And whether or not some pvp faction decides to shoot a new player in a shuttle is obviously up to them, I mean, player driven universe and stuff. Although, they may make some enemies by generally being an ass.
  7. added container optimization not counting after trade or when placing stuff from market container
  8. I strongly disagree. Being good with (newtonian) physics or having played physics based building games just means there is an even longer list of things you have to unlearn in this game. Any craft is just a list of parts and their arrangement matters far less than just a few talents for piloting. The skill floor and ceiling for practical building is super low. Knowledge of DU bugs and DU exclusive mechanics is far more important compared to any normal knowledge in normal physics or math. Math helps when it comes to industry, but what helps even more is a lot of spare time, a second screen for netflix and a mouse macro for digging. Being good in DU is not a matter of skill, it is more a matter of having no shame when spamming advertisement, reading every comment in the discord to know about upcoming features or current bugs and abuses. Getting some ATV scoop or being online while schematics are sold for 1% is great. So I strongly disagree with you, science does not make you a good DU player or give you any other advantages. It also does not teach you anything about science, it may actually teach wrong concepts (like engines not creating torque etc).
  9. will add, got any more details? Will try to remember to do all tutorials with a toon. sidenote, added space engines not starting on VTOLs, see bottommost entry in "piloting" on list
  10. I really wouldnt mind trying slowboating and building a ship for it first and all. The main reason I think people like to warp instead of slowboating is not necessarily just pvp, it is also the fact that slowboating means doing nothing at all for 5 hours, except for watching netflix until you are there while checking if you are being attacked. As much as I would love people to shoot stuff, so other people buy new stuff from me, as long as slowboating means hours of nothing, I understand people rather avoiding it. When I see: Hours of doing nothing and chance of being shot at VS cost of warp cells the bad thing on the left there isnt "chance of being shot at", it is the part where you do nothing at all for multiple hours.
  11. Thx for listing anything you heard of. The more the merrier.
  12. Mass x velocity x contant = total damage with a few extra things though: -up to some minimum amount, the damage is ignored, which is why very light ships, personal shuttles, can drop to the ground at 150km/h and not take any damage. Due to this, should you want to test this, do it with some "proper" ship and inflict large damage, trying to smack a shuttle with 200km/h again a mountain will give very varying results. -angle of impact does kinda matter, as the collision nullifies your velocity perpedicular to the surface you crash into, meaning if you move fast, close to the ground, and touch it a little, on flat surface, you might get lucky and not take a lot of damage. Often enough though the server only registers the collision once you are "a meter deep" and therefore your ship just fully stop and you take full damage. So luck and server speed is involved. -supposedly fuel tanks explode and deal further damage, I didnt test specifically for it and cannot say -supposedly voxels help again collision and heat (speed in atmo) damage, this sems to be wrong. Once the game decides how much damage your should take, lets call that number "D", it starts at the point of impact, or where the laggy server thinks it was, and applies up to D damage to the closest element. If there is damage left, it applies to the next closest etc, until it has, in total, dealt a total amount of D damage, or everything is fried. So at least in PvE, there is no point placing the expensive items in the back or anything like that, if at all, I would place large hitpoint elements to the front, because I rather repair one XL engine than 100 adjustors. In the end, just ignore the notion of putting any kind of elements to the front or back, to have it better in case of a crash. An XS container with some t1 scrap to restore your normal containers however would be nice to have somewhere at the outside, on opposing ends. Oh, and if you have big elements and get expensive scrap, still have some cheap scrap for windows, toilets, etc. I did my tests when there was still durability loss for crashing, so I didnt do 100 crashes and make a spreadsheet. Also, this is all about PvE, I have no clue about PvP. I could also swear landing gear has some extra properties regarding collision damage, not sure though.
  13. this is intended, whoever uses a blueprint applies his skills, well, most of them.
  14. already in the list too minor to be mentioned, see post above. You are 100% right, but I dont want to add too much purely cosmetic stuff. will check, lets stop talking about it here for obvious reasons. will add, tested to be expected, even large factories dont work will add, unable to test to be expected, as the game re-checks where you are. It is a tech restriction, not a bug. I sound like an ass, sorry. Correct, tested, confirmed, but again, I dont want to list exploits, lets not talk about it. so far it always worked after some amount of time and relogs, even when just "refresh construct rights" didnt initially did it. is that only for "share with nearby player"? never seen talk about it, unaware of it being intended. guess they dont want to do it, as it would allow for free teleporting
  15. I think this is below my threshold of importance. I already have one of those mini bugs as a joke. As a sidenote, the loading screen loading bar loops incorrectly.
  16. 1 month sub (including my tracker, so if it works I might get a share, feel free to get rid of the part behind "buy" to cut me out) https://www.dualuniverse.game/play/lp1/buy?utm_source=JHp1EThW&utm_campaign=5f2d918e0d1b3&refn=gottchar&tracking_id=icxtt6ZR1Rcf75V72aB47RTkyONh0zCl
  17. Some guys wanted to have some fun on their terms, why not just let them?
  18. dont like the question by OP either. currently the game seems to be mostly about design and fashion I enjoy industry the most I would love to see practical ship building to have more depth, which is what I actually came for.
  19. Nope, there never was a mandatory 3 months, they just removed the link for 1 month from the main page. You can still access it though, always could. Only one way to find out
  20. If it doesnt matter how much playtime you get, maybe time for a reminder that it is possible to get a 1 month sub. https://www.dualuniverse.game/play/lp1/buy?utm_source=JHp1EThW&utm_campaign=5f2d918e0d1b3&refn=gottchar&tracking_id=icxtt6ZR1Rcf75V72aB47RTkyONh0zCl (yes, I included my linking, so I get something if you use it for a fresh account. But hey, same cost for you, so I am not ashamed )
  21. This is why there should be no fine or anything like it. If you left the stove on and come back after two hours, there should be little effort and no punishment to just continue with the game. See my suggestion above.
  22. Is this a pure typo in the description or do they really deal that much (little) damage? So this is only for certain players? just saw you in another thread. Will add. May I take your name as an example? Same spelling as here in the forums? will add will add you mean multiple people?
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