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Biglulu

Alpha Tester
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  1. Like
    Biglulu got a reaction from Eduanator in Production bug?   
    Move your queue around a bit or add something new, it just needs to refresh to recognize the materials.
  2. Like
    Biglulu reacted to CptLoRes in Help on building a ship with an M container   
    Your goal is to stay above the attitude with less then 10% athmosphere long enough for space engine to kick in and achieve escape velocity. More engines will increase speed which wings convert into lift, but at <10% there is hardly any lift and a limit to how fast you can go before you tear apart the ship.
     
    So you have two options.
    - Add so much atmos engine power that you have enough speed while climbing to punch through using brute force
    - Add more wings/stab so that you have enough lift to maintain <10% and let the space engines build speed until you have escape velocity (somewhat similar to how it is done RL, minus the wing part)
  3. Like
    Biglulu reacted to JohnnyTazer in NQ Pls address in the near future.   
    This is just anecdotal so I'm not preaching it as fact. But I ran with a small group during alpha. Some guys I knew from playing other games (dayz, gta 5 roleplay, etc) so not all of them were huge hardcore pvp games. Every single one of them quit during alpha and all cited the same reason (no pvp, game is boring, bored of building) they all said they would come back for beta or at least release because they did invest money. I'm in the process of trying to get them back now there is a larger pvp zone. My guess is the number is a lot higher than 50% that people want at least SOME TYPE of pvp, as pvp makes the world have meaning. If nothing ever gets destroyed (talking to you elements) by release we will have millions of engines and no one will need to buy one ever. 
  4. Like
    Biglulu reacted to Torsion in NQ Pls address in the near future.   
    I believe that the box crafts that you see fighting in space will stay in space. Keep in mind that there are no planet-based restrictions in space. Once planet PVP is a thing, ship designers will have to address gravity, atmospheric resistance, terrain, and anything else that NQ adds to planets by that time. In space you can fly a cannon box, but in atmosphere you're going to need something resembling an actual ship, so you don't crash. 
     
    I agree that the safe zone should stay PVP free, that way new players can get acquainted with the game without worrying about being blown apart. As for the campers, DU needs more time and players to combat this effectively.  Once there are enough players, with enough investment in the planets (Player-owned markets, Org outposts, etc.) These players will make defending the outer well of their planets a priority. For now, the campers are just something you'll have to evade, unless you have a large org with which you can coordinate the defense of any players leaving. 
     
     
  5. Like
    Biglulu reacted to Anonymous in BOUNTY - WANTED - DEAD - 1,000,000 h/k   
    EDIT: Sorry - due to a miscommunication at the printers - please contact "Kneemon Lyvania#4687". Thankyou ~ Management
  6. Like
    Biglulu reacted to Catanonia in NQ, why are you killing your one popular game mechanic?   
    For small batches, use your Nanopack.  The honeycomb refinery is pretty much redundant at the moment.
  7. Like
    Biglulu reacted to Fendalton in NQ, why are you killing your one popular game mechanic?   
    They're doing this to help the server lag. It wasn't a gameplay decision, just a short term remedy. 
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