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Vitari

Alpha Tester
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Everything posted by Vitari

  1. So lets look at the other side of the coin as well, lets play the part of NQ. Resources dont respawn. Why? There is no permanent loss of anything in the game except honeycomb in pvp. Thats it. Nothing is permanently destroyed in the game unless you willingly destroy something. So why should resources be replenished when there arent any losses? You could argue fuel and warp cells are a diminishing product, but not enough so that its going to cripple everything. So if nothing is getting taken away, why should there be more added? Its a relatively good argument. Is there a fix? i would say something along the lines of, if X part is completely destroyed Y times, then its removed from the game. That;s a reasonable thing to add. "but the game crashes so much I keep wrecking my ship!" Join the club, but the GM team on Discord has been really helpful in repairing ships and making good on bad server performance.
  2. So this is a pretty good solution. Forcing you to have a steady stream of some sort of fuel to power small ore gains is not unreasonable.
  3. So I spent about 12 hours on Sinnen the other day scanning. Came up with zero Cryolite and just a pinch under 9kl of Acanthite from two veins I found. So its not exclusive to just the safe zones that are getting strip mined. I even stopped at the moon for a few hours, and found 1 vein of Acanthite.. and you know how many liters that had? 194. Someone went and mined all but 194l of it. Thats pretty messed up. I should not have to spend that many hours of play time scanning down territories to not find what I am looking for, and not progressing on my goals. So there has to be some sort of short term solution for this, as well as a long term. So lets talk short term to keep the ores flowing. During extended patch downtime they should regenerate non populated territories at a percentage of territories claimed. For example, if say a planet is 10% claimed, 10% of the unclaimed territories should be regenerated with new ore spawns (Not the same spawns that were there). This is an easy quick short term solution to the problem. Long term. Granted there is going to be new systems at some point, but at the rate this is going, there is not going to be any t4+ for new players, and probably t3. A longer term solution would be asteroid belts that respawn at random intervals. Meteor showers striking planets/moons to add random resources. New systems is an obvious add. But with new systems typically comes new types of resources so managing that new piece as well. Some will argue that there should only be a finite amount of resources. This just leads to large orgs being power houses and kills solo/small group play because they cant match what large orgs do. And thats how it is in every game, but other games have replenishing resources and still offers all the same content to a solo that a large org can do. But finite resources doesn't do much for sustainability of the game. If everything gets mined out, there is no forward movement and no reason for a new player to start. They would be forced into a large org that has the resources, and some people just dont want to play that way.
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