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LynkxDev

Alpha Team Vanguard
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Everything posted by LynkxDev

  1. Hello ppl, I'm back (Not is that is a so great news .. but) The head of Star Ship manufacturers are around again ^.~
  2. in DU you will not have only voxels you can make some pre-made parts to attach one each other, and also you can make and script new parts. My company will bring some interesting design of ships and drones for the market, some based on famous series, for the fans, other my own layouts, ^.^
  3. I think as MMO a full PVP game is great, but as a sand box, .... seems only will attract griefers and similar chaotic players, But there is one think Devs must take in consideration if they want all kinds of player on their game.. Not all players like to fight 24/7 Many players, as myself, plays sandbox as builder oriented game play, we mine, we build, we sell, we like to build not destroy, and become very frustrate if some jerck with a warship blow up our workshop or station we took 3+ months to build in fine details and well scripted. I hope game provide ways for creation of stealth technologies and ways to flee and jump away on hyperspace when your scans alert that enemy or unknown ships are approaching to your position. If the game provide no way to protect the builder players creations, we will see in most clumsy creations, just functional but not really artistic detailed stations and ships. Because builders will not put that much effort on a creation that can be griefed by trolls just to feel like kicking a kid's sand castle. I know ark city will be safe and my starship factory will be there if its possible to player build that place My intent is to bring the most advanced ships and i don't want no competitor arrive to wipe my factory away
  4. I've already wrote one or two topics about Alien NPC, i know in early stages they probably not exists, but since this game is not only a sand box but an MMO to would be nice to have, later on game, some sort of Alien presence that could be randomly discovered like: Ruins: with unknown material that player must study to learn its properties and uses and lore like, with some advanced tier scan a player can find a Alien buried ruin or ship wrecked, where he could scrap and unknown metal, after some time (real time) and study he could get the right skill point to work with that metal and replicate it from known mats, after that will be an other learn process of experimentation to know if that metal is strong for engines, weapons, shilled or to mix and refine other tech man know. That would be interesting as MMO because only that character (and other few player chars that found and pass to the hole process) would be able to deal with that metal and they would become more individual and exclusive and their crafts more valuable (maybe) for the market. Ships: Not passive as ruins but working quiet as similar, very rare alien aggressive drone ships could be found on space, those will attack the player on sight, after a successfully fight and winning the parts could be achieve and maybe some new working technology found, but since is alien it can be used, recharged but not replicated so easily, maybe one guy like before example that know some about work with right alien mat could do the job. PVE: Once more, since its a MMO (sandbox) game it could have at some point some sort of PVE, (not telling that must be included at betas or launch) a lot of players like pve over pvp. PVE stimulate union and alliance, and friendship (while only pvp stimulate a lot of aggression between players ) Many times in other games i have saw some peace agreement between enemies to take care of some real hard PVE challenge. Those are very fun events with great coordination needs from leaders and tolerance from players that use to fight themselves on sight. (like Guardian of Galaxy movie where Nova troop and Pirates team up to stop the eminent destruction of the planet) as lore, lets suppose as examples before, after 100 random rare alien drone have been found and destroyed. a Huge alien mother ship random spawns from the warp and start to move against a colonized planet, this is a thread to all brand new human colony and also for the survival of the specie. That would make all companies and other player that live on and from that sector (even as robber or pirate) to forget their differences for a while and team up to destroy that common enemy protect their way of life. (and maybe if the alien ship wins the fight it lands and populate the planet with aggressive insectoids or other alien life, after that the ship goes away despairing on the warp living no trace. the planet must be cleaned and re taken after things become normal again.) This type of game interactions are fun, strategy hard, and give player chances to make friends and know better each other. i think there is a lot of possibilities where Aliens can be included in the game without breaking the lore.
  5. 1: I think TAG system will cover it 2: Nice if we can setup and audio alert before automatic weapons start function 3: Its a pvp game, will be wars 4: Shields and other pvp items i think will be included and updated a lot during the game life 5: same for the weapons, but would be nice if different physics could be applied to increase the fight strategy 6: It will have the Ark and some other Ark like bubbles, those will be the only safe zones, its a pvp game at all 7: Some ppl were talking about furry fluffy tails and other ads, Maybe players will be free to create their customization items. Nice ideas btw
  6. LynkxDev

