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Atmosph3rik

Alpha Team Vanguard
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  1. Like
    Atmosph3rik got a reaction from Rokkur in Did NQ just announce their newest project...3d blogging software?   
    Chat actually worked in the 90s though.
     
    Not disagreeing with you, just adding my frustration lol
     
    I played Everquest back then, and you could create custom chat windows, send different types of messages to different windows.  Private messages would open in a popup window.  You could customize the text color so you could tell important messages from less important ones.  You could even send links to items in chat, so someone else could click the link and see the full description of the item.
     
    It took them a few years to make all of those improvements.  But they recognized that allowing players to communicate with each other in the game, was vital.
     
    When you see another player in DU it feels like you're on opposite sides of soundproof glass, and all you can do is wave at each other and hop around hoping to get their attention, so maybe they will switch to the right chat channel and possibly see what you are saying to them.
     
     
  2. Like
    Atmosph3rik got a reaction from merihim in Do somthing about Market Parking   
    I think DU needs a parking system like Elite: Dangerous.  You request docking permission.  And then you have 30seconds to park perfectly inside your designated spot, or the station opens fire on your ship.
     
    Or the easiest solution would be for people to use their brains when they park, and don't pin someone else's ship to the platform.  But i suppose that's asking too much.
  3. Like
    Atmosph3rik got a reaction from huschhusch in Do somthing about Market Parking   
    I think DU needs a parking system like Elite: Dangerous.  You request docking permission.  And then you have 30seconds to park perfectly inside your designated spot, or the station opens fire on your ship.
     
    Or the easiest solution would be for people to use their brains when they park, and don't pin someone else's ship to the platform.  But i suppose that's asking too much.
  4. Like
    Atmosph3rik got a reaction from Wizard777 in Did NQ just announce their newest project...3d blogging software?   
    See, if you take any word, and add a 3 to it.  Now it's on the blockchain.  And that means it's better.
  5. Like
    Atmosph3rik got a reaction from OrionSteed in Did NQ just announce their newest project...3d blogging software?   
    See, if you take any word, and add a 3 to it.  Now it's on the blockchain.  And that means it's better.
  6. Like
    Atmosph3rik got a reaction from Sejreia in Did NQ just announce their newest project...3d blogging software?   
    Chat actually worked in the 90s though.
     
    Not disagreeing with you, just adding my frustration lol
     
    I played Everquest back then, and you could create custom chat windows, send different types of messages to different windows.  Private messages would open in a popup window.  You could customize the text color so you could tell important messages from less important ones.  You could even send links to items in chat, so someone else could click the link and see the full description of the item.
     
    It took them a few years to make all of those improvements.  But they recognized that allowing players to communicate with each other in the game, was vital.
     
    When you see another player in DU it feels like you're on opposite sides of soundproof glass, and all you can do is wave at each other and hop around hoping to get their attention, so maybe they will switch to the right chat channel and possibly see what you are saying to them.
     
     
  7. Like
    Atmosph3rik reacted to Zeddrick in Did NQ just announce their newest project...3d blogging software?   
    You might be mistaking cause and effect.  I have been wondering if DU is failing because the company is trying hard to find something to replace it with instead of trying to make it better?
  8. Like
    Atmosph3rik got a reaction from Rokkur in Pets?   
    Having a decorative pet following you in 1st person is kind of pointless and bordering on annoying too.
     
    You can't even see it 99% of the time, except when it's getting in your way or darting behind you.
     
    We really need a 3rd person view.
     
    But also, i think these pets would be a lot more fun in general, if they could be placed on a Construct, instead of following us around.
  9. Like
    Atmosph3rik reacted to Rahzi in Recycling   
    It would be nice if we could get a "Replace and Recycle " option for elements  that are still on ships
  10. Like
    Atmosph3rik got a reaction from Sejreia in What Happened to Market Bots?   
    It feels like we are in round two of a cycle, where NQ launches the game.  And a bunch of people are excited and begin to play it.  And then a week or two later NQ decides that the most productive half of the players are consuming the content too quickly.  Due to "bugs" "features" "exploits" "working as intended" whatever they decide to call it.  People are playing the game.
     
    Then the nurf hammer starts to drop.  But without consideration for the other half of the player base, that might not have been as productive as the first half, or maybe they just started playing yesterday.  Either way, it makes the game substantially harder for them, and they start to resent anyone who had the opportunity to gain an advantage during the first few weeks after launch (or launch 2.0).
     
