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Omukuumi

Alpha Tester
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Posts posted by Omukuumi

  1. On 5/18/2023 at 7:37 AM, Mineur said:

    Bonjour, j'ai l'impression que NQ VEUT tuer son jouet....
    Ce n'est pas parce que le PVP marche sur d'autre jeu, qu'il marchera ici....
    En fait, le PVP tue Dual Univers, ce n'est pas un jeu ou il faut mettre du PVP, ou alors, dans de toutes petites partie, le soucis, c'est qu'aujourd'hui, le PVP c'est 90% du jeu.... donc, 90% des joueurs sont partis ailleurs....

     

    J'adore lire des torchons pareil, dommage de l'avoir raté tiens

  2. On 12/20/2023 at 5:22 PM, blundertwink said:

    I don't think DU started out as a "scam" as some have accused...but that's where it seems to be, now.


    Clearly not, DU was a really ambitious game but when JC left we lost all of it, NQ focused on easiest way to add things without ever trying to deepen their gameplay.

    The main issue here was how NQ never communicate about the state of the game or anything around it before players themself find many clues about the entire dev team who got ejected from DU for their other project at the start of 2023. They keep a high cost sub and this "unsub and you lost everything except 10 core and 1 tile" just for help them on those projects, and it's disgusting.

  3. Thank you for the message, here is my feedback on the experience.

    Positive Aspects of the Event:

    • In a PVP zone, potentially transitioning from PVE to PVEVP, but much more interesting and risky than an AlienCore event.
    • Randomly massive damage dealt by the boss, capable of destroying an L core in 3 or 4 hit. (that was our real challenge here...)
    • A sufficiently powerful shield that requires a lot of time and ammunition, increasing the chances of player interactions.
    • The server held up well with the entire Legion fleet present.


    Negative Aspects of the Event:

    • Not announced by NQ or in-game through a message in the general chat or notifications in the middle of the screen.
    • Timing too focused on Europe. (but it's hard to accommodate everyone)
    • Randomly massive damage dealt by the boss, capable of destroying an L core in 3 or 4 hit. (... but Legion pilots are experienced and ship optimized and still died really fast, can be an issue for other players if involved)
    • No damage on voxels, just CCS.
    • Only a static core, random appearances of alien ships similar to PVE missions that follow a ship could have added excitement to the battle.
    • A known coordinate in advance and therefore stations already in place, making surveillance and combat easier.
    • No traces of the battle afterward, an Aphelia Core from the Boss in its final state could have added some interest. (instant despawn was a bit frustrating)

    I remain very disappointed not to have had the chance to encounter opponents or even curious players coming to challenge us. With the boss's damage, our capital ships often had very low shields, forcing us to flee the combat to regenerate them... a perfect situation for the type of operations our adversaries like to conduct. Events like this should simply not be missed in terms of communication; that's the fundamental aspect. The more people are aware and prepared, the more there will be at stake, stories to tell, salt to sprinkle, and good moments to share among allies and enemies.


    About the rewards; I maintain my opinion, even when some of my allies/mates will receive these rewards, that rewarding players with craftable items and resources/quantas is a real mistake; the economy is at a critical stage, and we really don't need that.


    On the other side, offering a title is a good idea and a step in the right direction. Our only concern, I believe, is that you may not be able to reward all participants in the missions or the boss due to a lack of tools; many players have played in groups, some only as pilot, or performed other roles, and from what I see and think, they won't be traceable (no point awarded/no shoot fired...). We've been discussing this issue for a while now, not giving points/quantas to all players instead of just the one who takes the mission; please consider the game as an MMO.

    In short, the missions and the boss event have had many shortcomings, but the improvements are easy to see and aim for in order to make such features interesting and fun.


    Everything is and has always been in your hands, NQ; it's up to you to decide what you want to do with it.

  4. On 12/11/2022 at 2:24 PM, CptLoRes said:

    Imagine for example how many PvP'ers would leave this game, if they where forced to build land structures and maintain a certain amount of tiles before they could PvP.

