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Omukuumi

Alpha Tester
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Everything posted by Omukuumi

  1. Hi, a new topic for resume some of our idea about PVP features in the future. Wrecks - add an element similar to the DSAT for them - put them all in space - add schematics in their storage, with a value that depends on the rarity of the wreck This would be a cool first PVP approach for all players as well as an additional way to have content for the most experienced on the rarest wrecks Asteroids - delete T4 and T5 from the MUs on each planets/moons - modify the spawn algorythm for dodge any PVP roid to spawn too close to the Safezone - reduce their maximum spawn distance - disable the possibility of create a station with a shield close to them - allow imprisoning players who farm in jetpack with XS core and glass panel or give us GUNS In order to restore the interest in asteroids and encourage people to interact with each other, whether through piracy or through group mining to protect/optimize themselves. Alien core - Increase the power of items requiring plasma - Hide/protect ships docked to an alien core, or just on station, with a shield - Less T5 in MU - Scales the need for plasma in the schematics based on item size (example 1 for XS, 2 for S, 3 for M and 4 for L, and modify the production of plasma if needed) This will add interest to Alien cores, preserve an important interest for asteroids by avoiding being the main source of T5 Piracy - Bring back the boarding, the button feature work now, if people don't check their ship then it's their fault. (and the force field for counter boarding is so boring for dock/land) - Rework the radar, add some range or be able to follow the signature of a ship or any other idea else than this 2SU max - Delete the jammed zone, if people can see hauler going in space, PVP players can see pirates who hunt it or any other player who want help/warn/counter - Need more reward for hunting mission hauler - Go back on group missions and stop special missions (beta keys will end with the release and if you add more tool on pirates, big hauler will be hunted) - Adds different icons/icons colors, allowing each player to set a reputation on an org or a player - Add a right clic option on dynamic construct icon for wisp the pilot and allow players to talk (to find a deal, a ransom or a pass) I tried to summarize some of my ideas as well as possible, if you have better or different ones do not hesitate.
  2. Read my message, I don't talk about keep the no limited weapons on XS+, old system was stupid BECAUSE he got all those thing allowed in the same time. It's just my idea after plenty of PVP fight and trying all those meta myself, you can have yours.
  3. Better and better yeah, can't wait to fly in XS. Dual Universe is not a game for small ship with element only, sorry, it's clearly the opposite. I'm totally demotivated to fly in opti' ship like that. It's a game, the best game for build ship and co... Why nerf the only strengh of this game damn it. I have so more fun to build our old L core ship, I prefer fight the gold fleet than the Empire fleet with only ugly S core ship (except for Tobi who work on a design but still it's too far from what every real builder want)
  4. Cross section is really hard to scale with shield/voxels and co, if you put the lockrange/coresize and you delete or reduce really hard the strengh of cross section then you will see a lot of different ship, with smaller ship who can do a // battle in the same fight without being focused and OS by staying in range of L core, you can equip your L core with smaller weapons for a better DPS on them (if they turn around you for example) with some missile or else. You can let a small cross section but not 1% hitchance with L weapons. The early beta meta was XS borg cube and some bigger ship but smaller ship are really OP because they can equip larger weapons, without this, it's really fine imo. NQ will just need to put the energy for dodge any L core borg cube and try to push the game in the direction of what they promote all time: a nice building game, even in PVP.
  5. Next change: delete the cross section re-add the old system of lock per core size (XS lockable at 40km, S at 80, M 150 or more, I don't remember the old values) hp of weapons/elements or weapon dmg And we will got a cool PVP system
  6. Interesting, we will have to calculate the impact of the voxel on certain types of ship, but currently the main concern in PVP is the cross section imho. The voxels must have minimal impact on the cross section to allow their use and see real designed PVP ships. Currently voxels/CCS ship = borg cube, or close to, and viable just in defense of alien core and still... My first thought is that it will therefore have a too little impact/no impact on the current PVP. But it's a good start.
  7. I just have a totally opposite idea about the price of those schematics, a lot got a too low price (end game items for example) but yes, I totally agree about the problems about the overflow of elements. just keep in mind that the wipe isn’t tomorrow, we will have more revamp/change before it and we just need to improve this one and keep send feedback to NQ about those important other change we need. Not just block this new feature because it’s not deployed in the right order.
  8. If you read my message you will see that they can use the new consumable model of those schematic for create a lot of gameplay with them, by looting them in any activity/event/PVErandomthing. Imo you have fun with some other mecanic but not selecting the schematic. Or you just feel satisfyied and it's not fun. People just need to stop spit on an entire feature just because they are trigered, this feature can create some content/interaction SO JUST TRY TO IMPROVE IT. I'm a PVP player and we got plenty of gameplay deleted (repair/boarding/camping and co) I didn't saw ppl crying as actually for saved those gameplay, but when it's just for saved their goods even if it's a good change, they are here for cry.
