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8driver

Alpha Tester
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Everything posted by 8driver

  1. Great revision! I'm still concerned about players using construct assignment as a game meta to sabotage an organization prior to an attack. Guess that's more a issue for territorial warfare and I hope it get's addressed then.
  2. I'm honestly starting to wonder if the game designers have any real vision for this game or are just trying to put it on life support until they can clean up the bugs enough to release and sell it off. A year ago the rules were changed so I couldn't do big industry. Go mine instead. Then mining is taken away. Put up mining towers instead and spend your time VR'ing to them to keep production going. Now core limits are going to threaten that and my ability to base build. What's left? Run missions AFK for hours on end? That's no fun. The PVP is even more boring. Asteroid mining is pretty much one day a week. Instead of taking things away we need new end game content that will pull people away from building. New challenges. Open up new solar systems. Invent new elements that open up new game mechanics. If end game is really only a 6 month effort for an experienced gamer how do we expect to build a large player base? People will accept nerfs of existing mechanics if new stuff comes along to replace it. That's not happening right now.
  3. I find it ironic that we are going to nerf active players and take away their end game activities when the game is full of constructs from inactive players. Let's get those cleaned up first and then, assuming that the number of players start increasing again, address this later is a more measured manner. Under no circumstances should an organizations constructs randomly abandon. Freezing the ability to build more as it is today is more appropriate.
  4. This is going to backfire and drive players out of organizations because they will not want to share their limited construct slots with an organization.
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