    Creatures

    I still think for the MMO part of the game, later on should be introduced some NPC and Creatures. not vendors, that would be left for players, but some kind of enemy many players need to team up to face.
  7. Hey i never told that they need to implement everything at game launch, it may be include after 1st game year or so.
  8. I love the idea that players can create everything, but how far will our craft API will go ? and also players "can" not exclude the dev team the duty. The developers must deliver a game that's not only technological advanced with seamless world, but content rich and alive. See No Man's Sky ? its beautiful, but borrrriiiinnnng because you have an endless universe with nothing to do! I sadly say that If there is no PVE content at all this will become a poor game, an MMO is all about make friends, team up, and exploration. Join this to a great market and competitive PVP is what makes a game that you want to stay in as much as you can. and PVE is responsible to kep a lot of players on a MMO and stimulate players to team up and socialize, difficult and timed big bosses battles, (Plz don't ever do raids like wow, their veryyy boring after some times) hard to access areas, rare mats droped only on a spot controlled by an hostile race. Or this race can be like star ship troopers Bugs, that attack your planet for its resources, There is a lot of possibilities available that are lore friendly and plausive to make a rich PVE content. but.. If they the objective of Novaquark is to delivery a lot of players on a "Battle Roiale" arena shaped like a galaxy with no other objective them survive and kill all others, DU will become an space PVP arena and will fail as MMO game. This game have the potential to be the best game of next years and have more than 10k player on 24/7 on its server, this
  9. Speaking about science fiction, we have read and watch many monster stories, about how an unknown evil comes from space to wipe our race. And since the game is a Survival MMO, i think Novaquark has spoken to few about the PVE content Will planets have monsters to fight ? Intelligent Alien races (again) to fight with ? I love to make friends and hunt for bosses and power full mob spawns, any one here like PVE content ? Powerful PVE enforces player interaction and friendship, where a only PVP game only enforces aggression One of the great 'events' of a MMO is to fight big bosses, like on Lineage2 where the main PVP/PVE bosses spawns only once a month, and all alliances must PVP to get the chance to kill that boss and guarantee the rare items to their faction. Also DU can have some Bosses that spawn on PVP zones, easy to take where you can kill with your friends and probably fight some other few players during the boss fight.
  10. There isn't clear by now how will work the "Faction safe towers" but besides the factions i concern about solo players that hate PVP but love sandboxing, that kind of solitaire ppl that don't join faction, and prefer to play alone in peace. I'm most solo player myself, but I Like PVP and can tolerate mining on pvp zones taking my chances, since i can have a safe house where i cans store all my resources, But I don't like the idea that my inventory will be droped and I can lose my endgame tools and ekips for a party of Nub jerks, also this system of drop inventory will create a "culture of aggression" where lazy players instead of mining/craft will start to "farm players" considering there will be no punishment mechanic for the PK. I like games where you can find some one in the wilds and speak with him, not needing to rage at him as a kill or be killed game.
  11. Hello Mr Eagle Agree ! No, its not possible ! (plz read my article, i know its big but its a real study) Yes Novaquark, could offer this service, where a player could rent and run a private server, what is provided and managed for Novaquark, ruining on their cloud hardware. Maybe this is a viable idea, but later on, probably after the 3rd year after official launch, after all bugs were solved, game were well tested and other business variables were taken in count. --- Few days ago i have wrote a big article about Monetization and posted at the end of this topic, plz read if you have not, https://board.dualth...iability/page-8 Besides some player defend the P2P method, like its their favorite soccer team, (Like Mr. Twerkmotor), they can only look to themselves as player, not as a businesses analyst. Since P2P is an obsolete and unfair method that not the most lucrative for the company nor customer focused. " (copied from my other post) I'm not an economist, or an expert, but I'm a business graduated and had study the MMO market since Ultima Online and still work very close to games industry now days. My article is a MMO market based study of case, I hope you guys can have a look specially at P2P part of my article where i demonstrate why subscription is and obsolete method and because Real World Money and currencies are not balanced The (P2P) Methode unbalance the game, its not lore friend and break the immersion, with a risk to become P2W if any kind of item (like a Plex) can be purchased with Real money and sold for game money inside the game Just as example: if the subscription is based on $15 USD a player today would pay (and think): UK (British) player .....: $ 13.25 EUR (Ah that's OK, not real expensive I like the game and I can afford for it) CA (Canadian) ...........: $ 37.48 CAD (Well if its just I playing its OK, sadly i think it will become hard to pay 2 subs, for me and my son) BR (Brazilian)Player....: $ 48.22 BRL (PQP its half hundred! I love the game but Idk if i can maintain and so idk if worth to join this game) SA (South African)......: $ 202.54 ZAR (OMG ! i love game but impossible to pay monthly, even I can afford to buy items some times) P2P is a huge pay-wall for families with more than one player, teens that need parents to pay, low budget college students, etc ... " and etc....
  12. I Like buffs, and Pubs, i hope they implement many forms of socialization and social commands,
  13. Also the devs can sell some protection for real money to not drop stuff I don't like to drop things i work for days to craft !!!
  14. Well I'm not a doctor, but i think i can trade a new engine against a long and fluffy tail or also some extra body parts like "Dr. Oto Octopus Limbs" XD
  15. Well I still believe that in the future other races can and should be implemented, Because human colones can, and probably will, make contact and commerce with a lot of other races of the galaxy, and after that some races should be include as playable race even if it is a humanoid race with same physics (like Klingon and Vulcan) About Furrys, many ppl love (including myself) cute races with tails and ears, and NO it doesn't mean to include anime like characters. If you like Star Trek you probably remember of "Lieutenant M'Ress" and some other "Caitian" characters. Take a look: http://memory-alpha.wikia.com/wiki/M'Ress http://memory-alpha.wikia.com/wiki/Caitian
  16. Interesting you compare with SL, i never remember to take that game in count, since is boring wait the wall paint to dry, but for sure has some nice sandbox and script content. at my readings on dev blog and posts i hope DU came way better than SL btw, specially the scripting part. I also home they make a lot of machines to industrialize our facility's like we do in Minecraft
  17. I fear the game becomes to "flat" to , but its hard as hell to provide planets with singular biomas and species and so on i think this is a tooo early topic or comparison, they cam implement all of that, but not now i think about 1 year after the official launch many new features will probably be present.
  18. I'd like to be one of the Alpha i think i can provide decent and technical feedback, but idk how do they choose ppl for the alpha test !
  19. this would be interesting, also open for the need of move your company to other planet, becoming a planet eater industry
  20. oh well, maybe if the Mod API is versatile enough we can create some mods for alien races. Since Humans can have contact with them later !
  21. I think I read somewhere "Player will create the Lore" well i dont think the player will stuck on humans I think they will add some humanoid "klingon like" atc .. but i still prefer to play an totally different race, Humans SUX btw and hope they implement a "mod system" where we can upload our own 3D models
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