  9. Why you want fun in industry gameplay? I have 0 fun gameplay in Satisfactory with the schematic themself, but I'm happy to search alternatives ones in wrecks, what we will can do with this new system. It will be fun if they develop the consumable part of those schematics and if they just modify too low numbers.
  10. Good update from our side, allowing some futur content with schematics as rewards/loot, just price are low but it's easy to modify them now so not a big deal imo until we got the wipe.
  11. Imagine 4 people wanting to do missions together... 180k max per mission? nah, let's check special missions... 1st person special list: 2nd person special list: 3rd person special list: 4th person special list: How? How can we play in group for missions? How can we create content around this? How can we setup something with a full random and tiny list? Stop thinking a feature is fine just because you ruined it, lazy to balance it. It's a MMO, focus on that, give us efficient mutlicrew ship, missions, delete all T4+ from MU for force players to group up on roids for farm them... We need content, not passiv content where we have to travel 100 times the same classic mission for less than 18M per players, or doing 700SU at 20k for 1 package... or just log in for our MU and log out tired of always doing the same thing.
  12. Gamma fight was a great fight because some people organize it during a long time, trap us on another core etc… The fight, technically, was a big mess without transponder (the bug we have to deal with) and the current meta is also boring. It’s like playing rugby under rain, you can have a good match with a good team even if the ground is poorly maintained and is only mud. In all case we still got 0 news from NQ and we have to wait, whatever we do they actually nocare.
  13. @NQ-Admin Hi, it's important. Can you put all the alien core in pause (production/lockdown) until PVP was fix? (Radar + Transponder + Anynewbug) We can't fight in good conditions, we can't have fun or enjoy this content (and it's the only PVP available atm) and with the wipe no decision + all those PVP bugs, we just lost all our motivation. Do something, don't be passiv, thx.
  14. I will not let you die, my little topic, until NQ made those changes!
  15. To explain again: Plasma is not in definitive Legion territory, we can be challenged as seen this weekend. Legion has decided by mutual agreement to prioritize its members before any sale, and this for a period that concerns only us. If one day plasma arrives on the markets, what is the point of coming to challenge us? Will the risk always be worth it? Or are we going to give our enemies a reason to not come and therefore end our own reason to play/gameplay? Stop thinking only about you when you blame other players, they maybe got their reasons. Roll up your sleeves, motivate friends/allies and join those who fight us!
  16. The main thing is the fight itself and all that it required in logistics on both sides, the final count doesn't matter as long as everyone had fun and people learned about PVP.
  17. Initial post edited with Sleim22 video btw if you missed it
  18. Monopolize alien core, without any alliance or without selling plasma, is the best choice we have to force all other orgs/alliance to group up and fight us. We don't want so many ressources or monopolize them for quantas, we want PVP content. Asteroids are broken now with MU, you can't find a fleet fight on them (no interest), piracy is a small group activity and dead too... So... We just got alien core ressources for allow us to find this content and create those opportunity for both side. Any other core was claimed btw, I can understand that people fear Legion with with all the legends that some created around our number, but I'm sure it's possible.
  19. Yep, major problems during this encounter was: Transponder didn’t works, radar sometimes shutdown, desync in close/mid range and that’s all, from my side I still hope they add colored icons and make the icons/range of our target more visible when there are 20+ grouped in the same place in 3rd person
  20. Thanks for your feedback, Actually the alien core system is clearly too easy for attackers, as you said, you are all in place before us, you can all focus the shield and core it and you will just need to hold 10 minutes, exact same time for a combat lock who block our warp too. Keeping us stuck on another core is smart and this clearly supports the above argument. In addition, if the only possibility to win was to burst down the core, repair it and the shield was instant up... That removes all the interest of the PVP fight, just burst down the shield and even if the defender is prepared he will never be able to defend the core, because the game does not allow you to prevent a shot, so everything will be played on a lot of afk people next to the core waiting to fix it, really not enviable as gameplay. About the alien core production during a lockdown... It can't be different actually, without a lockdown free timer after a lockdown, you can chain them and totally cancel their production in your case.
