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  1. Like
    RagingTeaPot reacted to Aaron Cain in APOLLO (0.26) - Discussion Thread   
    Glamour Is the ultimate endgame.
    Waiting for automining too but in the meantime it is good to have asteroids, would be even better if we get meteors that crash on planetary surface with random ore
  2. Like
    RagingTeaPot reacted to Tional in APOLLO (0.26) - Discussion Thread   
    Nope. But guns are shiny now.
  3. Like
    RagingTeaPot reacted to XKentX in APOLLO (0.26) - Discussion Thread   
    and useless as they 100% miss
  4. Like
    RagingTeaPot got a reaction from Jinxed in Is my stuf still in the Universe?   
    I feel like you might be trying to make a point, but I can't quite put my finger on it ?
    All my stuff is floating in space far from any seriously populated planets and is only accessible by ship. You'd also need to know exactly where it is. All that other stuff you listed sounds like a lot of work (which is the main reason I bailed on the game/work simulator), although Rick Astley on loop would be cool.
  5. Like
    RagingTeaPot reacted to Jinxed in Is my stuf still in the Universe?   
    Yes. Even if you parked your stuff right in the middle of a market place platform and left it there for months...
    even if you were blocking other people from landing on the platform...
    even if you haven’t logged in for a quarter of a year and others’ numerous constructs were causing players’ computers to lag and their ship to plummet into the ground and explode...
    even if you left automated scripts running that cause players’ computers to act up and throw errors into the LUA session panel every time they try to pass by...
    even if it’s plastered with screens playing Rick Astley on loop...
    even if something like a corrupted voxel in your ship caused their client to crash to desktop every time they visit the site. 
    even if you pasted a randomly-generated, 24 character string that you could not possibly remember as your password, change your email address then delete the game from your hard drive... and swear never to touch the game again...
    even then, at this moment in time: Your.stuffz.will.still.be.in.the.game
    (I’m not saying *you* did all that, just giving an example) ?
  6. Like
    RagingTeaPot got a reaction from Jinxed in Is my stuf still in the Universe?   
    I stopped playing DU a few months after Beta, due to all the bugs and quite frankly it got boring. The game just felt like a mining simulator. I built a space station and a couple of ships, will they still be there when I rejoin? I'll come back when mining units are ready.
  7. Like
    RagingTeaPot reacted to joaocordeiro in Is my stuf still in the Universe?   
    For now, yes.
    It is unknown if any wipe will happen in the future. 
  8. Like
    RagingTeaPot reacted to rothbardian in Is my stuf still in the Universe?   
    Yes they will.
  9. Like
    RagingTeaPot reacted to Pleione in [Discuss] We've Heard You!   
    I resemble that remark, except I'm infrastructure wealthy, cash poor - and now crushed.  I found the playability reasonable for the past 3 years, this patch pushed me well past the level of grind I'm comfortable with.  I'm an industrialist by choice, miner by need.  I currently have over 3 years of skills in the queue and would have more but got bored adding them.  I just can't see waiting 3-5 years for my skills to get to level 5 in the industrial chain and having to grind that long just for schematics to reactivate what I had.
    Guess it just comes down to Heinlein's "Specialization is for insects" (look it up if your not familiar with the full quote)
  10. Like
    RagingTeaPot reacted to DaneDread in [Discussion] DevBlog: Rebalancing the Universe   
    Oh man, this adds a lot of tedium to factory play.  Want to make one more type of adjustor?  Figure out exactly what machines you need all the way down to parts.   Check if you have available links for parts or need to add more.  Go to the lag fest market and buy all that.   Come back and put it together.  Pray you didn't miss a part container out of links and have to go back to the market.
    That doesn't sound fun.  I avoid markets because the game runs terribly for me there.  Now I have to go either to keep expanding my factory or for everything because I can't afford to restart my factory.
    Games are supposed to be fun.  Hard and time consuming are typically anti-fun.  Maybe they balance the system and push this towards the developers vision but if it sucks fun from the game, seems like a bad solution. 
  11. Like
    RagingTeaPot reacted to Jinxed in [Discussion] DevBlog: Rebalancing the Universe   
    What the actual.... are NQ playing at? Un f...ing believable.... No way...  this can’t be true!!! Can it? Are there any citations?... I mean seriously.

    The whole point of this is to BALANCE THE UNIVERSE (their words) and instead according to this, they are permanently unbalancing it and giving a massive, wet hand job to all the mega orgs....

