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FD3242

Alpha Team Vanguard
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  1. Like
    FD3242 reacted to Kuritho in Copied Websites   
    It's sorta like a personal circlejerk. It's putting yourself on a pedestal and self-electing yourself as King.
     
    It's also an undeserved like. Likes are when you like something, and why would you post something you don't like? You have to "reassure" everyone you like what you like?
  2. Like
    FD3242 got a reaction from Kurosawa in Copied Websites   
    The real question is why can you like your own comments?
  3. Like
    FD3242 reacted to Begogian in Copied Websites   
    *quickly scrolls back through all posts to like them*
  4. Like
    FD3242 got a reaction from ATMLVE in Copied Websites   
    The real question is why can you like your own comments?
  5. Like
    FD3242 reacted to Lachenlaud in NPC characters   
    Ya know... I've been playing MMO's for a long time... and I've seen LOTS of different things happen that, for me personally, made the game less interesting...  over the years I've coined a term for it --- pablumizing --- 
     
    Pablumizing is what happens when a games features are replaced by over-simplification... 
     
    So I played WoW back when it first hit the scene... I favored certain aspects of the game... one of the types of characters I really found myself enjoying was the Hunter class character...  and there were aspects to those hunters that made them a challenge to play effectively.  
     
    As time passed, Blizzard, in their infinite wisdom, chose to water down some of the aspects of playing a hunter character... they changed how you skilled, they changed how you skilled your pet... they changed how quickly you would have a pet as a hunter to help you along... they made it so you had fewer weapons you could carry (ranged vs melee) etc... they even introduced an 'expansion' that to many were the equivalent of 'Facebook Games' where you'd assign an 'NPC' to run missions for you and then reap the rewards...  and in the process you got to build a mediocre 'Garrison' you could call 'home' in a sense... but one that was 'instanced' in the same physical location every other player got to build their garrison... it wasn't really an effective place to invite your guildies to hang out in (in fact they couldn't really enter it unless you were there with them).... 
     
    Eventually... they pablumized my interest right out of the game... 
     
    I'm all for a certain amount of automation... I think auto-turrets with a certain amount of 'automation' built in to them would be 'ok', but that a 'crewed gun' SHOULD be able to do better... 
     
    A large ship might be flown by a single pilot, but to operate effectively and to its potential should require someone to crew it...  
     
    I would HATE to see someone be able to 'eventually' build something like a 'Death-star' and then single handedly be able to pull it up to the planet I'm living on and blast me, my base, and my friends into oblivion... LOL 
     
    I've seen plenty of people cry boo-hoo on forums about "Oh wouldn't it be cool if we could make this simpler...." and the obverse of "OMG WHY DID YOU MAKE IT SO SIMPLE!?!?"  
     
    Frankly a game that holds my interest for any length of time is one that challenges my abilities to think, plan, and prosper.. something that requires More than just point and click and if I happen to have the higher level or the better gear anyone that stand in my way is dead meat.... 
     
    That's what drew my interest in wanting to play this game.  If ya want point and click click click click click go play the Family Guy Quest for Stuff or Disney Magic Kingdom... or better still, <insert name of choice>Ville on Facebook. 
     
    'nuff said!
  6. Like
    FD3242 got a reaction from Lethys in NPC characters   
    Well that's a good way to undermine the entire premise of the game.
     
    Having everything done by NPC's would turn the game from a MMO to a large scale RTS.
     
    Hopefully you get what I mean by that. I'm not sure how to explain it.
  7. Like
    FD3242 reacted to ATMLVE in Extrude/Indent tool   
    I think the difference here would be that you could save patterns for later, and also be able to easily indent them into the geometry of ships. What if you wanted to indent the logo of your org into your ship, or indent a pattern into the walls? Copy and paste wouldn't be as good for that.
  8. Like
    FD3242 got a reaction from ATMLVE in Extrude/Indent tool   
    I think it would be cool to have a tool which allows you to Extrude/indent a pattern into the surface of the voxels.
     
    They could use a height map to customize the pattern

    The lighter it is the more it extrudes.
    Most of you probably know how height map works so I wont explain it further.
    Here is a wiki page on it https://en.wikipedia.org/wiki/Heightmap if you are confused.
     
     
    This could be used to make cool patterns on floors or walls or any flat surface.
    Patterns like this. Probably not that detailed but you get the idea.

  9. Like
    FD3242 got a reaction from gyurka66 in Creative Mode   
    I did not understand most of that so I will respond to what I did understand.
     
