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ADCOne

Alpha Tester
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Everything posted by ADCOne

  1. Thank you for this Exporting my creations is something I have intended to look into for some time, so I am very pleased with this. I now just need a 3D printer to allow me to print out all my creations for my desk.
  2. How long does packaging and unpacking them take? Can you add items / remove items from the package once it is made or is it fixed once packaged up? If its fixed its not really the same thing but probably very handy for moving between containers.
  3. I am also still playing and my main gripe would be that I am playing to keep the taxes rolling on so I can one day make enough to buy ship parts to build more ship designs, which is what I like and have enjoyed doing in the game. However, The idea taxes are needed to limit what existing (active) players can do is not the way to go or think about it. If they implemented the suggested increasing taxes like mentioned above I think I might actually leave the game after that - I would almost certainly end most industry in game and I cannot keep up with demand on some things as is. The taxes only server one purpose and that is to ensure tiles are not taken up by inactive players (people not paying for the privilege). Its not ideal but you could not run (financially speaking) a game, as I understand it, without making sure only the paying customers take up the server load, so its not something they could do without. Also enabling prepaid taxes while limiting the amount of prepaid tax, ensures people who go on holiday etc. have a reasonable chance to come back to their tiles if they take a break from the sub, during the time away. While also ensuring people cannot lock tiles away for years on end due to prepaid taxes. Other than the above taxes server no purpose and are of no benefit to the players, as a result I see no reason the taxes need to be high or ever increasing or indeed anything that requires real effort on a players behalf to achieve, especially if you are not part of PVP, which I am not. I would not mind trying it but PVP is not what specifically brought me to this game, nor is it what keeps in the game, since I have not even tried PVP to date (many years have passed). Also regarding the mining calibrations, doing them every week (some units more than once a week) is just a chore and while I do like the idea it takes more than one scan to fully calibrate a unit and that there is optional bonus ore for finding high calibration results. I do not like having to redo it all the time is not a good thing especially since its tied to the taxes anyway so that supersedes any reason for calibration loss. It just feels like something that forces players to login to the game, instead of actually play the game when they want to do so. In my opinion calibration loss could actually be removed from the game entirely since the real constraints on tile management is 'Gravity' or if you rather how much ore you ship can actually move at one time etc. To be clear there are only so many tiles one person can manage each week regardless (especially if you do not PVP so do not use warp). I realise that PVP does required everything as hard or challenging as possible so they all have to choose what resources to invest where etc. However, making all players go through PVP loops is a mistake in my opinion. It was like introducing different speed limits for ships instead of making it about acceleration to reach the speeds, completely PVP based but ignored the increased time to fly somewhere with a load so non PVP players were affected even when not going into PVP space. I guess I think all game mechanics even PVP related should not forget this is meant to be a game and therefore fun for all players, where people enjoy the things they choose to do in game, not simply ticket the PVP mechanics box so it becomes a set of chores, your doing each week instead. Addendum: Having given it some more thought the only reason I would accept mining unit calibration loss as a reasonable mechanic is once someone sub lapses. Thus giving the a small amount of time to remember to resub before there server use is stopped (via Mining units at least).
  4. While I am sure there is a reason for moving every item from one container to another separately and I am not sure how much these moves tax the servers either however, moving about 1000 scans from one container to another certainly takes a minute or two. I think it might be better, at least for scanner results, to have them all add into one book (Scanner Results Book) when they are being created. This would allow people for you to move all scan results with one move instead of each scan individually. You would also still need to be able to remove an individual scan from a book, when it come to selling the results etc. It might also be better to make a Scanner Results Book only work per planet (scanner results from planet A will not go into a book with scanner results from another planet - like planet B), to avoid confusing which book you let the scan results within etc. You'd have to be able to merge scanner result books from the same planet though for this to work as intended. Anyway just thought this would be a good QoL improvement and might save some server work etc.
  5. I missed the live stream but I have just finished watching the recording and its seems like a really good idea. I think its a shame you did not have this a year ago, I think plenty of Beta players would have been happy to be involved and it would have had great possibilities for community involvement back then. Hope it still does ๐Ÿคž I also think if its really successfully you could almost make it a game show of sorts and even spin off with people trying to complete the mazes and puzzles that have been built. Anyway looking forward to the next one.
