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PlasmaFlow

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Everything posted by PlasmaFlow

  1. It has been mentioned several times. 1. Resources in most territories are not enough to cover the weekly taxes per TU. At best with all your talents in trained you will have come to be either even or no more than 1 to 2 percent profit, which leaves you unable to do much. 2. I have scanned over 300 territories on Alioth in 2 days using 3 scanners and I have yet to find a T2 Ore. Malachite and Acanthite are necessary ores to make most things that are useful for space. Having read through many of these questions I can see the same is true for most places in the system where there are very few T2 ore sites. 3. While PVP is something that most people with bully styles of play love, it does not fit the lore or societal model of the game. A society that was able to pull through from a failing planet, travel 10K years from their original home world to repopulate and survive a catastrophe does not seem like the type of society that would start fighting over resources in a new planet and go back to what they were escaping so quickly. It does not seem logical to make it that right out of the gate a society that has endured so much will immediately go back to the petty conflicts that brought them to Alioth. If there is going to be PVP in a game like this one, you need to bring the conflict in another manner, be it a different race or faction that lives in the same system or one adjacent. 4. Manual Mining was a drag, now its even worse, sure I don't have to dig it up manually but I cannot make enough to pay for one tile, nothing to say about getting tiles for higher tier materials. Now instead of manually digging materials up, i have to tend to mining units constantly or I don't get what I need. I came back because the promise of automated mining made it more appealing to play and not have to be dedicating 8 hour days to dig up multi million liters of ore to be able to do what the guild does. My guild started on this game with a lot of enthusiasm, but you have managed to kill that enthusiasm. It seems that whomever is directing this ship is not a gamer, or they have a really sick sense of what fun and entertaining is. v/r,
  2. As a software developer my self, I see a lot of potential to this game. Some questions based on game experience come to mind. How are you handling in the back end the constant changes to the game world landscape. I can only imagine how much lag is coming from every tunnel and change in the landscape as it relates to: Database Lookup, Data Packetization, Transport, Decoding / Decompression and Spawning of that data on the client side. I have a very decent and not cheap gaming rig and the lag I see on this game some times causes other applications to crash due to CPU and Network overrun from DU. This I am sure is further compounded with the fact that player made structures are also contributing to the lag overall. I am a DBA and experienced in MMO Server side Coding and just thinking about how much you need in terms of resources for the voxel database alone is mindboggling. You only have a handful of planets, if you intend to expand this universe the problem will only get worse. Also, having a game where people can do ANYTHING is not a good model. Every game has to have limitations. Some of my Peeves are: Players placing huge structures at markets impeding landing and takeoff Player placed structures that are in flight paths at very high altitudes, tell me this is ok when you lose a large core ship and have a 200k resource repair to do that takes 20 hours to put your ship back together and restore it. Its not fun to have to fix a ship because someone put something in a flight path where it is not expected. On top of it all if the enforcement of element repair maximums is implemented you will have a huge complaint base to choose from when people have to scrap entire ships because of this problem. Players littering the landing pads at markets with ships for months on end There is no insurance to help with previous point Repair unit no longer repairs ships, it only replaces elements Immersion in the game is broken by so many things that are incongruent in how the story is told and played Schematics tracking is a huge problem, I have hundreds of schematics and keeping track of them all is a full time job, not fun, game breaking. Why is there not a central schematic databank that can be linked to all industries and pull a copy of the schematic from any machine? or better yet, add a schematic databank to the building core? Resources that deplete and don't respawn and the game server buying resources from players does not make sense. On top of that no recycling of items back to their constituent resources. Reverse engineering should be in game to allow for those who can RE components and elements to get new schematics. On a game that is based on a story line such as this, it makes no sense that a society that was able to come together to survive is now splintering back to infighting. This means that PVP has no real value or make sense in this game. /Put On flame retardant suit. I probably have hundreds of other thing i have thought of but these come to mind daily. You can contact me and I would be glad to consult with you and offer realistic ideas that can genuinely help you. v/r,
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