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LynkxDev

Alpha Team Vanguard
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Everything posted by LynkxDev

  1. Ok here is an interesting point i was wondering, All modern MMOs have a complex character appearance system able to create thousands of variations. I believe DU will not let us down on this ... but... Since this is a state-of-art of freedom sandbox MMO, I'd like to ask for the Devs: Will players be able to create their own character race and appearance or upload 3D model? Lets suppose i don't want to play a human or even a humanoid life form, Since I am a big fan of CyFic want to play member of an advanced alien race that looks bizarre compared to a humanoid life form, One with tentacles or many limbs or feet, or maybe and insectoid, a weirdo like Sebulba, or maybe a fluffy Ewok .... (Just an illustrative image fond on google)
  2. Zero Gravity !?! Coooolll XD

  3. Zero Gravity !?! Coooolll XD

  4. Oh Yeha !! Hey Jared ! I think you are one of my kind, my intent is to run the TOP builders end engineers and organization you are more than invited !!! i was thinking about built a ship that can transform into a Gundan style robot for the battle, and like you I'm exited and aware of this program system, Not only for the ship, i want to have a fully automated production line of my basic ships, also program mining drones, and sentinels to work wile I will be off line. XD
  5. As a personal goal, I want to be one of the most respectful builders of the game, I want to raise a brand and customers that save money for one of my ships also I Just started a company, to train and join the best builders and repair engineers and build a reputation, and Of course i can reproduce famous star-ships like Enterprise class (but IDK if it will be possible, i have tried this on ESO just for discover later that on end-game craft mechanics doesn't work, and i have the same concern here )
  6. Float is easy, protect a moving city or a mother ship, that is hard to do!!
  7. I Want to be the TOP master ship designer of DU (if its possible) I really don't know how powerful will be the craft system , and how free I will be.. but... once again "if its possible " later game i will design: Automaton Replicant Cyborgs that can "assimilate" planets and resources, use it to replicate and split across the galaxy like a virus (yes, the Borgs !) "Resist is Useless !! "
  8. LynkxDev

    Real Rares.

    if game succeed and have about 10K player on, there will be no such thing as rare mat, or better crafter than the other, it will become ESO like system, where i worked for 6 months to MAX ALL my crafts thinking "i will play as a great scavenger/crafter" just to discover all guilds have some guys exactly as capable as myself and so much players mining look for money in the market that after some time of game all you need is 10 minutes searching the local or guild stores (that are not even global) and find the mats you need to do what ever you want, and that will be exactly the same stats of all others maxed skilled crafters, with a different skin, i hope you can understand that is what i don't want on this game
  9. LynkxDev

    Real Rares.

    the problem with no random values involved, is that all crafted items will be exactly the same, after some game time when all mats will be available in the market and all crafters maxed their skills all crafted items will have the same stats that only different looking take a look on ESO craft system, they tried to do a different and only skill and mat based system where take 6 months to master a skill, but... after 1 year of game play no one buys nothing from crafters on the market simply because all guilds can craft the same items, I craft lots of free stuff since no one buys any more. There is no market if all players cam max their craft skills with no random values involved
  10. LynkxDev

    Real Rares.

    Hello Captan, When i say random value i don't mean it would suppress crafters decision , it suppose to be more than 20% of the crafter decision, and its very realistic and lore friendly so considering a crafter chose to do an item with all stats with a value of "100" some final prods can variate from "90" to "110" on its stats this make that 2 players with same skill level rarely create exact same item just with a different visual skin unless the item is made on a production line of an industry, that's only situation when all items are 99.99% equals. (btw L2 fondation sistem is a 10% of chance to produce an item with "master work" bonus of +x', if 2 players craft a 'foundation sword' they weapons were exactly the same sword in the end, its the opposite of what i'm talking about !!)
  11. LynkxDev

    Real Rares.