  6. I still LOVE THIS GAME - Glad it is not just me Add some asteroids with mega nodes. - Agreed, though I have not done any asteroid mining since Beta. Unbalance some of the game. - Agreed, max speed was not the way to 'balance' ships, should have been acceleration balance based upon mass and engine thrust (Small ships would always reach higher speeds first with this). Schematics: - Agreed, its not a fun system that's been implemented and have suggested a tech tree alternative (rewarding long standing players but allowing all to participate. which is better in my opinion). Though it has been pointed out originally it was sold as no sub parts being required and that sounds like less server taxing and might be better, certainly worth a try in my opinion if the only reason for schematics is server load. Add something for us to aspire to. - I am not sure about this the game was sold as player driven and as the game is people can aspire to what they want to do. Though I guess a story intro might be nice to teach all the aspects of the game in addition to the tutorials. Bring back the bots. - I am not sure about the bots, I agree the market is not quite as it should be but T2 ore is still more expensive than they were in Beta, where as T1 ore is much lower in prise. I think they might just need to rebalance of the ores quantities (Especially since T2 is the fuel ores and needed just to fly around). I have suggested an exchange of scan results for ore amounts on a tile of the players choosing to make ores more attainable and all tiles potentially useful. Cut the weekly fee on territories by at least half. - I do and don't agree with this. I think the home tiles and the HQ tiles should be without taxes for all players. I also think the corporate taxes should be higher than the individual player taxes, the reason for this is individual players can only manage so many tiles, whereas the organisations can have infinite numbers - dependant on members. So maybe I think leaving the organisation at the current price and simply reduce the taxes for player owned tiles to maybe 100,000 each week would make the single player a more relaxing experience (it is meant to be a game after all). Where as the organisations, which I would have thought will be more likely to PvP and should be more tightly wound as a result. I also think that all single player who owns no tiles other than their home tile(s) (Haven / Sanctuary) and the HQ tiles, should receive the money payed into the taxes divided equally between them (Being part of an organisation would not affect this). Since this would also help drive the economy with single players having funds to buy items from the market and take away the tax blackhole, which provides no services in exchange for the payment of taxes. The blackhole is my personal biggest issue with the tax being in place. Mining unitsโ€ฆ the upkeep is just irritating. - Agreed. I like you can have bonus or but, I do not see why I need to keep calibrating the units every week to keep them going (these are the things keeping the market going even a little after all). Introduce clear voxels. - Agreed, I would have liked this at the start ship building, I have found a 'work around' for using the glass panels but I am nowhere near a good enough voxel'er to make it look really nice. I think I could just about manage clear voxel though in box or oblong form. Reconfigure the Large Dynamic cores for a 2nd style. - Agreed, it would be great to be able to keep the volume of all cores but change the way that volume is shaped. My ships would look much better, even with my limited voxel skills. Great post Sinjin
  7. Ignoring the slights about doing no testing changing to the type of hard disk is the only change I made and instead of waiting something in excess of 5 minutes to loading the game, I now have maybe 30 seconds. I have also found the game in general is loads better.
  8. I agree ship building was my favourite aspect too, though I have not tried all aspects of the game yet.
  9. If it helps I reposted my ticket a couple of days ago realising it had been closed, without the update I was expecting and the response I got was the following: ============================================ Remove some text above... I can confirm that we are still working with our logistics partner to dispatch the physical rewards for our Kickstarter pledge players, and we will be focusing on these rewards specifically at this time. As an Alpha pledge account, we will be working to provide the T-Shirts to our Sponsor and Patron backers after the Kickstarter reward dispatches draw to a close. At a later date, we will also open up a section on the web accounts for all Sponsor and Patron backers, so that they can select the size that they wish to receive. We will communicate with more updates on the progress of the Kickstarter dispatches, and also when we are opening this section on the web accounts. Please be sure to keep informed via our Kickstarter page, forums and news page on our website for when these milestones are achieved. We would like to thank you for your patience and understanding in this matter, as we continue to deliver on our promises made to our backers. Removed some text below.... ============================================
  10. Not sure if this will help however, I had this lag issue until I bought a M.2 PCIe SSD, which has much higher speeds than SATA SSD (and magnetic disks). If your computer has a slot for one of these I would suggest this will solve the issue (I was using a magnetic disk drive before this). Other things I found helped were turn off the vector displays while flying near other objects (V button by default) and setting my graphics card to limit the number of frames for the game to 30 fps (Not turned this one off since I changed the drive).
  11. I agree that finding ores is an issue even for auto miners, since most tiles are gone (or I am just really unlucky). I think the below suggestion I made (Or similar) would solve this issue however, its never going to solve surface mining or starter players mining underground or even inside asteroids. I think this was removed due to server load or gamer performance (Not sure which or might have been both). Anyway I hope NQ has a solution (Not necessarily my solution) that works for everyone.
