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Shadow

Alpha Team Vanguard
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Everything posted by Shadow

  1. Welcome Bethell, Nice MMO history. Regards, Shadow
  2. Hello and welcome Metallical, Same here. There is surely a conspiration somehow... Sorry guys. Indeed, that's a lot of Landmarkers. I'm beginning to feel that I'm the only one having never played this game... Regards, Shadow
  3. Hi and welcome Angelsheart, Yeah, take some cookies and drinks, we still don't need to craft them for now. Regards, Shadow.
  4. Hello and welcome Verlin, Happy to see new builders. Regards, Shadow
  5. Hi and welcome Faceof, Happy new year to you too. Take a sit and come by, there are some cocktails remaining in the backroom. Regards, Shadow
  6. Hello there, Just a random thought : what prevents people to build mini-games ? Regards, Shadow
  7. Hello dual explorers, Alpha testers just want to make the game better (or, at least, they should). So, in my opinion, best rewards would be to : Listen to them and give them the tools and opportunities to make positive and negative critics. Maybe let them chose some of the universe names like planets, items, or maybe become backstory characters ? I'm sure some of us would love to write our own stories . Also, quick idea: it may be a good idea to organize some open discussions with game designers over TS/mumble/Skype. Looking at the number of alpha testers, it is still manageable. Regards, Shadow
  8. Hello there and happy new year. My thoughts on this subject : Backstory is necessary for role players but should not be automatic, nor mandatory. That way, it does not give potentialy sensitive data and will be more relevant. I think EvE biography (accessible to everyone) is a good starting point and may be customized to display more or less information depending on personal authorization. Also, it may be a good idea to let player share information on other characters so they can tell their "community" that X is a bad guy or Y helped them well. This could be done by a kind of "global network" which is accessible in the game from character, items, etc. and on which people can write notes and share them with their "faction" (like a personalized text display under generic informations or help). About character customization, it is important that each character can be unique and that it is possible to determine roughly their equipment at a glance for PvP (don't create an heavy armor looking like a mage dress please ). Regards, Shadow
  9. As far as I know (I checked with my brother who is a streamer for GW2 and so often meet their CM), you're not too formal on the forums. Remember that forums are the first contact for new players. So, even if we begin to know Nyzaltar, it's not the case of a random anonymous reader. Nyzaltar is certainly less formal in private or during IRL events. Regards, Shadow
  10. Hello, Nop, I'm not Nyzaltar. That would be too obvious. If you want evidence of it, check the Territorial control subjet where I gave my opinion on the subject. Nyzaltar can do it directly to the devs. Also, registration dates are clearly not the same. And no, I'm not a developer irl. even if I like to program things (I'm a pentester). Regards, Shadow
  11. Hello there, Nyzaltar may have an unofficial account arround here, who knows ? Regards, Shadow
  12. 7o, Ryanis over there. Feel free to pok. Regards, Shadow
  13. Hi Random Darkness, Welcome in the shadows of a blank, new universe . I can confirm ! Which role paying games are you talking about (if not secret) ? Regards, Shadow
  14. Happy Halloween everyone .
  15. Hi Astrophil, Well, I can understand it. No problem if they just reply "confidential". But it doesn't cost anything to ask and my questions remain quite general. Regards, Shadow
  16. Hello NovaQark, Quick question from a curious developer here : what are the technologies used in dual universe development (languages, frameworks, hosting) ? I saw you were using Amazon Cloud, will you host the games servers there too ? And, on a similar subject, where do you plan to locate the games servers (geographical position) ? Will they be spread over the glob or centralized in one datacenter ? Regards, Shadow
  17. Hi all, First, I want to say "nice job" to the writer. Then, a few remarks. Don't forget that we would see the neutron star with 150 year of late (if it is at 150 ly, light would take 150 years to reach us). Thus, the star has 500 + 150 = 650 years for arriving, which only requires about 1/4 or 1/5 of the speed of light (which is, still, a decent speed for a star ). Now, if you try to compute the chance that this neutron star hit us... you just stop worrying about it . Or... maybe someone or something directed it right on top of us... Never underestimate fans. After all, they even know Dagoba's gravity (https://what-if.xkcd.com/3/). Regards, Shadow
  18. Indeed, 2536 seems more logical . Thanks for the answer. Regards, Shadow
  19. Hello Dual Universe, Quick question for Designers here. The lore says that our arkship was built in 2036 : By the, we may ask why humanity rushed to build massive, crucial and advanced ships so fast while the armaggedon was planed for 2538, which let plenty of time to prepare. But that's not the question here. If the ship was built in 2036, we may consider that technology is quite similar to ours with maybe 15 or 16 years of new discoveries. However, the arkship hull is also built in kyrium, an impressive, unknown, matter. Nanoformer and nanopack technologies are quite impressive too. Thus, in 15/16 years we still got some good new technologies,. I've also hear somewhere about "warp gates" which seems out of range today. So we may ask if the game will take place in a very futuristic technological age, or if we will mostly use nowadays technologies with a drop of innovation to make space travel possible ? In other words, does Novaquarks follows Space Engineers rule of "plausible used in a few years" or will we see standard components like shields, laser weapons, interdiction fields and so on... ? ... or maybe, we may find new technologies during exploration... or "encounters" ? Regards, Shadow
  20. Hi Silvligh and welcome, Those are actually quite good games, in my mind at least. Well, LOL is maybe not as good as the others, but still, it is good enough to be enjoyable. Most problems come from the community and not the game itself. Enjoy the tour. Regards, Shadow
  21. Hello there, Just a quick idea to follow Silvligh thoughts. If it is possible to publish long texts (like the history of a planet or tutorials), having a minimum set of formatting would be nice. Even if it would be hard and time consuming to implement images, WYSIWIG editor and so on, some simple functionalities would probably do the trick (in worst cases, players can still put a link to a more detailed article on the web) : Text color, Underline, bold, italic, Lists, Font size, Left / center / right align (justify may requires a bit more complex coding if not supported out of the box by libraries). Regards, Shadow
  22. I can only bend to your reasoning. Very convincing about how deep went your thoughts. English is not only used for diplomacy (did you ever try to understand a Russian fleet commander speaking to Frenches in English ? it is worth it). Actually, we even push french people to use the game in English if they can. Having a french translation is more a security for those who are not quite confident they can understand English and for game discovery. Regards, Shadow
  23. Thank you all for the welcoming. ... and another EvE player it seems (I read a bit of your blog). Well... the quest was hard, but I've found it ! Now, it's time to be patient... at least, I have my nickname reserved (which is a miracle in itself) ... and we probably forgot... "likes to destroy things" too . Yes sir ! Regards, Shadow
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