    I know what you mean Majestic, its just add a Random value to each variable at time of its creation, so an crafted item would consider the material, crafter skill level and a random value that modify all the stats so all items will be single and rare, and some will be stronger than others and so more valuable.
  12. Few days ago i have wrote a big article about Monetization and posted at the end of this topic https://board.dualthegame.com/index.php?/topic/394-devblog-monetization-player-happiness-and-economic-viability/page-8 I'm not an economist, or an expert, but I'm a business graduated that study the MMO market since Ultima Online and still work very close to games industry now days. My article is a MMO market based study of case, I hope you guys can have a look specially at P2P part of my article where i demonstrate why subscription is and obsolete method and because Real World Money and currencies are not balanced The (P2P) Methode unbalance the game, its not lore friend and break the immersion, with a risk to become P2W if any kind of item (like a Plex) can be purchased with Real money and sold for game money inside the game Just as example: if the subscription is based on $15 USD a player today would pay (and think): UK (British) player .....: $ 13.25 EUR (Ah that's OK, not real expensive I like the game and I can afford for it) CA (Canadian) ...........: $ 37.48 CAD (Well if its just I playing its OK, sadly i think it will become hard to pay 2 subs, for me and my son) BR (Brazilian)Player....: $ 48.22 BRL (PQP its half hundred! I love the game but Idk if i can maintain and so idk if worth to join this game) SA (South African)......: $ 202.54 ZAR (OMG ! i love game but impossible to pay monthly, even I can afford to buy items some times) P2P is a huge pay-wall for families with more than one player, teens that need parents to pay, low budget college students, etc ...
  13. I think i figure out a way for do the "oxygen" effect on a ship or building, without work with fluid simulation and to realistic things that would need a super computer to process... They can add a "Compare algorithm" to encapsulate a ship or building, like the blueprint system for repairs ore rebuilt, this algorithm will compare the actual ship with its previously saved blueprint after it receive any attack, (after shields absorb the extra damage and any type of armor or damage reduction) the comparison is a % percentage of how much of the ship was removed / exploded / vanish some parts away , or how much damage was taken. If the structure is 1% ~ 9% different of its saved blueprint you can (if your ship have the sensor for it) receive a signal that its compromised and need repairs, 10% ~ 20% between its actual state and original state, simply attach a "negative status" to all ppl inside like: "Low Oxygen level 1" that would works like an accumulative poison, reducing the player capabilities and giving slow and few damage, and slowly progressing to its next level, if the player stay in the area it will progress to "Low Oxygen level 2" (and so on) with stronger negative effects and until the effects kill the player, (or he find a pressurized suit, or repair the ship during the battle) higher percentages of damage also can make the status advance to a higher level instantly and all crew inside would need to use pressurized suits to avoid the negative effects. Also you could install a bridge protection upgrade for your ship to seal the bridge and negate the effect inside so you could fight until your ship is complete wiped from existence (with you inside). .....
  14. I hope that system exists as a detail to make the game rich, not as a problem to burn processors.
  15. Abut the possibility of any one destroy your buildings, i think they will create some kind of claim rule, where you could claim a bubble of area and only you and your allowed can edit / destroy
  16. zero gravity ?!

  17. so its kindda like i've sayd ? can make my own mesh and attach the object to make it work ? hummm are there any official documentation i can read ? for details ? i will be "that guy who makes things shinny and functional"
  18. I think the element should be "a script obj" and the graphics a voxel sandbox mesh so a builder can design what his imagination think it looks like an "Landing hydrogen engine" , than he attach all parts and attach the blueprint (that can have a look of a microchip ingame, but in fact is a script that tells how the game engine treat that voxel how to behave as a "Landing Hydrogen Engine" for the game engine). As this any player can create any visual mesh for his engine and use this chip (script) his creation will have the same characteristics of default "Landing hydrogen engine". But the variables saved at moment of creator attached the script could be composed of something like: Default script values for a "Landing hydrogen engine": Acceleration, weight, fuel consumption, push strength, resistance and so on.. All should behave something like this model: (lets use Acceleration as example) Default acceleration value for "Landing hydrogen engine"............................................... = 100 Engineers skill level bonus .............................................. ................................................= +25 (depends of skill level) Material rarity or refinement bonus .....made of duraluminum (tier 2 mat)...... ..................= +10 Random generated value at time of creation bonus......... .................................................= + 27 (if get a random 95+ the item will be considered a rare master work) Final "Landing hydrogen engine" created by player X will have acceleration power = 162 Like this no metter all player of the game create "Landing hydrogen engines" not a single one will be the same, some will be better than the other and all will be unique creation, if your ship needs a "Landing hydrogen engine" you can buy or craft a basic one or travel arround the galaxy looking for the best of the best. See yah Space Cowboys ! - W. Lynkx
  19. Its a lore friendlily way to PM the other player's ship, nice ^.^
  20. Plz let me introduce myself... My name is Lynkx, since i just joined this community of this great game i think ppl should know a little about me, i do love: RPGs, i use to play a lot of traditional table RPGs Like D&D, WoD, Gurps and Pathfinder. books, fantasy, si-fy, mystery, magic, adventures, philosophy..... to do Art, traditional or digital, painting, model, sculp etc... like to work with IT and computer related stuff. Or nautical stuff. I use to play MMOs since Early days of Ultima Online, In MMOs I play more with craters and engineers than with fighters, I like cute characters and beautiful landscapes like on ESO Before a I use to play as leader of big clans, today i play more out of spots I'm a natural creative and love create things, in games or RL And that's enough i will grab some wine cause this place is a Pub btw.... As soon as the party starts I will be crafting and sell the best ships of the known part of the galaxy !!! take a look at some samples: MC Enterprise : Journey Class TK JetFloat 1.5 : Class Personal Luxury See yah! Space Cowboys ^ . ^
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