     


    That's what makes all the difference between your pitch and mine, yes we have to do everything you do, maybe even more in addition to PVP, so when I talk about Safezone gameplay, I know my stuff.

    You talk about things you don't know, imagining the wrong things and thinking that PVP players can live off their catch and do nothing else. It's just sad in a debate not to know when a subject is beyond us.

    PVP don't need to be the only gameplay possible, just the end game. Like in all other games. If you want T4/T5 you will have to take some risk. Acutally, MU can provide those ore, new planets will grant more and more of them. How can you see the future of this game with unlimited ressources and so poor sink system?

    Or do you want another wipe? Common...

     

    On 12/11/2022 at 2:29 PM, Lord_Trip said:

    NQ is being controlled by Legion a player organization inside the game the third Dev team is part of. That's why they're trying to force everybody to PVP because that Legion wants to PVP. And the pathetic devs given to their demands all the time. This game is truly dead may it rest in peace or should I say pieces


    If only Entropy listenned a single post, I will agree with your doubt, but man, just read each patchnote x'D

  5. 9 hours ago, Dakanmer said:

    See, for YOU, there's a reward to PVP. For EVERYONE ELSE, there is only risk, with no reward.


    I laughed and I stop reading this delusional post.

     

    Btw you think we don’t have life and co, stay behind the red line of the game please, I didn’t judge your IRL, just your gameplay. (Even more when you know exactly nothing about the person behind the avatar, his job, kids and co)

  6. 11 hours ago, CptLoRes said:

    Why is it that PvP'ers seems perfectly fine with forcing other players to play a certain way against their will?

     

    The simple fact is that those players that want to PvP are already doing so, and those that do not find joy in PvP are not. And no amount of calling them 'carebears' are going to change that.


    Because it's not all non PVP players who are carebears, but those who push NQ to nerf or patch the game for remove some risk or tool for PVP players.

    Those players, who cry for don't be forced to PVP, force PVP players to lost their content.

    Stop thinking about a problem just by your eyes, check the problem from all angles.

  7. On 12/7/2022 at 8:19 AM, Virtualburn said:


    Great analogy, this is the crux of the issue.  Killing with impunity and no risk / reward balance.  If an attack ship will give away their position when firing and destroying a smaller unarmed XS ship they will think twice.  But if you have a group camping for haulers, then the risk vs reward is high amid the possibly you'd have to fight for the spoils... 

    PVP is all or nothing.


    Just read my previous message, we didn't kill with impunity, players just don't protect their asset because it's not needed.

    It's a sandbox, use your brain, your hands, your quantas for don't let pirates kill with impunity or YOU are the problem, not us.

    We are a solution to your laziness, NQ just needs to stop locking you too much into your world where doing nothing or never interacting with another player is the main gameplay of a MMO.

    You asked for joining my org on reddit, for start some PVP, and now, just cuz I didn't saw it you are angry against us? 😕

  8. On 12/7/2022 at 2:32 AM, NoRezervationz said:

     

    This is a load of BS. If you want to talk risk vs reward, ganking an unarmed ship tops the list. You get the ship and the cargo with no risk, and the miner takes all the risk. That's not even PvP, it's PvE with an extra layer.

     

    Cry me a river, ganker.


    Well then kills in PVP zone are only miner ship? And when you core a ship, you have to repair some parts/core it and come back with it.

    Why the miner itself don't have weapons?
    Why he don't have some mates ready for help him?
    Why he don't call for help another group?
    Why he don't have a S PVP core dock on his ship?

    Miners on pipe are just afk, they don't care about the risk. They will win more quanta/ore with all their other run without getting catch. It's exactly why players don't try to protect themself.

    Any organized group can trap pirates, some pirates roam or camp alone.

    You are clearly the type of player who are just useless for DU. Stay a forum warrior, I prefer try to push this game in something better for everyone, not only my wallet.