    I'm not sure if it's possible to bottleneck the most productive players, without hobbling the other half of the players to the point that they give up and walk away.
     
    But giving a huge advantage to the first half, and then taking it away as soon as the second half figures it out, definitely isn't helping.
     
    Telling the second half that it's something that they will be able to count on going forward.  And then taking it away just before they get a taste.
     
    Maybe a balanced economy is possible.  Maybe it's not.  But if they are going to trip coming out of the gate, every single time.  Maybe forcing a balanced economy shouldn't be prioritized over player enjoyment and retention.
     
     
  11. Like
    Atmosph3rik got a reaction from GraXXoR in How to bring T1 bots back   
  12. Like
    Atmosph3rik got a reaction from Rokkur in How to bring T1 bots back   
  13. Like
    Atmosph3rik got a reaction from FatRillos in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    To be fair.  They aren't calling it an exploit.  They just nurfed the crap out of it. 
     
    But it really sucks that they made the first statement.  And then went ahead and nurfed it without any warning.  I'm sure a lot of people bought and sold territories with the value being determined entirely based on that first statement.  And now the value has changed drastically.
     
    Maybe i'm missing something, but i can't think of any reason that telling us ahead of time would have caused any issues.
     
    Other than them hearing people's opinions on the subject.  Which they're hearing now anyway.
  14. Like
    Atmosph3rik got a reaction from merihim in How to bring T1 bots back   
    I just hope that whatever NQ decides to do.  They do it as loudly and transparently as possible.
     
    Nothing sucks the fun out of a game for me, like the feeling that by playing the game, and having fun, i'm putting myself at a disadvantage.  And the only way to "play" the game properly, is to lurk on the forums and Discord trying to predict what decision or bug is going to upset the economy next.
     
     
      
  15. Like
    Atmosph3rik got a reaction from Leniver in How to bring T1 bots back   
    I just hope that whatever NQ decides to do.  They do it as loudly and transparently as possible.
     
    Nothing sucks the fun out of a game for me, like the feeling that by playing the game, and having fun, i'm putting myself at a disadvantage.  And the only way to "play" the game properly, is to lurk on the forums and Discord trying to predict what decision or bug is going to upset the economy next.
     
     
      
  16. Like
    Atmosph3rik reacted to Armand in Menu in Build Mode to Show Boosts   
    This may have been brought up previously, but is there any plans for a menu in build mode that would show current boosts/buffs your constructs have?
  17. Like
    Atmosph3rik got a reaction from fiddlybits in I'm going against my own advice...   
    An eye dropper tool would be incredibly useful.  I would love to have it.
     
    I usually copy a single voxel, or a chunk of voxels, of the material i want to use, and then paste without dominance, to use it as a sort of paintbrush.  Saves the step of actually equipping the material. 
     
    Not to derail the thread too much.  But what i would REALLY like, is for Honeycomb to be simplified into just the basic materials.  So when you want to use Steel Honeycomb for example, you would just equip "Steel Honeycomb" and then choose a color/pattern from a palette, and then deploy it.  And when you delete it, you get back the same base honeycomb material.  That way i wouldn't have to store 5000 different types of honeycomb.
     
    I know NQ has mentioned that they would like to do this.  But i really hope they make it a priority.
     
    It would make Blueprints much easier to deploy.
     
    It would encourage players to experiment with more of the available colors and patterns.
     
    And i think most importantly it would make the base Honeycomb materials into a commodity that could actually be bought and sold successfully on the markets.
  18. Like
    Atmosph3rik got a reaction from Yoarii in I'm going against my own advice...   
    An eye dropper tool would be incredibly useful.  I would love to have it.
     
    I usually copy a single voxel, or a chunk of voxels, of the material i want to use, and then paste without dominance, to use it as a sort of paintbrush.  Saves the step of actually equipping the material. 
     
    Not to derail the thread too much.  But what i would REALLY like, is for Honeycomb to be simplified into just the basic materials.  So when you want to use Steel Honeycomb for example, you would just equip "Steel Honeycomb" and then choose a color/pattern from a palette, and then deploy it.  And when you delete it, you get back the same base honeycomb material.  That way i wouldn't have to store 5000 different types of honeycomb.
     
