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SonofSkz

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  1. Currently it does nothing, the developers have talked about having limited fluid physics like minecraft but only as a stretch goal. As you can imagine in a massive editable world having fluid dynamics pushes the performance required a little hard so don't be expecting much in terms of realistic fluid physics.
  2. DU is going to be very different from NMS for several reasons. However if you are looking for a variety of planet types etc you may want to look at a different game. DU has a focus on player-driven emergent gameplay which may produce some variety or it may not, it depends on the players. In any case I don't know how applicable a lot of these points are with DU as there is unlikely to be a lot of NPCs or anything really not player made. They have said in their last question answering session that currently they have the sun rotating around planets (the easiest solution) but they want to put planets in fixed points and make them spin. There shouldn't be automated landing unless someone can make a script for it I imagine. Planet classification/ Planet or System Scanners would be good. The combat I have yet to see any instance of so I'm not sure how that would pan out although it may be a little like the combat in EVE or a traditional MMO (tab targeting). Really this thread has little to relate to DU directly as it is a critique of a different game with completely different objectives
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