  9. 21 minutes ago, Sarrah said:

    Personally. Coming from a pvp / mining org leader myself. This is a good change and will add more depth to pvp hunting and mining all together. It's a good compromise. The only people who will not like this change are the Legion and BOO guys who pray on new players who mine and don't know the strategies to avoid a pvp encounter. 

     


    I totally disagree and I principally kills players on pipes those day (no time for roaming for nothing due to my job)

    The DU unofficial killboard talk by itself, or internal killboards are clear, roids kills are mainly throwaway ship. Adding more tool for dodge PVP players or protect more miners will just help them to continue this.

    On a MMO, I prefer push the players for regroup or pay some mercenary or any other way than just allow a free farm for everyone and annhilate the utility of trying to defend your stuff.

  10. 18 minutes ago, psyKodad said:

    Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
    What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.

    But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.

    It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late


    Except I was the first one to report each broken mechanic to Deckard and co. But you can see my DM better than me obviously.

    It's nice to be judged by a guy who has no experience on the subject and who attributes random things to his interlocutor to make his arguments more valid.

    Just test PVP and we will talk after, for real, you will understand that your broken mechanic don't exist and you will just find a huge time sink.

  11. 15 minutes ago, psyKodad said:

    Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
    That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.

     

    Wan't to gank or controll all pvp space resources?..work for it..


    Please don't talk about something you never experienced. I did some piracy and PVP, not just ganking random on roid. So please, move your hands for craft or buy a PVP ship and try what is really a roaming on roids, you will see what is our real content.

    Players with at least some functionnal parts in their brain can easily dodge a gank on roid, or they can trap on it, or simply just take the information and come back later.

    This game is perfect for carebears, they can do everything without a single risk, some of the roids rare/exo still spawn at 2SU of the safezone, so please, stop cry when you don't understand anything else than what your wallet want.

    We are here for push this game in something better, not killing it.

  12. Salvage changes are cool.

    Asteroids change are really oriented around carebears... Why people still need more no risk in PVP? Do you even listen NQ what we need and how people are full of ressources?

    - No more discovered tab = nerf for piracy even if it's hard to find a roid with just a random first coords (can be in a circle of 14SU+)
    - No more timed spawn + random tier of roid = a PVP player will have to randomly pick a roid, go for it and find sometimes just a basic one, without interest or content... How can you think it will be a good thing for us? It will just add more time lost to PVP gameplay, we REALLY need that thx!

    Just check how miners and safezone players are happy, you give them a real free farm pass.

    We need a good patch for PVP asap please.

  13. 22 hours ago, Snow said:

    making pve easier allows more people to want to take risk into the pvp area in which they can pvp a lot more

    higher risk less people want to even touch pvp space because its too risky. Its hard enough as it is without alts but they see us as progressing too fast and it being too easy for us to build up which further limits the pvp gameplay side fo things.

    so overall with them wanting to slow down the economy they are slowing down the pace people overall get into pvp and making the entree and consistency in the pvp field harder.

     

    so we have 2 choices
    either we can have a steady stream of income and constant pvp then have them add more game play pvp aspect like pvp space enemies and bosses that are strong then weaker ones you can choose to engage in pve space that give diff rewards far better in pvp space rewards
     

    or we can limit flow of quanta into the game and slow down/limit pvp 

    we can either make the game fun engaging consistent and industries turning, or we can make it far less fun dreadful and make pvp space feel too risky for many 

    given the limitations

    We can either further expand and diversify pvp or limit it and limit the player who get into pvp



    We saw what players do with illimited ressources: NOTHING.

    The entire beta was a shitshow where people with billions of quantas and ressources cryied for nerf PVP and co, without creating something, just stack ressources like retards.

    So yeah, we need changes, but clearly not more nerf about PVP, this game need risk and REWARD.

  14. On 11/8/2022 at 7:04 PM, Vazqez said:

    Piracy is thievery. Pirate is a parasite.

     

    Players being robbed will not play.
    Players who are forced into PVP will not play.
    If they don't play, they won't pay the subscription,
    There will be no money there will be no game

    Each Pirate destroys the game.