    I know NQ has mentioned that they would like to do this.  But i really hope they make it a priority.
     
    It would make Blueprints much easier to deploy.
     
    It would encourage players to experiment with more of the available colors and patterns.
     
    And i think most importantly it would make the base Honeycomb materials into a commodity that could actually be bought and sold successfully on the markets.
  19. Like
    Atmosph3rik got a reaction from GraXXoR in I'm going against my own advice...   
    An eye dropper tool would be incredibly useful.  I would love to have it.
     
    I usually copy a single voxel, or a chunk of voxels, of the material i want to use, and then paste without dominance, to use it as a sort of paintbrush.  Saves the step of actually equipping the material. 
     
    Not to derail the thread too much.  But what i would REALLY like, is for Honeycomb to be simplified into just the basic materials.  So when you want to use Steel Honeycomb for example, you would just equip "Steel Honeycomb" and then choose a color/pattern from a palette, and then deploy it.  And when you delete it, you get back the same base honeycomb material.  That way i wouldn't have to store 5000 different types of honeycomb.
     
    I know NQ has mentioned that they would like to do this.  But i really hope they make it a priority.
     
    It would make Blueprints much easier to deploy.
     
    It would encourage players to experiment with more of the available colors and patterns.
     
    And i think most importantly it would make the base Honeycomb materials into a commodity that could actually be bought and sold successfully on the markets.
  20. Like
    Atmosph3rik got a reaction from OrionSteed in I'll just leave this here (from Reddit):   
    there are a lot of “cool ideas” that were considered early on that just don’t make sense in the context of the game we have now.   
     
    You can already fully automate that process.  The only thing that you would need to do manually is link to the final container and then deploy each BP.  
     
    would automating that final step improve the game at all?
     
    or was it just a cool sounding idea that doesn’t really make sense to pursue any further? 
  21. Like
    Atmosph3rik got a reaction from Corrancarpenter in Dear NQ....   
    This post right here is a perfect example of why this is a bad idea.  You basically just said that anyone who disagrees with YOU doesn't have the game's best interest in mind.  That's just dishonest and manipulative.
     
    If you couldn't even pretend to be impartial for 5mins why would anyone want to trust you with insider info, or a more direct line to NQ?
     
    This is an awful idea for a million reasons.
     
  22. Like
    Atmosph3rik got a reaction from Messaline in NQ, are you removing shopping bots from T1?   
    I've just been piling up T1 on Alioth waiting for this to be sorted out.
     
    But i just went to a market on Madis, and the buy orders are starting to run out at the markets there too.
     
    Has there been zero communication on this, other than telling us how it's supposed to work?
     
    This is slightly annoying to me.  But if i was a new player, who claimed a territory on Alioth, and needed to be able to sell T1 to pay the tax.  This would really suck.
  23. Like
    Atmosph3rik got a reaction from merihim in NQ, are you removing shopping bots from T1?   
    I've just been piling up T1 on Alioth waiting for this to be sorted out.
     
    But i just went to a market on Madis, and the buy orders are starting to run out at the markets there too.
     
    Has there been zero communication on this, other than telling us how it's supposed to work?
     
    This is slightly annoying to me.  But if i was a new player, who claimed a territory on Alioth, and needed to be able to sell T1 to pay the tax.  This would really suck.
  24. Like
    Atmosph3rik got a reaction from Aaron Cain in Waiting for over 14 days on a STU.   
    Honestly i think a sincere apology would have meant more to me then the STU at this point lol
     
    I got the STU on Wednesday though.
  25. Like
    Atmosph3rik got a reaction from GraXXoR in I'll just leave this here (from Reddit):   
    The problem is when NQ has access to something, and they do something with it that breaks the game.  They can simply stop doing it.
     
    When they give us access to something.  We're supposed to be able to do whatever we want with it.
     
    Giving us access to something like XL cores, prematurely, might end up with all kinds of unpleasant rules needing to be hard coded into the game.  More limits on what can be built on a core, like increasing voxel complexity limits.  They could be forced to lower the number of elements that can be placed on a core.  Or decrease how many constructs can be loaded at one time.
     
    Those are all things that they are already balancing to make the game as fun, and as functional as possible.
     
    Would XL cores be worth it, if they also required a bunch of other sacrifices to make them work?
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