  21. With the Athena update we decided to hold 3-4 alien cores, the goal being to test our ability to defend multiple cores. The harsh reality of alien cores In response, our enemies have put our cores in lockdown ~fifteen times, sometimes 4 on the same day, forcing us to organize ourselves well to allow everyone to come home from work, eat, take care of their family or simply rest. For having a minimum number of people at the end of each lockdown, just in case. The ends of lockdown follow one another and still nothing on radars, the regularity required by this feature prevents us from pirating on asteroids or pipes as we did before, but the various changes have not reinforced either the interest of them, the motivation is therefore less and less perceptible and it becomes a chore to come and defend... So we come to this evening of May 21, 4 cores are in lockdown; Gamma, Theta, Iota and Zeta Theta and Gamma are respectively under siege at 18:24 UTC and 18:56 UTC, knowing that it takes 20 minutes to secure a core without enemies, the timing is tight but nothing can tell at this moment that our enemies will take advantage of it... A well thought out plan 18:36 UTC, Theta in siege but without contacts, when suddenly the announcement falls: "CONTACT ON THETA" 10 to 15 ships on radars, the fight is easily managed but a large part of our fleet is therefore in combat lock for the next 10 minutes, preventing warp, and an attack on Gamma begins to grow in our heads. Taking advantage of the combat lock to loot some of the enemy ships, meanwhile another group forms, alerted by the first attack and start moving in direction of Gamma. 18:58 UTC, Gamma in siege and the dreaded announcement drops: "24 CONTACTS ON GAMMA" We are all surprised and at the same time excited, @here and @everyone appears on the various discords to call Legion for mobilization, we've been waiting for this moment for a long time, impossible to miss it! We get together in voice, we regroup in the same place in game and we jump into the fray. Focus announcements follow one another, but more surprisingly, there are not 24 contacts but 50... 70... 100... (we reached 150 contacts on the radar at one point, allies and enemies). Several ships are dummys, but the enemy is really numerous, we will have to be disciplined and use our experience in PVP but also as a group. The confrontation was complex, the previous patch broke the radars and transponders, impossible to sort the contacts on the radar and even less those who change their name like ours (our entire fleet bore the name "WONDU" on its ships), but LUA scripts save us and maintain some semblance of order in this nameless mess. The station sees its shield descend little by little, an alt left on it allows us to follow it live, protecting the core is impossible without killing all our enemies, it must get out of the 10 minutes of combat lock to recharge its shield. It ends up being core, we manage to regain control, the core itself is not enough, we have to hold these 10 minutes. Unfortunately the timer is constantly reset, even after taking advantage of the fight; the dead ships then repaired by our enemies, the incessant comings and goings of small fast ships and those bearing our tag, it's almost mission impossible to prevent them from approaching, the fight drags on so long as we almost destroyed the entire enemy fleet. The Liberation "30 seconds left" (combat timer on alien core) Announced in voicecom, still no hostile contact... When suddenly a M core appear, rushing to the alien core. "15" Some of our remaining forces are concentrated on him, the burst is violent but it's not enough. "10" He is at 80km from the core, almost dead but he still represents the last threat of these long hours of confrontation. "OHNO OHNO OHNO HE IS SHOOTING [filtered] MY LIFE" ... "IT'S REPAIRED" Nerd screams, phew of relief, Legion held on but not without difficulty. A big GG to everyone, even if the game is clearly not the most pleasant for PVP currently, it's events like this that make the game live. Bravo for the organization, the execution and the destruction of the core. We had a lot of trouble keeping our precious plasmas Some stats about those fight The opposing forces: Legion vs "Empire, BOO, CVA, Penrose, CYT, IC, CRN, MSI, SB Nation, UA and I think another 1 or 2, just a handful from each, think IC had the most, but mostly new to PvP" +/- 150 ships involved ~40 Legion members at the end More than 3 hours of fight 45+ wrecks still close to Gamma this morning Very very little amount of stasis Too much ammo fired Too much kills Not enough transponder xD
  22. Hi, About the T5 on alien core, the only problem is about the MU who allow to farm it in safezone, who mean 0 interactions and no risk. RISK AND REWARD are the key for creating content without any efforts from devs. We still wait for a lot of important questions, DU got a lack of content/gameplay loop and with the wipe question still not replied, you just create more and more frustration. If you don't want talk about your wipe decision, then talk about really important things who can motivate people to wait and keep their faith in your game. Don't just focus easiest questions.
  23. The game is actually broken and devs themself explain that they can't keep a corrupted base (exploits without rollback/market bug/duplication/schemaforfree/duplication of voxels/too much quanta, ressources/...) for make a great release. With a wipe we give a 2nd chance to NQ to modify everything that can't be modified atm (Schematics/Ore dispatch/Planets/etc...) They can fail, but it's their only chance to create a DU who can attract a large amount of players, and I have a lot of assets in this game, in BP, in our junkyards (300+ ships with ~every nice ship from DU creator), quanta and ressources but that doesn't mean I can't accept those facts.
  24. For now, without asking for dev' a better friendlist/contact who take care of orgs and co, we can just focus on a color link to the pilot. It's basic but that works without too much effort/time. But yeah, in the future we need a more developed system
  25. Update about alien core: Still no enemies on them, no shields, no extractors, only ours are active No fight for them in 10 defense Athena was PVP oriented? I think it’s only a good reason for lost more PVP members combined with the wipe notalk.
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