As a software developer my self, I see a lot of potential to this game.
Some questions based on game experience come to mind.
How are you handling in the back end the constant changes to the game world landscape.
I can only imagine how much lag is coming from every tunnel and change in the landscape as it relates to: Database Lookup, Data Packetization, Transport, Decoding / Decompression and Spawning of that data on the client side. I have a very decent and not cheap gaming rig and the lag I see on this game some times causes other applications to crash due to CPU and Network overrun from DU. This I am sure is further compounded with the fact that player made structures are also contributing to the lag overall. I am a DBA and experienced in MMO Server side Coding and just thinking about how much you need in terms of resources for the voxel database alone is mindboggling. You only have a handful of planets, if you intend to expand this universe the problem will only get worse.
Also, having a game where people can do ANYTHING is not a good model. Every game has to have limitations.
Some of my Peeves are:
Players placing huge structures at markets impeding landing and takeoff
Player placed structures that are in flight paths at very high altitudes, tell me this is ok when you lose a large core ship and have a 200k resource repair to do that takes 20 hours to put your ship back together and restore it. Its not fun to have to fix a ship because someone put something in a flight path where it is not expected. On top of it all if the enforcement of element repair maximums is implemented you will have a huge complaint base to choose from when people have to scrap entire ships because of this problem.
Players littering the landing pads at markets with ships for months on end
There is no insurance to help with previous point
Repair unit no longer repairs ships, it only replaces elements
Immersion in the game is broken by so many things that are incongruent in how the story is told and played
Schematics tracking is a huge problem, I have hundreds of schematics and keeping track of them all is a full time job, not fun, game breaking. Why is there not a central schematic databank that can be linked to all industries and pull a copy of the schematic from any machine? or better yet, add a schematic databank to the building core?
Resources that deplete and don't respawn and the game server buying resources from players does not make sense. On top of that no recycling of items back to their constituent resources.
Reverse engineering should be in game to allow for those who can RE components and elements to get new schematics.
On a game that is based on a story line such as this, it makes no sense that a society that was able to come together to survive is now splintering back to infighting. This means that PVP has no real value or make sense in this game. /Put On flame retardant suit.
I probably have hundreds of other thing i have thought of but these come to mind daily.
You can contact me and I would be glad to consult with you and offer realistic ideas that can genuinely help you.
v/r,