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Majestic

Alpha Tester
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Everything posted by Majestic

  1. Cheap ain't cool and cool ain't cheap.

  2. Hmm, the Scattered Planet Theory, Mars is Alioths new Nibiru.
  3. I like the idea of Stargates. What would a fully established network of stargates mean for a new player? Being able to jump to anywhere players have reached so far, some may like it but others might not as it may take away from the intended exploration side of the game. Presumably then, an Organization would control the access to the gate system in which case they would have to have been constructed? In which case all of the gates will need an Arkification token? or they maybe be attackable by opposing orgs/ pirates or gate hijackers redirecting you to dangerous places. This would be a hard network to maintain once you get further and further. Hmm, tbh this could be fun... On the multiple jump boredom issue, you could potentially just have the tech to dial in the nearest gate to your destination A la Stargate Sg-1? That may remove some of the sense of scale though. Hmm How about asome sort of gate generator tech for your ship to open rip between you and your target for an instant jump. Then allow us to 'hide' marker tech on any planet/moon/asteroid and edit the arrival point within X distance of the marker. Then you could have an industry churning out these high tech drives, bigger ships-bigger drives. It wouldnt be open to everyone and it isn't impossible for anyone. Orgs could have their own databases of jump points, share some hide others etc.
  4. Usually yes, but this is a single shard, noon for who? And will the scale of the game mean its offline alot longer than a regular mmo.
  5. This always creates a load of forum threads as soon as a server/shard goes down. With so many different time zones being on the game at once picking a time to go offline will be a sensitive issue. More so around the time new content is introduced as some countries are going to be asleep when it goes live. How long do you think server maintenance on a shard of this scale will take once it's a live game, and how often will they be needed? I know we're a long way off worrying about this but it will come up sooner or later.
  6. - Different types of teleporting pads/gateways with different visual effects and sounds. - A music system that will play music from the players library. - Battlescarred elements, or just the battle scars. - Neon Signs.(or a neon paint for player created signs). - Npc 'extras' as you would get in a film. Ability to give them basic pathing routes and animations/themes. (Beggar, drunk, security, shopper etc). - Tv screens with various videos on, don't know if you could get them to show youtube vids.(on/off function). - Roads/pathway surfaces.(thats probably just paint). hehe.
  7. Majestic

    NPCs

    UO had player vendors too. This was a great part of the game for me. Some players making grand markets with lots of vendors, not all their own too, they would rent out vendor spots to others as they were in a good location for visitors. It really added color to the game and had players scattered all over instead of massed at one central sale point. Ofc having both would be neat, players could control who actually buys their stuff, wouildn't want to help out the enemy so a fall back would be the central hub.
  8. Would love to see a City with a Bladerunner atmosphere, seedy bars and food joints, crazy lighting, everything hi-tech with an old fashioned twist.
  9. A generic Sol unit per planet would do for the days. As for the year, I would say something like year 1 of the second age or as said a PA prefix.
  10. If a player makes a ship and kills X amount of other players in that ship, there must be some automated way of keeping track of your kill count. Once that number is reach you get the option to rename your ship 'millenium falcon or enterprise' whatever, makes it unique. you get 1% off repair cost/resource gain etc, per player killed after reaching the kill count up to a maximum to keep it sane. If you don't want to take part in it then don't rename your ship, once its renamed that specific ship will always be known as that until it's destroyed. Once that ships destroyed the ship is gone along with the title. The player that killed you, gets a perk to his own kill count because he killed a named ship, even if they didnt know it was a named ship, just get an alert on the kill saying it was. Someone trying to max out their bonus or gain a title maybe more careful with their ship in combat as a result and combat wouldn't just be a flat out deathmatch. Or even mingle these reknown ships with the game lore. Whatevers the most fun.
  11. It's not for the player its for their ship, once the ships destroyed its back to square one no title, bonus repair/reward reset, new ship new kill count.
  12. Stop comparing ideas to wow, your obsessed with that game. This isnt a wow idea. It's an idea to add activities to the game. If you don't like it then don't take part as in other sandbox mmo's. The names don't have to show, as I said 'show them if you want the Epeen, although that would make you a target', some players do like that sort of thing, its a choice. It could just be something that runs in the background for other players, encouraging pvp, trading and crafting. The equivalent in Wow would be getting a title for your horse.
  13. I don't know if they plan to let us name the schematics we make or to name our ships. But what about some sort of fame system for the ships. Kill X amount of ships and you unlock the option to give THAT ship a unique name, survive X amount of attacks, win X amount of Duels etc. Possibly a set of pre-defined titles that have positive and negative alignments depending on your actions. Have the titles show when your near the ships if you want epeen, although that would probably just flag you to be attacked. The problem with player choice maybe that there would be some ridiculous names. Then some sort of risk/reward for keeping that ship, example, kill 10 and you get 10% of the cost of repairs or something, kill 20 you get 20% off etc up to a maximum. Then if someone kills that ship, the name is lost and goes into some hall of fame on a forum or in game. You could use the list of names to see which names are available to use again or make them 1 time use on the server only. Killing a named ship could also offer rewards, maybe it counts as 2 kills towards your own ships title or your next repair gets whatever % off depending on the ships notoriety level. Someone might want to collect named ships as a hobby or some Organizations could use it as a requirement for certain ranks, or.....
  14. You keep comparing it to some gameplay, there is a difference, I don't want to exclude any play style. But what your saying is basically the ToS for this game will be blank?
  15. Bleh kind of repeat post.. https://board.dualthegame.com/index.php?/topic/899-just-a-small-question-about-player-names/
  16. MMM, power to exile a player from a territory, thats a good idea. Piss too many players off and you get blacklisted by several Orgs and can't go to them either. Yes in a way that would relieve some of the stress. Still...
  17. There may even be Organizations set up purely for that. Training.Org. Pay to join, get to a certain level then move on. That could accomodate the more casual player that doesn't want to be part of a large active Org.
  18. Griefers I can deal with, when it get's offensive or abusive then you have to draw the line.
  19. I know the Dev's want to bring new players up to speed quickly with basic skill sets. An idea: You start the game with a choice, remain asleep and arrive at the planet with basic skills functioning following some cutscene about the knowledge being implanted while you slept(not recommended) and take it from there or, You have the option to be temporarily awoken for Synapse Familiarization, muscle memory whatever. During your waking phase you get the usual tutorials you get from games, this is how you move, this is your inventory, this is how you shoot, this is how you mine, this is how to add skills, this is how you craft etc. As it's during the journey, maybe on the old holodeck, nothing it permanent so you get to mess around with options a little before commiting yourself to the live shard and making a mess of it. Once the tutorial is complete you are put back into stasis and arrive with your new knowledge.
  20. +1 There has to be a limit on what is considered accpetable gameplay behaviour.
  21. Conspiracies geez. I heard one thats suggests we weren't evacuated rather the planet was purged. They didn't know where they were sending alot of the ARK's they just launched them. Some of the ARK's were nothing more than massive detention centers pre-launch too.
  22. or by someone using a token made by someone with appropriate skills.
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