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Andunedhel

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  1. Frankly I would hope that some form of npc and npc crew are made available even to the individual player. Let me explain... I've played several games with the same player driven economy, player made everything and player crewed everything concept. From Pulsar to Interstellar Rift, Space Engineers, and Emyrion Galactic Survival, all of them to varying degrees attempted to get players to band together and form alliances, or crews or whatnot that would lead optimally to the player driven game everyone seems to want. The problem with this concept is that it completely ignores human nature. If you're playing a game like say Pulsar you most likely want to be the Captain, not one of the crew. People want to be in charge of their own ship, or corp or what have you. You may get lucky and find a few people who will crew your ship, but as was seen repeatedly in Pulsar your just as likely to wind up with a jerk who gets his jollies off by sabotaging your ship, not that big a deal in pulsar where you just get a new ship, but imagine spending hours building your awesome vessel only to have some moron blow it up because you hired him as crew. As someone who would love to command a large vessel in the game thats a major sticking point.
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