  12. I enjoy the ship building and do not mind spending some time each weekend to collect ore and then sell products and some ore to make money for this activity so the game was mostly fine for me beta because I had a head start on all the blockers (mainly schematics and taxes). However, after the wipe I am still scanning for tiles I can use and only have a modified starter ship with a scanner added. So, I would say that the main issue with the game is how many players NQ actually expected in game, with resources being extremely rare in the game now much more so than in beta - sighting the T2 ore price, which is about 3 times higher now and that being the basic ore needed to just move around the game. It just feels like they assumed they would have low number of players and would make sure the game resources reflected that. My secondary is the tax system itself is hard for new players to pay if they do not do any challenges or missions, which I imagine most will not do (as I have) almost 100 of each challenge since release and doing a scan a day on each T2 ore tile I have to try and make them profitable. I do disagree with deleting player content if people leave, I think instead it should be archived off into magic blueprints sat in the players character inventory. There are two reasons for this: 1) The main reason people say they will not return is they lost all their stuff. 2) The people who made the better creations should really be enticed back into the game so we can all enjoy their stuff again. Also I would suggest that being able to vote for landmark constructs that stay in game regardless of the creators in game status should be a thing It could be a monthly / yearly competition type thing with the three top voted entries, becoming landmarks and staying in the game for all time (Or as long as DU). I am sure many people would enter this to have their claim to fame etc. Anyway if they do keep releasing content at present, I will keep playing the game for a second year to see how it develops.
  13. I like the idea but I think being able to replace a container with any size container would be more useful since most of the time I want to change containers to larger containers. However, certainly you initial idea is great especially easily swapping out broken containers with new containers and doing this with all broken elements I am sure would save people lots of time
  14. Unfortunately, I think when there were no schematics everyone had their own empire and it was a strain on the servers (I am guessing here). I imagine it is possible but I think we would all be paying Star Citizen prices every month to maintain that (Or at least higher prices). I do think a tech tree would have been better than a schematic tree, something you would have a second round of 'skills' for to unlock a tech slot (Infinite slots to unlock - assuming the game keeps expanding) and you would assign a tech you want to manufacture to each slot you have unlocked. Different slots for different tech levels. You would then choose to unlock a certain number of slots over a set amount of time (Something like 5 level 1 slots or 4 level 2 slots, etc.). But I guess DU likes the schematic approach.
  15. Based on what I am seeing in game that is simply not true, I come across people now and again (Out and about, not at market 6), which did not happen in beta most of the time (admittedly I was not scanning in beta as much as I now). Also I am easily selling the ore I am producing to pay for my taxes, which saves me having to do the challenges every day, which is what I started out doing. Also I see a huge number of tiles still having taxes paid, which suggests people are maintaining them, many of which I would not have taken unless you have a large factory, requiring T1 ore. So someone is doing something. I will stipulate that prices are higher now because there are not as many factories producing goods and there is less ore in the game based on what I can find where I have been scanning. Certainly the moon ore values have been drastically reduced since finding ore on Moons during beta took a hour ish, now you can make nearly 1000 scans and find about five tiles containing only trace amounts (These figures reflect how many scans I have made on one moon already). Essentially I am still confident there is a player base and they are active. I will not speculate if this player base is enough for DU to expand etc. only that it gives me hope it is possible.
  16. If people are thinking like I am after all the issues people had after linking their accounts with steam. Then I suspect that the non steam player count will certainly be higher than the steam count as I am waiting for my DAC's to finish before making my decision about weather to link my DU account to steam or not. As for DU status, I think it can still succeed but it all depends on the content players make and the additions NQ add to the game. Also to respond to what useful features have been added. The schematic box is sooo GOOD I love it! and I have not got a large factory yet but even with a small one it makes things loads easier.
  17. Having had to crash out of the game after waiting 4 minutes to see if I can exit my seat once arriving at Market 6 to pick up some basic space engines. I am thinking the Anti-Cheat might be a little too paranoid because I am fairly sure I am not cheating just exiting my flight chair... At least I hope it is the Anti-cheat and not something else causing it.
