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Tethrazor

Alpha Tester
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  1. Like
    Tethrazor reacted to Lethys in Most Planets are Barren and have to be Terrarformed?   
    No, just no.
    There will be biomes though, which will act as different environments.
     
    NQ wants to pull off one of the most incredible things ever done in a MMO. They should focus on that and not on some more server side calculations.
    Water will only be in-game as a whole body. No aqueduct building, no floods, no player built canals. If you dig through a mountain it will 'float'.
    TO SAVE SERVER SIDE CALCULATIONS.
     
    Why on earth would you possibly introduce A TON of those calcs deliberately only because of god damn plants?
     
    Perhaps we get gas giants or some more biomes in a later expansion/patch, but I doubt they will introduce such a terraforming mechanic
  2. Like
    Tethrazor reacted to Fitorion in Dev's troubling silence   
    not in the least.
     
    Dev's completely understandable and expected silence as they get to work on the game instead of spending time making and editing videos for our pleasure.
  3. Like
    Tethrazor got a reaction from SegaPhoenix in Subscription model: Addressing the elephant in the room   
    EVE is not instanced. In EVE the game is split up in to what are called "solar system servers".
     
    Lets use the solar system "Jita" as an example. When the Jita solar system reaches its server limit the game literally stops people from entering through its stargate. You would not be able to enter Jita until someone inside ether logs off or leaves the system. 
     
    Now if EVE was instanced, when Jita filled up the game would just spawn a new INSTANCE of that solar system and send all the new people trying to get in to that INSTANCE.
     
    Please know what you are talking about before typing snarky responses. 
     
    Edit: And to address the point of expansions in a procedural game. There are still tools that the devs will give us to build, destroy and explore. Expansions could add new tools and new ways of doing these things. Not saying i want to be charged to use them. I am just saying that it is one way that things can happen.
     
  4. Like
    Tethrazor got a reaction from SegaPhoenix in Subscription model: Addressing the elephant in the room   
    Not true. You can add expansions with out instancing. Expansions in sandbox games usually add new tools for the players to use and new things to do. A small example is when EVE online added new types of player controlled stations called citadels. They are new tools added in to the game to be used how the players see fit. No instancing needed. 
  5. Like
    Tethrazor got a reaction from SegaPhoenix in Subscription model: Addressing the elephant in the room   
    Subscriptions are the only way to go. I find it so funny when people say that subscription games have failed over the last ten years. The fact is that F2P games have also failed. They might bring in some fast cash due to big spenders, but very shortly after that the game dies. F2P and micro-transaction cash shops are a cancer to MMO gaming.
     
    Games do not fail because of their monetization model. Games fail because they are poorly designed. Take SWTOR for an example.
     
    SWTOR started as a subscription game, and was VERY successful in the first 6 months. But then the hype died and most of the original player base realized that it was just a bad knockoff of WoW. Subscriptions fell for the next 1.5-2 years. At which point EA had to step in to save the game with a cash shop and an optional F2P model. The fact is that if Bioware had been creative and made something that was different and held the player base, SWTOR would still be on a subscription model and doing well. EA and everyone else continues to blame the subscription model for SWTORs drop in players. But the reality is, players got bored and moved on. I know because i was one of them. 
     
    DU has the ability do give us something truly unique and lasting. Immersive player driven content that is not scripted can provide YEARS of fun. EVE online is a great example of this.
  6. Like
    Tethrazor got a reaction from SegaPhoenix in Subscription model: Addressing the elephant in the room   
    Try reading. I didn't say i liked the idea. Was just saying that it was a possibility.
     
    And no EVE is not instanced. The Jita solar system that i go to now is the same one that you can go to tomorrow. There is NEVER 2 versions or instances of a solar system.
     
    "In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area"
    https://en.wikipedia.org/wiki/Instance_dungeon
  7. Like
    Tethrazor reacted to DaSchiz in SUBSCRIPTION - Please don't make the game Free-to-Play.   
    e)  This guy plays only F2P games .....
     

     
    ... don't be like this guy
  8. Like
  9. Like
    Tethrazor reacted to Kael in NO MONTHLY SUB. PLEASE!!   
    So you're saying you would pay 60 euro for a good game, but wouldn't pay (for example) a monthly fee of 5 euro for continued support of the devs and server costs?
     
    Maybe you get a bit bored of the game as you feel you've seen all that Dual Universe has to offer for you, the game then sits there on your digital bookshelf...
     
    But then in say 12 months time if/when the devs release a DLC or Expansion with more elements and new features for another 60 euro, you would be willing to pay for that again for more content?
     