    "Simply because "really", "fun", "unnecessary", "bore", "artificially" and "harder" are subjective materials."
     
    Yea, they are subjective. That dose not change that the majority would find repeating the same thing over and over and over boring.
     
    "Fortunately, NQ doesn't seem to fall into this trap. They have an appropriate answer to the "grind" or "boring" activities, by increasing the gameplay complexity.
    In this way, NQ turns boring activites into valuable "job experience" which makes the whole game more interesting."
     
    Even complex things get boring when you do them over and over again.
     
     
    Sorry this post is rushed I had to get back to something.
  10. Like
    FD3242 got a reaction from gyurka66 in Creative Mode   
    I get the vibe that a lot of the members of the community are expecting a super hardcore experience. But because of this they do not like any ideas that remove grind from the game. I am sure we all know grind is usually bad/boring/not fun. It's the exact gameplay people where saying wasn't fun when we where discussing F2P.
     
    So please think this before you post:
      Is this really fun, or is it a unnecessary bore to added artificially make the game "harder"?
  11. Like
    FD3242 got a reaction from Lord_Void in Euclideon engine for Dual   
    Could not have said it better my self.  I am a little confused about the last part though.  I thought you could put flibflams in pom pom snapsacks if you diddle boot the hotdart.
  12. Like
    FD3242 got a reaction from Anaximander in Euclideon engine for Dual   
    Could not have said it better my self.  I am a little confused about the last part though.  I thought you could put flibflams in pom pom snapsacks if you diddle boot the hotdart.
  13. Like
    FD3242 reacted to Kuritho in Euclideon engine for Dual   
    That's it.
    I'm signing you up for a mental asylum.
    That lacks a cloning facility.
  14. Like
    FD3242 reacted to Cybrex in Euclideon engine for Dual   
    Allow me to interject here with some tech talk.
     
    You can't use this wibbly wobbly engine when NQ are already using a wobbly wibbly engine. It'd be like starting from scratch with a wizzle fomple. Besides those very radioactive apron machines (VRAM) can only put out so much eye magic, so I mean, not even a possible thingamabob here. Ya feel me?
     
    So what you're asking NQ to do is like cramming a flibflam in to a Pom Pom Knapsack. It just can't happen.
  15. Like
    FD3242 got a reaction from Ukoviaz in Need some clarification about the alpha.   
    So what I have gotten from all of this is that we don't know.
  16. Like
    FD3242 got a reaction from Cybrex in BOO - Band of Outlaws   
    WOW. The sound in this game is amazing.
  17. Like
    FD3242 got a reaction from Cybrex in BOO - Band of Outlaws   
    Ok fine. I'm buying Empyrion: Galactic Survival.
     
    I have been like maybe I will get it for like 5 weeks now.
  18. Like
    FD3242 got a reaction from Lethys in Creative Mode   
    I can't tell if you agree or disagree with me.
     
    Edit: I reread it and now I understand. I respect your opinion. Lets just leave it at that.
  19. Like
    FD3242 reacted to Lord_Void in Arkification   
    I would rather that arkships and true safe zones have to be discovered, rather than made. They did mention a safe-zone-like shield emitter which would be difficult and expensive to build and could be captured or destroyed, and I do think that that is good addition later in the game.
  20. Like
    FD3242 reacted to Atmosph3rik in Creative Mode   
    They've definitely mentioned the possibility of some kind of virtual workshops within the game.  Like a private instance that you can test constructs in.
     
    I wouldn't expect it to be a priority before launch.  But it would be cool at some point if they get around to it.
     
    I don't really understand what people are worried about, as long as resources can't be transferred into the "real" game world.  The creative process is challenging enough as it is.  I don't think we need to worry about bottlenecking people's creativity.
  21. Like
    FD3242 got a reaction from Kurosawa in April 2017 DevDiary   
    I got the perfect song https://goo.gl/hxQmlr
  22. Like
    FD3242 got a reaction from elDunco in April 2017 DevDiary   
    I got the perfect song https://goo.gl/hxQmlr
  23. Like
    FD3242 got a reaction from ostris in Need some clarification about the alpha.   
    So what I have gotten from all of this is that we don't know.
  24. Like
    FD3242 got a reaction from Atmosph3rik in Need some clarification about the alpha.   
    So what I have gotten from all of this is that we don't know.
  25. Like
    FD3242 got a reaction from ostris in Shields   
    I have not heard anything about shields from the devs, but It seems to be the assumption that they will be a thing.
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