    Exactly the people who ruin this game, NQ listen players like you too much time and we got this carebear game atm. With all the PVP content nerf all time for allowing safe farm and safe quanta.

    It's you who actually destroy the economy and the game, just think about what the game need, not what YOU need for don't get hurts too much in your ego.

  15. 11 hours ago, Gandur said:

    20 Scans no T2 on alioth .... that isn't satisfying and may stop the game completely.


    260k tiles on Alioth and you are tilt for 20 scans... I just think this game is not for you imo.

    Btw there is no interest in T4/T5 on planets, except creating less content in PVP or interactions between orgs/alliance and not enough roid in SZ (MU just need to be nerfed, cuz they created an imbalance with the main big tiles already reserved and NQ need to push players to go on roids, even in SZ)

  16. I just killed a guy close to Teoma, coming from Madis for sure

    image.png

    He got a Large package in his container

    image.png

    Why this Large package is just sold 120k on Teoma?

    image.png

    Why you don't link a package to the destination planet (if the destination of this package was Teoma, then he can be sold only on it) and push the price per unit to 3.7M? (dunno the actual real reward for this mission)

    I mean just put a different ID to each mission package, the victim will lost his collateral and the pirate will win a real reward and not this useless one.

    Dunno if it's a perfect idea, or if it's easy to abuse, but we really need more interest in this, piracy take time, create a real risk and need to have a real reward too! :)

  17. Lame stream without any real announcement, you continue to brake all time all our hope in this game NQ. Please reconsider how you manage this game and what players really want.

    3 months before the first patch, 3 months with a Beta wipe into another beta with the exact same bugs but with less support and no help ingame anymore (Thx to Ligo who spend hours of his time for solve some of our problem, without him all my ticket go 0 reply in months), 3+ months without change the wrecks, the ore dispatch, roids... All this topic was oppened months before, we warned you and YOU NEVER LISTENNED YOUR COMMUNITY except your biggest carebears who just think about themself and their [filtered]ing pets.

    Your priorities are bad, as usual, and you never learn from your mistake... We don't work for this game but some of us paid years of subscription for support you when you need money, but personally I didn't pay 3 accounts for years for let this game die because of your choice.

    We are still here, stop [filtered]ing ignore us.

  18. 4 hours ago, NQ-Wanderer said:

    The AMMO MADNESS has started.

     

    If you have any questions, concerns or just want to share your war stories, rendezvous down below 👇


    If NQ need some help for create interesting event for the end of those 2 years of beta, I'm up. I can give idea/setup things/create ship/create station... What you want.
    Don't hesitate to ask, it's better than just setup 4 dispensers.

    You couldn't do worse trolling the PVP community

  19. Well, with the last Ask Aphelia, NQ seems to take the wrong way again.

     

    So they decided that all tier of ore will be available in Safezone (outer planets are just an extension of the safezone without territory warfare or any cancel warp mechanic)

     

    What are the pros and cons for this decision?

     

    PROS

    - Players will don’t have to go in Space and they will not cry on forum against those terrorist nolife who killed them

    - Can fit with the territory warfare (but how? when? And if we got something similar to alien core outch…)

     

    CONS

    - Recreate the same problem of imbalance between players who are here at start and others

    - Players will got no interest in PVP content, asteroids or in alien core

    - If any balance is needed NQ will be stuck for change value of ore, when they will don’t have this problem if high tier will only be foundable on roids (put less/more roids with less/more ore and you solve any balance problem). Imagine trying to balance ore on planets where ppl decided to put they entire MU or else… It’s clearly the right way for redo the same beta mistakes

    - Creating a DualUniverse with no risk (don’t talk about alien core, it’s just for keep PvP players busy far from other players) will result in less interest in org/alliance, less interest in mercenary, in piracy… just in every interaction possible, friendly or not.

    - The economy will be again ruined by the 0 lost elements/ship rule setup by NQ in PVE and with nobody in PVP

     

    Why NQ can’t listen any suggestions PVP oriented?

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