Jump to content

Novean-51583

Alpha Tester
  • Posts

    33
  • Joined

  • Last visited

Everything posted by Novean-51583

  1. I think they should hard cap the maximum of cargo per ship otherwise people will just ducktape as much cargo containers as they can to engines.
  2. Feedback post New launcher is way better, only the patch notes on it makes it better. However some "informations" are missing from it:
  3. They could just add a warning if you are in a planet orbit ... seems more like an engine limitation.
  4. There "was" no reason to build anything "as civilisation" because everyone was independant or was building industry to be independant from other players. Edit: Has changed a little since shematics. So no reason to group at all. A agree with your research point. Concerning PvP I think the huge problem is that there is no reason to PvP at all, if you want you can stay in safe zone forever and build what you want without any risks. IMO safe zone should be only in Sanctuary and Sancturay should have only base ores to get into space. You want better equipement ? Go in PvP zone. Also planet unique minerals could create PvP choke points. Concerning internal Novaquark decision making I wont make any comments since I have no idea in how they function. Edit: Progressive skills based on what you do would be nice idea too, works very well in Valheim, but DU may be already balanced around an EVE like system. However EVE system has way bigger buffs (more than 300% damage bonus based on your talents in some areas) and way more dependencies. So I think they should go deeper and have way stronger passive buffs based on talents.
  5. A lot of people will declare 0.23 a bad update since it removed the industry gameplay for some people (also removing the possibility of being independant) while not having added another gameplay. So a lot of people may say "no" to "was 0.23 a good update" but in fact they may dislike the removal of industry gameplay but not the shematics addition. So I think you should separate that in 2 questions: shematics and not being to be independant anymore. Other than that I think shematics force specialization which is a good thing for the economy (so not everybody is independant). Job system gonna add content for most people and should help I think.
  6. Hope they add at least that, rotations planets + planets orbiting the sun would de 10/10 but let's not dream too much ^^
  7. DU since alpha was sold as an EvE like economy with custom ships and stations. T2 Schematics (the important ones) in EvE drop from exploration content and PvE (not sold by NPCs). You can buy them from market since exploration players sell them, also people can copy permanent schematics into a version with limited usages. T2 permanent/usages are very expensive. T1 are way cheaper and are sold by bots or PvE (not sure on this one) but have worse stats. You shouldn't see T2 as mandatory tho, T2 is like for "special occasions", when you are sure you won't go boom, T1 is always revelant since people use it for yolo ing. The idea is to introduce new crafts via shematics so you can expand content as the game goes on. Also keep in mind that EvE talents are way more time expensive and you need more, it forces specialization, you can't be a good PvPer and a Industrial at the same time in less than a year. You have to see DU talents as a nerfed EvE talents that's why you just see only the "made to slow down people" part. It's the industrial talents + market talents + price/access to T1/T2 + general game knowledge that makes industrial gameplay a specialization. However in EvE you have way more content that cover your "specialization period" so you progress in skill and in game wealth while doing it, you just don't rush T2.
  8. Shematics are way to specialize people in some areas so they have to play with other people and can't be autonomous. It work great in EvE for industrials since they have to be specialized in it. PvP / PvE players are specialized in combat and so buy from industrial players and that create a interresting market. Same for explorers. However it got introduced so early in DU when you just have like 4 activities: PvP (for fun), mining, industrial and builders. It will be ok when activities grow in numbers. I think the problem with extra rich people and orgs will start when map control will be a thing and some orgs are just gonna dominate the map. Edit: You could add trade as activity.
  9. There are people (myself included) that wanted to wipe at first exploit. Now I think it was a mistake and instead the wipe should be towards the end of the beta just before "release". However it wasn't about spreading a rumor it was just about talking about it. This OP post is the only that can be considered a rumor.
  10. So colateral is in that nice IMO. The communication tab is a good idea like it. There will be scams with unreachable places to someone tho IMO. Huge orgs may dump money on hauling just to avoid doing it themselves to anwer you question. Mission rewards will go up by themselves if they are too low since no one will do it for a low/useless reward.
  11. That"s a good idea however there would be a cap, otherwise alredy rich people gonna have years of game for "free".
  12. That an opinion there I think, if you ask me you take responsibility for the cargo the moment you accept the mission. Since it's a single shard MMO you will get known as trustworthy or not if you do a lot of missions anyway. And yes 500% is obv a scam or an idiot but that was just an example. But know that, if I'm not wrong, in EvE most people go for 130%ish colateral.
  13. If you see 500% colateral you have to ask yourself if that not a little shady. But it's also the importance and the time, someone may need that cargo asap, and if it gets destroyed that someone may lose more than the cargo. Edit: You also need at least the volume moved to plan the ship you are gonna use.
  14. The price is gonna be set to what people accept, if everyone refuse low payement then it will go up, hard to know right now how it's gonna be IMO.
  15. I think you are surestimating the will and time of someone to scam you for no real reason. Even in EvE the most common scam was using zones inaccessible for players delivering stuff as destination and get back the colateral. Edit: With current inflation and some orgs having insane amounts of cash it will probably be very profitable to just haul things around IMO since people may lack time or are lazy to do that themselves.
  16. I agree that game lacks so much base infrastructure I personaly love some stock exchange market I would only do that if it ever get added.
  17. If you get attacked and your ship gets destroyed the only thing lost is your ship since if colateral equals the transported goods (and colateral is always more than the goods in EVE btw) then your employer just gets the value of his cargo back. Obv you can always get scammed but IMO it's a better option. Your ship, your reponsibility, don't fly what you can't afford to lose etc. On the other side your employer has no reason to trust you at all, not only he pays you to do the job but also he has everything to lose if you scam him.
  18. Just make it user defined like EvE, colateral less than 100% of transported goods is up to losses in case of a problem (attack, accident, stealing etc). I would take the possibility of a scam from the person creating the job than from the person doing the job since there are way more potential problems this way.
  19. We don't have the tools to do that. How can you trust someone to pay him/her x quanta each x time for covering your loses ? Nothing in the game allows you to make it secure yet.
  20. I just hope they add colateral for transport missions since without people can just steal the cargo. It lead to other problems like scams (see EVE transport missions scams) but I think it's necessary.
  21. I like your idea if it's doable, it makes everyone happy I guess. However it is better to wait for a "release live patch" to do something like that. Let the beta get broken due to bugs/exploits ect and at release get everyone on same page. Doing this right now makes no sense since it's a possibility that next week an exploit/bug like this one may appear again. When they introduced EVE like blueprints (even if these bp are generous compared to EVE) they alienated a lot of the player base, however I think it's a good thing if this game wants a proper economy. But I don't think they can alienate people like that non stop if they wanna keep their game alive, and a wipe would do that right now.
×
×
  • Create New...