    —- edit: ok. it seems the machines stop after the current batch is complete and won’t restart without slave potions. 
  12. Like
    RagingTeaPot reacted to Osyraa in [Discussion] DevBlog: Rebalancing the Universe   
    The substance part really made me and my buddy laugh lol
  13. Like
    RagingTeaPot reacted to Pleione in [Discussion] DevBlog: Rebalancing the Universe   
    I'm in your same age bracket, and have also put in 1000s of hours (During some 4 day alpha test, over 60 hours in that one test period (followed by a coma sleep period)).  Been doing that whenever it was available for test periods throughout alpha and early beta for close to 3 years now.  Life as a retiree has its advantages!
    I'm a diehard solo  jack-of-all-trades PVE player that competes well with many organizations due to focus and time invested.  I have my mega factory on a Large space core and was only a few days away from my Warp Beacon starting.  Rather perturbed that schematics were dropped on us with little notice (unless you were ATV).  If I'm understanding correctly, its likely going to cost me a small fortune for a warp beacon schematic, presuming I finally find a marketplace that sells them, after risking PVP gankers since I'll be forced into PVP space to find that schematic.  The 2 days notice means I may well have to spend months before I can now start my Warp Beacon construction.  I'll go check things out, but if this prediction is true, I'll probably leave, perhaps temporarily, perhaps forever - life is simply too short to grind endlessly when the apparent justification for this boils down to NQ needing to reduce load on its infrastructure.  The alternative, optimizing code or rewriting it using a better algorithm apparently is beyond NQs capabilities.
    Very disappointed JC! 
  14. Like
    RagingTeaPot reacted to BrownSteering in [Discussion] DevBlog: Rebalancing the Universe   
    Well after seeing the mess it creates, after spending so many hours setup'ing my industry for the past days/weeks, I'm taking a break, this is too much to take at once, I'm out. Thanks NQ for breaking the game. Prices on schematic are (already) ridiculous. So basically those who live in the EU could get those same schematic at 75,000 just because they can play earlier than me. There is no way I spend 3 times what they spent just for fun of mining some more.
  15. Like
    RagingTeaPot reacted to Pleione in [Discussion] DevBlog: Rebalancing the Universe   
    I would happily spend $15/month, like many other games, if they would bring the fun back.  Hopefully that level of subscription would allow them to fund the required infrastructure to run the game, and let them focus on improving the code for industries instead of slapping on another patch to reduce the usefullness of them (batches were the first attempt at reducing infrastructure cost - that lasted about as long as predicted - it was clearly a short term approach).
  16. Like
    RagingTeaPot reacted to Majestic in [Discussion] DevBlog: Rebalancing the Universe   
    So now this is live, after checking, to get my crafting back to where it was where I could craft whatever I wanted it will take me until mid April next year just to train the talents for all machines.
    On top of that there is now 4 of each type of industry, basic, uncommon, advanced and rare and 6 different types of each size assembly. Also uncommon, advanced and  rare versions of elements.
    To make something you need the schematic..
    Canopy Windshield Schematic S - 1 million,  L  -  16 million....you know this is a window right?
    Schematic for Uncommon Military Atmos Engine - 25 million(Cheapest it seems).  Advanced -  116 million.
    Warp Drive Schematic - 145 million. 
    Warp Cell Schematic - 5 million.
    Assembly Line L Schematic - 5 million( Basic)
    Container L schematic - 4.3 million
    Container M Schematic - 4,3 million.
    and so on...
    This is a Troll right?
  17. Like
    RagingTeaPot reacted to Pleione in [Discussion] DevBlog: Rebalancing the Universe   
    Just logged in.  As expected my entire factory is shut down.  Wasn't expecting that I can not even open most industries since I'm missing the talents.  Once I get the talents needed to open the assembler for the warp beacon, apparently I will need to buy an 11.8B (yes, BILLION, not MILLION) schematic in order to crank up what would have started  for free in 2 more days.  So the lucky large orgs that managed to pump out warp beacons (lucky in that the assemblers didn't eat parts or the beacon itself upon completion) will now have a huge exclusive benefit...
    I tried inspecting the various refiners (normal, uncommon, advanced, rare, exotic) to see what the difference was - still have no clue.  Guessing normal is required for Tier 1 ore, uncommon for Tier 2 ore, etc.
    Game seems to have turned into an economic experiment simulation - not what I signed up for.
    On the flip side, suspect enough people will quit playing that all the pending ops and computing messages will disappear - at least until they cut back on the hardware as part of a death spiral.
  18. Like
    RagingTeaPot reacted to Esco-RP in [Discussion] DevBlog: Rebalancing the Universe   
    Another suggestion: make crafting without schematics possible for low Tier units but extremely slow or resource hungry or whatever - but still possible!!
    Also, I accidently crashed my ship in space and it took me an hour to get it back because cores are not repairable. It was also moving away from my station and fetching is not possible anymore.. Two more crashes and I cant do anything in the game anymore ... this is getting pure hardcore - which can be challenging but right now feels very frustrating
  19. Like
    RagingTeaPot reacted to StaticAstraeus in [Discussion] DevBlog: Rebalancing the Universe   
    I’d like to start by saying that I’m a fan of this game, I really am. But I cannot support it in this state, so I’m voting with my wallet.
    I’ll be back when/if things are a bit more fun to play; it feels like a work simulator now, and I have enough of that as it is.
    However, I would like to add/echo a suggestion: all issues you may encounter during development should be seen as possibilities for improvement, not monsters to be bludgeoned to death with the nerf bat. If the problem is that people can develop their own production lines and be self sufficient with minimal effort, then add something else to the mix in the form of an in-game mechanic that adds to the complexity and experience, such as powerplants, power grids and power distribution.
    It honestly feels a little odd that all machinery is “self-powered”. So either add a power requirements, or (assuming the cores are the power sources) limit how much power a Core can generate, or both (you get some power capabilities with a Core, but you need to supplement it if you want more). Power generators should also need fuel.
    Also, you shouldn’t advertise that this is a game in which you can do “anything” if your core principle is that players should “specialise”. I was reeled in by the freedom; I don’t want a job simulator.
    Here’s hoping to make a comeback in the near future.
    Keep having fun!
  20. Like
    RagingTeaPot reacted to Grimmstone in Is The Hedronic Library of Teoma still around   
    Hello, I am Grimmstone - Head Librarian

