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MicoPopenay

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    MicoPopenay got a reaction from admsve in [Discussion] DevBlog: Rebalancing the Universe   
    If you are going to implement this kind of system (a lot like EVE online IMHO see https://wiki.eveuniversity.org/Research) you need to release the Research Facility and the buying / selling of researched schematics at the same time otherwise this is just a nerf and not actually improving the gameplay in any tangible way.
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    MicoPopenay reacted to NQ-Nomad in Beta 1 Release Notes. Last updated on September 8th   
    Hi Noveans, 
     
    Dual Universe is now in Beta 1 r0.21.5 version.
     
    New Feature
    The image upload feature is back via the website  
    Bug Fixes
    Beta keys system to distribute codes to your friends now works for existing accounts f you tried to take back a container that was linked to an industry, it failed after 30 seconds waiting. The workaround was to unlink the container from the industry manually first. This is fixed [Image upload] Regarding the new image upload feature on the new website, in the past when clicking the copy link icon on the validated image section, there was no feedback to say that the link has been copied while it was copied nonetheless. This is fixed and the feedback is now properly displayed [Image upload] Drag & drop is now working properly [Image upload] You can now delete an uploaded image
    Improvements
    Optimized RDMS request frequency and server load Optimized communications between industries and containers and server load Improvements on the way constructs are processed and displayed to improve performance server-side
    Known Issues
    Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players in the first install. It can safely be ignored Uninstalling the game directly from Windows will leave the game’s files on the disk anyway. Please use the game's dedicated unins000.exe uninstaller in the game's directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them as time goes by In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is even displayed. It may be due to being too close to a District. Trying again from a bigger distance should solve the issue for now A random rendering crash can occur in some places because of some exhaustion of GPU/driver resource Voxel crash about disk/memory exhaustion [PvP] Slight difference between radar and 3D marker distance displays because radar uses the construct center as origin while 3D markers use the player position [SFX] Only blue fireworks may work for the moment [Disclaimer] Health warning message is only localized in English for now. It will be translated into French and German next week [Industries] Number of ingredients increases when clicking on "Start" in some industries  
    Cheers, 
    Nomad
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