  18. I have not read most of this since its a large amount of text and I am making short flights and need to watch my speed right now. However, my computer is not the best will run all the latest games I have played (at mid ish settings). So I have DU in lowest quality (Just about) and it runs fine for the most part, except when I am somewhere with a lot of constructs (Like a popular market) and this settles down once they have all loaded in, though its not perfect in a busy area. The only real change I made to make the game more stable is I set the NVIDA control panel to limit the frames to 60 fps, which seemed to make a massive difference in Beta (Not sure if that is still needed but why fix what is already working). The other thing that worked in beat was turning of the trajectory mode (press x until they are off - Again not sure if this issue still needed but I do it out of habit now once I am in an atmosphere). As for 'excuses' for DU game issues. To my knowledge there is only one that matters, which is they simply have a small development team and need more time to get everything finished and in game. During Alpha / Beta there was a huge list of green lit idea's from the community and many of these are yet to enter the game (assuming these are still part of the intended finished product). From my perspective I am not too worried about the current performance of the game nor the missing items as this is an MMO, which means as long as there is a player base the developers will keep adding the missing / new content for us. As is done in all MMO's. The important thing I think is to keep letting them know what is and is not working in a constructive way along with any suggestions we have since given time and hopefully success with the player base the game will evolve and become much more like people were hoping in Alpha, Beta and release. (Personally I just enjoy building the ships at present though I actually hope to try some PVP at some point - yes still on DU my bucket list).
  19. I am looking for some territory scans I made for a Alioth a while ago and I have forgotten where I left them, which means I am flying around searching boxes for these scans. I essentially want to avoid rescanning these tiles. As a result I think it would be handy to have a search feature that allows me / any one to find any item they have in containers and set a destination marker to that container. Hopefully this is not a large drain on development time since I do consider it a helpful thing to have however, I do not think it is more important than other things that need development time.
  20. My biggest issue with scanning for ore, instead of digging for ore is the fact I am going past territories I like the look of because they do not have the ore's I am interested in. I think this makes most the tiles in the game redundant and locks in ore types away from people. To resolve this I think something along the lines of the following suggestion would go a long way to solve this issue: (The numbers used are examples and could be changed for balance) After you have 500 completed scans in you inventory for a particular planet or moon (all the scans have to be for the same planet or moon) you can go to one of you claimed territories on that planet and use them to change the ores available on that territory to max out one of the ores, that are available on that planet or moon. To be clear all the territory scan results would disappear from your inventory when used up to change a territory pool to favour a particular resource. To finish off the idea, if a tile that has had the ore amounts altered ends running out of tax then ultimately becomes unclaimed, the ore pool should reset to the default (Original) values. Also I do think that a territory with an altered ore pool should be tokenizable since I see no reason anyone willing to spend about five days scanning should not be able to make that into a in game venture. As an example I have over 500 scans (Over 5 days of in game time scanning territories) on Alioth Moon 1 so if this idea was implemented I could go to one of the territories I have claimed on Alioth Moon 1 (Or claim a new one I like better, which is more likely), set it to favour Natron and then have a random amount of Coal and Quartz to make up the remainder of the ore pool. Or set it the territory to favour Pyrite making the territory provide the max amount of that type of ore from the tile and a random amount of Coal and Quartz to make up the remainder of the ore pool. (You could obviously set a territory to favour Coal or Quartz but I have actually found tiles that do this while scanning so not really sure that would be of benefit) I think this idea is a good way to keep people who do a lot of scanning in the game as it rewards time spent no matter what they find. I also think it adds a bit more PVP since anyone can carry territory scans in their inventory and they become more valuable as a commodity too. Thanks for your consideration
  21. Not something for me as I do not have children and not necessarily something to rush to implement since I have no idea how needed this is however, I heard someone say the game is part Minecraft and that got me thinking that maybe a child's account would be a good addition to the account system. The account would have to be linked to an adults account(s) (or a set of adults account - Tempted to say two but I understand families these days can be of a different makeup to that these days, so maybe being linkable to a few adult accounts is better). Anyway the child account character would only be able to travel within the safe zone (Or as close to the edge of the safe zone as you can get without being shot at - I know there was people saying they could be shot from inside the safe zone when it was being tested if they were close enough to the PVP zone - not sure if it is still an issue or not) and only able to chat to the adult accounts it is associated with. You would need to be able to have more than one child account associated with the adult account (For people with more than one child). Anyway though I would suggest this for consideration since it seems like something a family could enjoy in a safe setting (Similar to Minecraft) if people wanted to. But again I have no idea how much demand there would be for this, I just thought it was worth suggesting. Have fun in game no matter your thoughts on this suggestion
  22. I am sure it was mentioned recently on one of the video's but I cannot remember where so I was wondering if anyone know when the physical rewards are coming (I think I am personally am only due the T-shirt)? Also a link to the page that lists the various packages / rewards for backers so I can check what I am meant to receive would be nice too ๐Ÿ‘ Thanks in advance.
  23. I suddenly remembered I was due a T-shirt. I am sure I saw or heard something somewhere that said they would be sending them out (Or sending something), I assume they will send an E-mail when they do dispatch. It would be good to have an update on them. ๐Ÿ˜
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