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Atmosph3rik

Alpha Team Vanguard
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Everything posted by Atmosph3rik

  1. I definitely agree about people wanting to be able to customize things that they purchase. They ran into a lot of these issues in Landmark. And tried to solve some of them. So hopefully NQ can learn from some of that trial and error. Originally if you purchased someone else's voxel design or "template" in Landmark it was immutable (You couldn't make any changes to it or copy any part of it). The main problem was simply that most people don't want to buy a totally uneditable construct. People want to be able to customize things in a building game. So eventually they changed it so you could paint and delete parts of a purchased design, which was definitely a good thing. The funny part is that even before the change it was already possible to easily take ownership of someone else's design. The issue was that you could use a Blueprint in a sort of "delete mode" like a cookie cutter to create a mold. Which you could then use to stamp out your own version that you had complete ownership of. So for starters hopefully NQ doesn't allow that. I think we definitely need to be able to edit a construct that we own that was created with someone else's Blueprint. But you definitely shouldn't be able to create your own Blueprint from any part of it. I remember reading in the dev blog somewhere that they plan to give us another way of saving creations. One that was only for voxels and didn't include elements. So that might be a way of trading things like ship hull designs or other voxel shapes more freely.
  2. Twitter and Reddit are definitely still down for me. I feel so disconnected. I had to google "Why is twitter down" just to find out what was happening lol
  3. Well this is a bit off topic but i was just thinking, if they manage to have planets rotate. Will a floating Construct built within a planets gravity rotate with the planet or stand still?
  4. Seems to me that letting people copy/paste other peoples designs and code doesn't even really do justice to the term counterfeit. Counterfeiting actually takes skill. It sounds like what the OP is talking about would be closer to digital piracy. Anyway hopefully most people with the skill to reverse engineer a construct will be too busy working on their own designs to bother counterfeiting one. I think JC has said everything will have some kind of digital signature so even if you could make a perfect duplicate somehow, you wouldn't be able to sell it under someone else's name.
  5. You're right i totally forgot about those Adjusters he put on the ship towards the end of the video. He only places them on the sides of the ship though. Two on each side. So where does the ship get the upward lift when it takes off? There's still a lot we don't know. But back to the topic of Stats on Blueprints. Some people seem to be a bit stuck on the supposed significance of these Stats. First I think the significance would come from comparing them to other Blueprints you might be looking at. Just because a Total Mass stat doesn't necessarily account for the ships total mass when it's loaded with cargo, doesn't mean it wouldn't be relevant in comparison to another ship. And even if they can't provide specific stats like Top Speed or Turning Radius doesn't mean an experienced player wouldn't be able to look at stats like Mass and Available Thrust and make an educated decision. The more information available the better in my opinion.
  6. I thought about this some more and we really have no idea if Element Positioning will even effect a ship at all yet. In the videos we've seen so far ships have all had thrusters facing in one direction. But without any kind of maneuvering thrusters they still seem to be able to maneuver. I can't remember which one it was but in the video where there are multiple devs standing on a moving, floating platform, It think it had thrusters facing down. So for all we know you can point thrusters in any direction you want and forward is only determined by the "Directional Unit" he places at 5:43 in the first ship building video https://youtu.be/2zfnAtb6MZQ?t=5m43s We really have no idea yet. Anyway even if they couldn't accurately provide stats like Acceleration, Top Speed, or Maneuverability. I think they could probably provide lots of other useful Stats like, Mass Power Available and Consumed Fuel Storage and Consumption Available Thrust (even if acceleration and top speed still depend on a bunch of other things) I think including as much info as they can in some sort of details panel for Blueprints would be great. And obviously interpreting those stats would still be up to the buyer. And as always buyer beware.
  7. Thanks! The design and general sleekness is all thanks to a forum member here, Kiklix, who put it together for me, probably with Photoshop. The picture itself is a House i built in Landmark. I make them myself sometimes but when i do it it's usually just a screenshot with my name slapped on there somewhere. There's lots of great concept art and screenshots on the Main Dual Universe site that you can borrow to create yourself a sig, if you don't have another image you want to use yet. The max size for a signature on these forums is 800x200 pixels. And if you don't have photoshop there's a pretty handy free online photo editor called PixLr that i've been using lately. It's no Photoshop but it does the trick.