    The Hedronic Library  - IS ALWAYS OPEN. The Library's Main Branch will be located in the Twin Lakes Region on Teoma -   ::pos{0,8,1.5059,133.7962,99.1187}
    FYI: The Hedronic Library is a collection of shape sets, voxel-mancy tools , ship hull blanks and even ships, For which all have the DRM FREE BP's available for all players to take ONE (as in one lifetime freebie per dispenser) via a publicly accessible Dispenser associated with each exhibit, Every piece in The Hedronic Library was donated by some of the best builders and voxel-mancers in the game!

    We will also be adding additional branches as time goes on on the other populated planets. 

    Would like to add a lil info for those looking.
    Going Forward I intend for the Library doing what it has always done , making what is to some, one of the more difficult aspects of DU (voxelmancy) more accessible to all. I also want to develop the library into a learning institution with "guest lectures" and "how to's" hosted by the same voxelmancers that have made such wonderful and generous donations to the Library, without their hard work and artistry the Library would be a big empty building with no purpose , I feel truly grateful that we have such excellent community members . I would like to call them out : Brimor and Bubsy of BiA - Brothers in Arms - Stan from NRD (and all those that worked on those amazing new boards) , The members of Singularity, Destrin , GOI,  The members Of BoO - Teoma Trade Co. and its members for donations of materials ( Itorius you mad miner) and for being great neighbors.

