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Shadow

Alpha Team Vanguard
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Posts posted by Shadow

  1. Technically, a bot can connect to your Discord server and compare users ID and groups.

    So, all information is already "public".

     

    GDPR does not apply to a person (assuming the Discord management is not considered an "organization", I didn't check the GDPR definition and all its local adaptations),

    Local legislation does apply though, and sharing personal information without consent is illegal in several EU countries.

    In theory, you should inform any player of the implications before they register (if they process, they consent).

     

    On the development side, I would start by publishing a list of { discord_id, name, pledge_level } on an API.

    - The bot is just sugar on top of it and can be open sourced.

    - If someone wants to code his/her own bot, he/she can do so too.

     

    @DarkHorizon from an organization perspective, users may not like to give their info to an external Discord, be it the Discord community one.

     

    Regards,

    Shadow

  2. 1 hour ago, DarkHorizon said:

    I've even heard of some companies like Comodo offering a free certificate though I'm not entirely sure if that provides the same certs as paid certificates.

    See https://letsencrypt.org (and you can also check caddy proxy which is so easy to setup a transparent HTTPS proxy).

    As long as the certificate is recognized by your browser, 99.99% of the visitors won't care if your certificate comes from comodo, symantec, let's encrypt, or whatever (and I actually take let's encrypt more seriously than some "recognized", paying, authorities).

     

    Regards,

    Shadow

  3. Using IDs to identify someone is not really user friendly. I don't think anyone will look at them.

    Also, players can already chose their name on both sites. If they want to be recognized, it's easy to do.

    So I don't see any problem here ?

     

    Edit: security-wise, the ID is not that important and there is nearly always a way to get it anyway.

     

    Regards,

    Shadow

  4. I'm in favor of allowing earlier backers to take a supporter pack, even at full price if needed.

    • Currently, bronze and silver backers have no option to back the game again without splitting into two accounts.
    • Also, several backers (including myself) have expressed the will to get the few exclusive rewards of the supporter packs (esp. the T-Shirt it seams) and/or further support NQ.

     

    Regards,

    Shadow

  5. 9 hours ago, CoreVamore said:

    I really doubt you can move any avatar besides either bumping them at high speed or put them on some form of mobile platform - but even then they still have to be put on one.... so yea, good luck with that lol.

    Killing will surely move him/her to the nearest resurrection node.

     

     

    Regards,

    Shadow

  6. 54 minutes ago, Warden said:

    That is where quick mute or disable or other filtering options such as range limitations come in handy.

    EvE does have voice and allow  you to mute people. But still, the use case is so low that they have decided to remove the functionality.

    Try to mute all spammers in Jita local, it's a lot easier to just hide the chan ;).

     

    Regards,

    Shadow

  7. 1 hour ago, blazemonger said:

    I feel mine pretty much aligns with available resources.

    The contrary would be strange.

     

    If I remember correctly, NQ stated a few times that they want a game for dedicated and casual players (see skill training and protection mechanisms for examples).

    For me, organizations will be an easy way for casual players especially. A bit like EvE blue donuts: "log in whenever you want, we have a fight ready for you" is their MOTO.

     

    Regards,

    Shadow

  8. 20 hours ago, Lethys said:

    Because there's no pve in Du, such battles won't happen that often (at all?) Because it's harder to generate quanta

    No PvE ? What about mining ? It still generates goods "for free" (no redistribution).

    Saying that we will see less combat in DU because there is no pirate to kill for a bounty looks a bit anticipated: it greatly depends on ships price too (and I mean, time to extract raw materials, refine them and build the ship, not the currency price).

     

    Regards,

    Shadow

  9. Looking forward for more details and other gameplay features before setting on an opinion.
    The idea doesn't look bad so far.

     

    Two questions though:

    • With ASA (Arkship Secure Area), what allows players to move around if all tiles are claimed ?
    • What about illegal mining / building in controlled territories ? I understood  in previous iterations that territory control and RDMS only set permissions and protect structures, but only log and prompt when someone is, for example, mining in your territory. Is this still up to date ?

    Regards,

    Shadow

  10. 19 hours ago, ShioriStein said:

    Actually struct on planet will be limit height because the planet will spin and so a struct will spin with the planet as well. And if that struct crash into with something it will boom and blow up the game calculate for collision.

    True. I messed up because the initial question was about ships.

    Nothing prevents you to dig and build the other way though.

     

    Regards,

    Shadow

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