  8. I'm far from an expert on this kind of stuff. And i only read the first few posts because it looked like the rest of the thread was just one person derailing. But, i would guess that the game is going to have to look at a construct and calculate how it will perform. Taking into account which elements are used and how they are positioned, and what voxel materials are used and the weight and maybe even the shape they are in. How else would the game know how the construct should perform? I don't see any reason why that information couldn't be translated into some type of Stats or performance graph. It sounds like an excellent idea to me. edit: Doesn't Elite Dangerous do exactly this? Minus all the crazy variables of element positioning and voxels of coarse. But if NQ can figure out how to make those variables effect how the ship performs, i don't see why they couldn't do something as simple as displaying them in a graph.
  9. I skimmed through the entire Kickstarter page and i could not find the word exclusive anywhere or any reference to the pets or anything else being exclusive to the Kickstarter campaign. I might have missed it somewhere. But i don't see it.
  10. How is it the same mechanics? One involves targeting a player and lowering their health. The other involves hitting a spot on a moving player made voxel structure and then destroying a portion of it, plus elements and players nearby. One has been done before a hundred thousand times and the other... never as far as i know.
  11. https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1705499 WOOT!
  12. Wow i hadn't seen that newest freighter video yet!!!! We final get to see the next step up from the little ship. Those huge booster elements are awesome!
  13. So when you say Nothing, what you actually meant is Something. Sort of an important distinction.
  14. I definitely hope that some organizations try to create and enforce their own laws. That would certainly be interesting. NovaQuark could definitely create some resources that might have positive and negative effects on players or the environment, that might cause organizations to want to ban them in their controlled territories. The slave thing. I just don't get it. I've never seen a game that has implemented slavery in any way that actually adds anything unique or interesting to the game. Honestly It seems like developers often just toss in a "slave" or "drug" commodity because it makes teenagers giggle. I think NovaQuark can do better then that.
  15. I don't understand why you're arguing against the idea of an unbalanced system, as if someone suggested one. He mentions costs and power consumption more then once in the OP.
  16. There's probably going to be some kind of environmental sound effects or ambiance. We can all agree on that right? So the problem is this is a building game. So an area that might have been a dense wooded area with fog and crickets might later become the middle of someone's stark white labratory or cozy livingroom. This is something that they never solved in Landmark. One of the things that drove me nuts in Landmark was ending up with the border between two different environmental areas in the middle of your build. It would basically ruin an otherwise perfect spot for a project. I think it would be excellent for them to give us ways to control any environmental ambiance or sound effects. Even background music. Eventually. Not exactly a top priority.
  17. 4. Begin organizing militias to overthrow non democratically elected government. (sorry guy )
  18. What do you mean about blueprints being made available to the community? I don't think i've heard about this
  19. In one of the other videos when they go inside the large space station you can see some of the decorative (mesh) elements used to create the interior corridors. So if you want you'll be able to simply plop down an element to decorate a corridor. But also if you were to build/decorate a corridor yourself out of voxels like in the video you could save a portion of it (make your own preset) and copy/paste it to speed things up.
  20. All the textures and lighting look amazing already. Damn i can't wait to play with those voxels. So many questions though. I wonder how Gravity will work off of planets on asteroids or space stations? How much movement will there be in a solar system. Will things like that asteroid be spinning or orbiting a planet eventually? Will planets rotate and orbit their sun?
  21. I was about to watch the interview but i noticed the guys video from two days ago titled "Dual Universe Kickstarter Might Not Get Funded". So instead i didn't watch either video. So tired of clickbait.
  22. I like the idea of Organizations or players that control a territory or even a planet being able to name it. And the name showing up on maps and other places. But i don't think the name rights should be permanent. You should definitely have to maintain control in some way to maintain the name. There are plenty of other ways to reward people for discovering a planet. You should really have to do more then just fly by it to get to name it though.
  23. It also wouldn't hurt if we all kept our comments related to the game's development. But sometimes it's hard to resist.
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