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XKentX

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Posts posted by XKentX

  1. Do you even think there is still any kind of development ? They "release" stuff that was already there.

     

    I mean look at the numbers, steam averages like 60-70 players and around 120 peak (I know I know, steam is not all but it's a good indicator). 

     

    There is no financial initiative to develop DU at this point. Forget about the server costs, whole steam playerbase can't pay 1 good dev salary. Moreover, DU has a very negative outlook for players who left for one reason or another and it's harder to "bring people back" then just go on and create a new game (probably taking and burning another kickstarter money due to incompetence).

     

    There is that other game that is relatively similar, it has the same steam player numbers and devs there said they "postpone development indefinitely".

     

  2. On 9/14/2022 at 7:37 AM, TheBlender said:


    Lock and fire AvA is fine for me

    Good for you I suppose.

    Having lock&fire shooter is a hard sell at the end of 2022.

    I am just wondering how do you express your skill in that thing ? "Distance control" ? You come closer your avatar starts shooting, you watch your HP and run away if on low HP ?

    That game of tanks on my dandy in 90s had more "game mechanics".

     

  3. AvA, yea. Did the idea that DU engine can only support lock&shoot in a vacuum crossed you mind ?

    Or the part where I see a wall, you are behind it. I turn around so it unloads and then turn back fast and shoot. Yahooooo I win.

     

    If your client doesn't "see" voxels - they are not there. There is no server side anything.

  4. On 12/21/2021 at 5:44 PM, CptLoRes said:

    Steam won't solve anything and NQ probably knows it.

    I mean, just imagine the reviews it would get there in it's current state..

     

    And people keep talking about how a wipe and release will solve all problems with new players flooding the gates.

    So where are these hordes of new players going to come from I ask then. Game still won't be much more then what it is today by "release" in a years time. And the game has already been open to anyone who want's to sub for a long time now, and is currently hard at work turning the 3rd. (4th.?) generation of "new" players away from the game.

    Why not throw it there with 3 months minimum for sub options and get some monies. The dumpster is on fire anyway.

  5. 21 hours ago, Aaron Cain said:

    Or better yet, remove them complete and bring mining back, maybe add mining elements that can be added to ships and just accept the holes in the planets as people will start drilling them anyway. for the list, nice list with good ideas.!!!

    Don't drill to much or their DB will get full and they will need to wipe again to save some monies

  6. 1 hour ago, Daphne Jones said:

    I have some haulers with guns and some without guns (mostly light enough to warp). I did say within reason... that would include some thought at the design level to how your ship will defend itself.

    Do the ones with guns have proper type&amount of ammo, radar and a gunner seat linked?

    That's where the rest of the "haulers with guns" fail.

  7. 22 hours ago, Zarcata said:

    Surely it should be possible to allow stackable items in the game and mark them with a Deco function.

    Yea and let's make the deco thingy calculate it dynamically like the current engine abstraction thingy.

    Like you fly at 3km and bam - game decides your wings are deco, here comes the ground !

     

    Wouldn't that be fun a?

  8. On 12/12/2021 at 8:20 AM, Daphne Jones said:

    I like it. We definitely need valid reasons to go small. As it stands going small just means you stay out of PVP or die.

     

    Shields should light you up like a Christmas tree too.

    Go small ? We did pre 0.23 but someone cried and said that their L core hauler should be viable against our xs cubes. 

     

  9. 5 minutes ago, Jake Arver said:

      

     

     

    It has always been known that upkeep would come. By definition that would impliy if you do not maintain upkeep you lose ownershipo and this may mean you lose your stuff

     

     

      

    I get that point, effectively NQ threw out their entire plan by creating the permanent safezone to appease the Landmark players who started crying about losing their stuff the moment they came in and had been lobbying with NQ to "hear them".

    Common, the game changes upside down every other patch. Nothing is clear.

    Screwing up people who left the game to the point they don't have anything to return to is a worst possible decision.

    The "auto HQ" won't help too as most people created alt organizations and put the ownership there.

     

  10. 7 minutes ago, Jake Arver said:

     

     

    People should have dropped their stuff on Sanctuary when they left if they wanted to keep their stuff. It has always been clear the _only_ place where your stuff is truly safe is on Sanctuary.

    That's can't be further from the truth.

    NQ had no idea what sanctuary is for especially after they committed to the safezone triangle to never go away.

     

    No matter what, getting the players that left DU back should be first priority for the longevity of the game.

     

    But, that's NQ. Let's wipe stuff of people that left, that is 100% good for business right ?

  11. - Prevent L weapons from shooting XS and S because it will be too small.

    They tried and failed, it still has some effect tho.

     

    - Vmax limiting according to core sizes

    I think they will, that's the most obvious solution.

     

    - removal of the cross section for the calculations of the chances of hitting

    Why? Big ship gets more hits, small ship gets less hits. 


    - Give a utility to the voxel in PvP

    It had but many-years-in-development french tech didn't work with it when there are more 2-3 people firing and it lagged everyone.

     

    - Assign a capactiy cost to the ships so that the pirate has no or hardly 15G of acceleration + armor / shield + weapons and ammunition (force players to make choices).

    They will still have more than any noob miner anyway. "Pirates" in DU have shitton of money(due to ship capture being a good income). They use all t4/t5 and don't even care losing it.

     

      - Prohibit the use of XL motor on cores lower than L or shield L on cores lower than L.

    "Pirates" use L for any valuable target anyway so it doesn't change anything.

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