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Bayard

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  1. Like
    Bayard got a reaction from DanilShe in How to unsubscribe   
    Hello, not sure its necessary to create a ticket for this...
     
    I successfully canceled my subscription by clicking the link given in the email from Xsolla: "If at anytime you would like to cancel just follow this link unsubscribe."
     
    Anyway its really a borderline commercial practice, to "force" people with an automatic renewal of there membership. You absolutely don't have any mean to refuse it before the payment.
     
    About this, it could be a good idea to create a ticket...
     

  2. Like
    Bayard got a reaction from Atmosph3rik in How to unsubscribe   
    Hello, not sure its necessary to create a ticket for this...
     
    I successfully canceled my subscription by clicking the link given in the email from Xsolla: "If at anytime you would like to cancel just follow this link unsubscribe."
     
    Anyway its really a borderline commercial practice, to "force" people with an automatic renewal of there membership. You absolutely don't have any mean to refuse it before the payment.
     
    About this, it could be a good idea to create a ticket...
     

  3. Like
    Bayard got a reaction from JudgementXY in "we are working with our partner Xsolla on a way to give everyone who subscribes until most of the issues are stabilized, a free month of game time."   
    Nope, because sub are paying for playing time. They lost this time, so their money.
  4. Like
    Bayard got a reaction from DogMinion in Impossible   
    For my part I got a 1050 Ti, an i7-4770 and 16GB of DDR3. The game is installed on a SSD.
     
    It's a "meh" config, which is enough to play all recent titles with decent quality and framerate in 1080p.
     
    With Dual Universe (low settings) I have around 10 fps in dense areas, and around 20/25 in the wild (which is graphically ugly).
     
    The game is absolutely not optimized, and is TECHNICALLY a rough alpha. In terms of gameplay, though, it seems quite advanced and "finished" (but I'm just discovering it).
  5. Like
    Bayard reacted to Sabretooth in Im a builder, not a fighter   
    Hi there,
    I am not a real fighter in games, but I do like RTS classics like red alert and total annihilation.
    I am more of a Cities Skylines/Simcity kind of guy. Also like building spaceships in Space Engineers and Avorion.
     
    I am excited about this game, because it CAN be a giant museum of pretty builds. People can build like the statue of liberty or the eiffel tower and you could see a beautiful, man-made planet or city. I would just hop in a speeder and look at all the things that would be built around the planet. In other games you have to upload your build to something like steam, and then download it to be part in your game. Or watch a review of the build in a online video. In this game it would/could be a landmark
     
    So.... After watching hours of youtube and twitch video's and streams, I am a bit concerned about resources;
    The factories and builds I see now dont have walls and are just frames (because of saving materials). And without walls , most of them dont look impressive at all.
    Is there enough material on your square kilometer of claimed territory to build a big building, or even a small city? Or do you have to roam the (small) universe for more materials just to bring it to your territory and continue with your build?
     
     
     
     
  6. Like
    Bayard got a reaction from Serbet in Refund?   
    I totally agree with you, it's a beta, and the game seems deeply unstable. Plus the subscription system makes this situation rather unacceptable.
     
    However I think we can be indulgent: this is an indie studio, and a big release, which can't be perfect during the first day(s). Obviously this situation couldn't last for a long time without a goodwill gesture towards customers...
     
    The situation is a bit better today, I could play during 10 minutes before a crash.
  7. Like
    Bayard reacted to Kezzle in New Stuff   
    Alioth has a lot of ore underground as well as surface rocks. Without wanting to rain on any parade, "an inventory full" of ore isn't really a boatload... Just trying to massage your expectations. You're going to want a *lot* more than that to do anything significant, like set up a bit of industry at your new home.
     You can *try* and clear out the rocks... But they respawn! Which isn't really very fair...  But it does mean you have infinite amounts (though gathered quite a lot more slowly than if by mining) of T1 and T2 ores to play with or sell for money.
    First, you have to disassemble your ship and put it in your nanopack (colloquially: pocket). There are three stages, as I see it, to taking a construct to bits.
    Grab all the voxels
    Go into Build Mode (B);
    Select the "Voxel selection" tool (7 by default);
    Draw a box of volume around your speeder which covers all the volume occupied by the speeder;
    Press the Delete key [DEL]. NOT the Backspace key, Delete.
    This should pick up all the voxel cubes and other shapes that make up your speeder, leaving the elements and core.
      Grab all the elements
    Still in Build Mode;
    Select the "Deploy Element" tool (1 by default)
    Point your targeting pip at an element and hold ALT down;
    Press Delete (again Delete not Backspace)
    Repeat for every element. Some of them are quite small and easy to miss. But if you have missed one you won't be able to complete step 3 below.
    Leave Build Mode (B).

    If any of the elements are damaged, you'll have to repair them before you can pick them up. For that you'll need some "Scrap" which you can make in your nanoconstructor (again, Colloquially: pockets) from the rocks that are lying everywhere. Use the 9 (repair) tool when not in Build Mode.
      Pick up the core.
    By now you should be left with just the naked core. You should be able to pick that up with the Deploy Ground Element Tool (5 by default I think). If you can't, you've probably missed an adjustor somewhere, go back to step 2 and check.  
    After successfully completing these three steps, you should have all the components of your speeder back in your pockets. You can check this by right-clicking the speeder Blueprint you have, and Inspecting it. There will be a list of required components, and what you have and do not have available "Dynamic Core XS 1/1". From this state, you can deploy the blueprint in the same way you did initially.
  8. Like
    Bayard reacted to le_souriceau in bug riddled mess right now   
    Current DU tutorials -- are total abomination. 
     
    Long. Boring. Bugged. Placed in worst laggin place in whole game. New players literaly must SURVIVE them. My advice to all new guys -- play (skip) to point of grabbing STU and hovercraft parts and RUN, skip rest of trash and "specialized" ones. Save yourself (at least -- for now, you can return later to feed inner completionist), and don't worry that you don't know anything or missing --  you can learn even in better quality by just asking other players or watching some videous or reading text guides.
     
    Tutorial stage = worst part of game, it goes progressivly better, once you free. And them when you evenrtualy leave Sanctuary -- even more better!
     
    Game generaly like diamond in shit, to grab best part you need to go over bad part. Give it a chance.
  9. Like
    Bayard got a reaction from Jinxed in Refund?   
    I totally agree with you, it's a beta, and the game seems deeply unstable. Plus the subscription system makes this situation rather unacceptable.
     
    However I think we can be indulgent: this is an indie studio, and a big release, which can't be perfect during the first day(s). Obviously this situation couldn't last for a long time without a goodwill gesture towards customers...
     
    The situation is a bit better today, I could play during 10 minutes before a crash.
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