    With the info above just work out how much it would cost you to play the game by buying it outright vs monthly sub (which you can cancel anytime you wish)
  10. Like
    Tethrazor reacted to guttertrash in NO MONTHLY SUB. PLEASE!!   
    why cant we let this dead horse rest in peace
  11. Like
    Tethrazor reacted to Silmerias in NO MONTHLY SUB. PLEASE!!   
    Just ignore the OP. Monthly Subscription is way better than anything else.
  12. Like
    Tethrazor reacted to FD3242 in NO MONTHLY SUB. PLEASE!!   
    In a game like this a monthly sub is needed to pay for the servers
  13. Like
    Tethrazor reacted to Anasasi in NO MONTHLY SUB. PLEASE!!   
    No, 
    it's not actually. It may seem that way. But this allows the developers continued support of a playerbase that knows what they are playing.
    EvE, WoW, etc. have survived and even thrived on this method of Payment. Why wouldn't they do it? MMOs require huge monthly upkeep for all aspects, they pay for the servers, the pay their employees to make content. As well as the usual bills, etc.  
     
    One off payments give you a huge balance to begin with, then the payments drop off significantly, thus making them have to budget the initial money to stretch for 5 - 10 years, which is not easy.
     
    Plus, I'd prefer P2P to having them release a game at 60 - 80 dollars and then have 5 DLCs at 30 each. 
     
    This is a fine method. 
     
    **Edit: Yes, it may make it hard for the player, but guess what? Can't afford it for a month, you can make the money to buy game time in game or you just don't pay the sub till you can afford it.
  14. Like
    Tethrazor reacted to guttertrash in A possibly efficient alternative to the subscription model   
    Why are the most debated topics the ones that need no debate. NQ stated in no uncertain terms this will be a subscription model. I hope they don't give these threads any consideration, i'm starting to hope that every time they see one of these threads they just add $1 to the monthly sub cost. 
  15. Like
    Tethrazor reacted to Wilks Checkov in A possibly efficient alternative to the subscription model   
    Personally, I think that they should just remove these posts flaming about said sub model. It would solve a lot of problems.
  16. Like
    Tethrazor reacted to Michael_Arclight in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    I think it would be best for the community if this thread was ended. 
     
    I would also add decisions like this are best left up to the developers, and not the community, as negative impressions can really harm the development team.
  17. Like
    Tethrazor reacted to Hisshadow in Over mining causing ugly planets?   
    Id say no planet resets. Look at what we have done to the earth... it's not exactly the lush garden of Eden it once was.
     
    If one wants to preserve their planet I'd suggest mining asteroids in need planet orbit : )
  18. Like
    Tethrazor reacted to yamamushi in Over mining causing ugly planets?   
    I'm also against planets regenerating.
     
    In the GrayStillPlays interview JC mentioned that one way of defending your stuff is to bury it underground in an underground base 1km beneath the surface. 
     
    If planets regenerated how would they distinguish between holes and deformed terrain that was done on purpose and terrain that needs to be regenerated for aesthetic reasons? 
  19. Like
    Tethrazor reacted to Ser_Aison -currently gone- in Over mining causing ugly planets?   
    Planets shouldnt regenerate, it would make the unvierse fell less alive. Also some people mentioned that abandoned mining planets would make freat shady hideouts and i agree *points at signature*

    The Players should be able to MAJORLY influence the game world to nearly any extend and regeneration mechanics would work against that.
  20. Like
    Tethrazor got a reaction from The_War_Doctor in Subscription model: Addressing the elephant in the room   
    Subscriptions are the only way to go. I find it so funny when people say that subscription games have failed over the last ten years. The fact is that F2P games have also failed. They might bring in some fast cash due to big spenders, but very shortly after that the game dies. F2P and micro-transaction cash shops are a cancer to MMO gaming.
     
    Games do not fail because of their monetization model. Games fail because they are poorly designed. Take SWTOR for an example.
     
    SWTOR started as a subscription game, and was VERY successful in the first 6 months. But then the hype died and most of the original player base realized that it was just a bad knockoff of WoW. Subscriptions fell for the next 1.5-2 years. At which point EA had to step in to save the game with a cash shop and an optional F2P model. The fact is that if Bioware had been creative and made something that was different and held the player base, SWTOR would still be on a subscription model and doing well. EA and everyone else continues to blame the subscription model for SWTORs drop in players. But the reality is, players got bored and moved on. I know because i was one of them. 
     
    DU has the ability do give us something truly unique and lasting. Immersive player driven content that is not scripted can provide YEARS of fun. EVE online is a great example of this.
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