    I hope that The Library will always be a wanted resource, and I will gladly and gratefully keep bringing it to you !   We want to provide a Player Based, Publicly Accessible resource base for any of the more difficult aspects of the game be it voxel-mancy for building to LUA - once LUA protections are improved I plan to add a "Lua Library"  as well - of  scripts for players to use and to be able to learn from. Also will be doing a ship builders / engineering  showcase for the same purposes.  
  21. Like
    RagingTeaPot reacted to Meighty in Is The Hedronic Library of Teoma still around   
    Awesome! Thanks for the quick response. I will definitely be visiting when its up.
  22. Like
    RagingTeaPot reacted to NQ-Naerais in Clarification regarding Bug Exploits & Griefing   
    Hello Noveans, 
    We realize there is some confusion regarding whether certain scenarios occurring within the game world are permitted or not, and would like to clarify these points for everyone.  In short, we’d like to ask our community to use common sense when encountering issues in the game;  If it looks like an exploit, smells like an exploit (do pixels smell?), or sounds like an exploit, chances are it is an exploit. Don’t DU it! Report it. (support.dualthegame.com)
    We are in a testing phase, and reporting these bugs/issues is important. Abusing them may lead to sanctions against accounts, up to and including removal from the game. We will not take ignorance as an excuse, especially in the following list of scenarios. Please note this is not an exhaustive list, and we will continue to expand upon it as needed: 
     “ALT + F4 Emergency Brake”: We acknowledge this is not an intended game play loop that is being intentionally used by players. We do plan to counter this action in the future but do not consider it high priority at this time. At this time, we will not take action against an account for using such. [Allowed]  
    Parenting Ships - Dragged to PVP Space: This is a hot topic and one we wish to be very clear on. Intentionally parenting any construct without permission of the owner is not intended for game play. A fix has been rolled out that will address the ability to parent constructs together via the maneuver tool. As we have not previously clarified this point, we will not retroactively punish this abuse, as of this moment forward abusing similar bugs/tools to replicate this maneuver in its current state can result in disciplinary actions on an account. [Not Allowed]  
    Attacking PVP Zone from Safe Space: Our team has been investigating complaints of ships being attacked in the PVP zone from ships outside of the zone. Our investigations strongly point to sync issues between clients. We will continue to work with this feature, but recommend players consider the zone lines for PVP to be somewhat fluid and not absolute. Our version of the neutral zone! We ask that you continue to report cases with positions, but will not action accounts at this time, unless an additional exploit is discovered. [Allowed]  
    Overlapping engines with other elements (obscuring): A fix will be rolled out that will prevent this from occurring. No action will be taken, unless additional abuse is occurring. [Allowed]  
    Theft Via RDMS: RDMS permissions and settings are the sole discretion of each player. We advise you take the time to get to know and understand the system and be cautious when making a construct or element usable by unknown players, including the use of your friends list. Not every player has your best interest at heart. We can not get involved with permission based theft, whether as an individual or an organization. We encourage you to review your friends list each time you add or remove someone and ensure your construct permissions are set accordingly. The context menu options that set public access currently do not have a confirmation prompt, be careful as setting public access to said construct will allow every player in Dual Universe to go into build mode and remove/place elements and voxels.  [Allowed]
    Environmental Walls/Creations: Use of the environmental and voxel tools allows the manipulation of terrain on owned and unowned tiles. You may build walls or other structures up to the allowed height, however, said constructions must not:  Block access to market places or tutorials Must abide by our Community Standards (phallic/sexual, political, religious or otherwise offensive shapes are not permitted) Must not be placed with the intention of interfering with neighboring players. When players can not agree, the final decision on what is and is not acceptable is decided on a case-by-case basis by Novaquark staff.
    Marketplace Construct Parking: Players are permitted to park at marketplaces with their transport vehicles so long as they are not preventing use to other players or obstructing entry or exit points. Vehicles whose purpose is advertising (organization, service or otherwise) must abide by the following rules.  Organizations and individuals wishing to advertise at markets may have one advertising construct per district maximum Constructs may not be larger than “Small” sized Constructs may not block access to any building, entry points or dispensers Advertisements must not be placed/parented on constructs that don’t belong to you Constructs that violate these terms will be removed from the game without warning or compensation.
      Mass Manipulation in Transportation:  Players who utilize bugs to bypass the weight penalty of their inventory, other players, other constructs, etc to move mass through the game are not permitted. This includes: Adding additional mass to an already piloted ship [Fixed] Docking mass to an already piloted ship [Fixed] Circumventing linked container range [Fix Pending] [Not Allowed]  
    Item Duplication: Any method of duplicating items or resources (including quanta) is not allowed at any time. Any incidents of bugs of this nature must be reported to the support team at support.dualthegame.com [Not Allowed]
      Boarding without permission: As the deployment of the docking update is pending, the boarding of other players' constructs without consent will be considered an exploit. [Not Allowed]
    Offenders will be teleported away; repeat offenders may be subject to more serious repercussions.

    If you are boarded by another player and wish to have them removed, please report it either by creating a ticket here or by messaging @gm through the in-game Help channel.

    We do recommend you keep regular backups of your constructs in the form of blueprints in the case you lose a ship (through intended means (sale, give away etc),or undesired results such as in PVP, you can still recreate it later.    
    How to Blueprint (to save your ship/build):
    Enter build-mode on the construct, right click anywhere on the construct and click “Create Blueprint”. The blueprint will then be generated inside your currently active inventory. It is wise to keep hold of a copy of any of your blueprints inside your personal nanopack, as these are safe and not lost upon respawning.
    We realize this is not an exhaustive list, and we will expand upon it as time goes on. We also understand some members of our community feel that using a bug or exploit prior to acknowledgement by Novaquark is considered okay. We’d like to state that any intentional use of a  bug or exploit will be treated harshly going forward. This is the one and only warning we will issue on this topic. Please just don’t DU it! 

    On behalf of the entire team, we thank you for helping us make Dual Universe a better place! 
    The Novaquark Team
  23. Like
    RagingTeaPot reacted to ATMLVE in Basic LUA tutorial   
    Also for those interested, there is a very highly acclaimed book written by the same people that made the language itself, called "Programming in Lua". The latest edition is the 4th edition. You can also find the last versions for much cheaper.
    WARNING: Do not search for a pdf version of the book. There is a pdf version available for free, but of course it is illegal. Again, do NOT search for the pdf version of the 4th edition, or you will find the free illegal version.
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