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FD3242

Alpha Team Vanguard
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Everything posted by FD3242

  1. Every game has things which if you had enough of you could cause lag, but realistically nobody would ever get enough to do that. (Unless they cost nothing) And again there are many things that can be done to limit lag in a situation like that. Another one is: 4. Make it so the server stops animating them if load gets to high 5. They don't need to make the animations server side. They only have to be visual so they only have to run on the cleint. All the server has to do is syc up all the players so they see the same thing. Also why did you quot shifters nobody said that.
  2. In fact I bet they will continue them after full release.
  3. If thousands of people can be editing terrain around you with no problem I see no reason why predefined states would be any more taxing. Sure you could spam thousands of these units around the place but there are things that can be done about that. For example: 1. Allow only a limit amount of these on a given construct. 2. Make them cost more then a pile of dirt. 3. Only make them change if players are close enough to see it.
  4. The idea is a component that can store the state of voxels in small area and switch between them. The component can store up to (EXAMPLE NUMBER) 5 states. You can set this block to cycle between states. Basically making animated voxels. You could also hook it up to a script or logic circuit. For balance reasons they should make it so voxels destroyed in one state will also destroyed voxels of other states that are in the same spot. If they did not make it this way people could make cycling armor. I can imagine people making some pretty cool designs with this. I don't know if this would be a technical problem or not, it's just a idea.
  5. They really have not said much about this but considering other games like this... Gravity probably won't be a thing outside of a range around planets. They have stated they want them to rotate but they most likely won't orbit. I have not heard anything new about it.
  6. From what I understood it was exactly that ^
  7. Yes they are very work in progress. Which is a good reason not to show them until they are done. Edit: Or until there in a more finished state.
  8. I request that the orange rings you can see when flying are disabled when showing flight in videos. I was looking though this videos comments https://www.youtube.com/watch?v=KK4y2ImickQ&t=5s and I'm seeing a lot about the rings. Usually asking what they are and can they be disabled. I fear it may be a slight turn off for some people if they think they can't be disabled. I'm not asking you remove them from the game, just not show them in videos as they can be confusing for people new to this community/game.
  9. Give me a problem and I'll solve it with math. Then I'll solve that math with a calculator.
  10. You had no obligation to reply. You did this to your self!!!
  11. This thread makes up 21% of the total posts in off topic. XD Also I win.
  12. It's not nerd, it's C#. Or C++. There mostly the same on the basic levels.
  13. string note; if(Question(true) == false) { note = "This is impossible"; } if(Question(false) == false) { note = "This is also impossible"; } if(note == null) { print("It always outputs true"); } else { print(note); }
  14. And I struggle with minimum characters. XD
  15. https://www.youtube.com/watch?v=dQw4w9WgXcQ It's rick roll. Don't click on it.
  16. If they need proof that my name had been mefsh The listing for ATV clearly says Mefsh. My actual name was mefsh but you get my point.
  17. I will. But first I'm going to wait a little to see if they fix it.
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