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Cobqlt

Alpha Tester
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  1. Imagine 4 people wanting to do missions together... 180k max per mission? nah, let's check special missions... 1st person special list: 2nd person special list: 3rd person special list: 4th person special list: How? How can we play in group for missions? How can we create content around this? How can we setup something with a full random and tiny list? Stop thinking a feature is fine just because you ruined it, lazy to balance it. It's a MMO, focus on that, give us efficient mutlicrew ship, missions, delete all T4+ from MU for force players to group up on roids for farm them... We need content, not passiv content where we have to travel 100 times the same classic mission for less than 18M per players, or doing 700SU at 20k for 1 package... or just log in for our MU and log out tired of always doing the same thing.
  2. Gamma fight was a great fight because some people organize it during a long time, trap us on another core etc… The fight, technically, was a big mess without transponder (the bug we have to deal with) and the current meta is also boring. It’s like playing rugby under rain, you can have a good match with a good team even if the ground is poorly maintained and is only mud. In all case we still got 0 news from NQ and we have to wait, whatever we do they actually nocare.
  3. @NQ-Admin Hi, it's important. Can you put all the alien core in pause (production/lockdown) until PVP was fix? (Radar + Transponder + Anynewbug) We can't fight in good conditions, we can't have fun or enjoy this content (and it's the only PVP available atm) and with the wipe no decision + all those PVP bugs, we just lost all our motivation. Do something, don't be passiv, thx.
  4. I will not let you die, my little topic, until NQ made those changes!
  5. To explain again: Plasma is not in definitive Legion territory, we can be challenged as seen this weekend. Legion has decided by mutual agreement to prioritize its members before any sale, and this for a period that concerns only us. If one day plasma arrives on the markets, what is the point of coming to challenge us? Will the risk always be worth it? Or are we going to give our enemies a reason to not come and therefore end our own reason to play/gameplay? Stop thinking only about you when you blame other players, they maybe got their reasons. Roll up your sleeves, motivate friends/allies and join those who fight us!
  6. The main thing is the fight itself and all that it required in logistics on both sides, the final count doesn't matter as long as everyone had fun and people learned about PVP.
  7. Initial post edited with Sleim22 video btw if you missed it
  8. Monopolize alien core, without any alliance or without selling plasma, is the best choice we have to force all other orgs/alliance to group up and fight us. We don't want so many ressources or monopolize them for quantas, we want PVP content. Asteroids are broken now with MU, you can't find a fleet fight on them (no interest), piracy is a small group activity and dead too... So... We just got alien core ressources for allow us to find this content and create those opportunity for both side. Any other core was claimed btw, I can understand that people fear Legion with with all the legends that some created around our number, but I'm sure it's possible.
  9. Yep, major problems during this encounter was: Transponder didn’t works, radar sometimes shutdown, desync in close/mid range and that’s all, from my side I still hope they add colored icons and make the icons/range of our target more visible when there are 20+ grouped in the same place in 3rd person
  10. Thanks for your feedback, Actually the alien core system is clearly too easy for attackers, as you said, you are all in place before us, you can all focus the shield and core it and you will just need to hold 10 minutes, exact same time for a combat lock who block our warp too. Keeping us stuck on another core is smart and this clearly supports the above argument. In addition, if the only possibility to win was to burst down the core, repair it and the shield was instant up... That removes all the interest of the PVP fight, just burst down the shield and even if the defender is prepared he will never be able to defend the core, because the game does not allow you to prevent a shot, so everything will be played on a lot of afk people next to the core waiting to fix it, really not enviable as gameplay. About the alien core production during a lockdown... It can't be different actually, without a lockdown free timer after a lockdown, you can chain them and totally cancel their production in your case.
  11. With the Athena update we decided to hold 3-4 alien cores, the goal being to test our ability to defend multiple cores. The harsh reality of alien cores In response, our enemies have put our cores in lockdown ~fifteen times, sometimes 4 on the same day, forcing us to organize ourselves well to allow everyone to come home from work, eat, take care of their family or simply rest. For having a minimum number of people at the end of each lockdown, just in case. The ends of lockdown follow one another and still nothing on radars, the regularity required by this feature prevents us from pirating on asteroids or pipes as we did before, but the various changes have not reinforced either the interest of them, the motivation is therefore less and less perceptible and it becomes a chore to come and defend... So we come to this evening of May 21, 4 cores are in lockdown; Gamma, Theta, Iota and Zeta Theta and Gamma are respectively under siege at 18:24 UTC and 18:56 UTC, knowing that it takes 20 minutes to secure a core without enemies, the timing is tight but nothing can tell at this moment that our enemies will take advantage of it... A well thought out plan 18:36 UTC, Theta in siege but without contacts, when suddenly the announcement falls: "CONTACT ON THETA" 10 to 15 ships on radars, the fight is easily managed but a large part of our fleet is therefore in combat lock for the next 10 minutes, preventing warp, and an attack on Gamma begins to grow in our heads. Taking advantage of the combat lock to loot some of the enemy ships, meanwhile another group forms, alerted by the first attack and start moving in direction of Gamma. 18:58 UTC, Gamma in siege and the dreaded announcement drops: "24 CONTACTS ON GAMMA" We are all surprised and at the same time excited, @here and @everyone appears on the various discords to call Legion for mobilization, we've been waiting for this moment for a long time, impossible to miss it! We get together in voice, we regroup in the same place in game and we jump into the fray. Focus announcements follow one another, but more surprisingly, there are not 24 contacts but 50... 70... 100... (we reached 150 contacts on the radar at one point, allies and enemies). Several ships are dummys, but the enemy is really numerous, we will have to be disciplined and use our experience in PVP but also as a group. The confrontation was complex, the previous patch broke the radars and transponders, impossible to sort the contacts on the radar and even less those who change their name like ours (our entire fleet bore the name "WONDU" on its ships), but LUA scripts save us and maintain some semblance of order in this nameless mess. The station sees its shield descend little by little, an alt left on it allows us to follow it live, protecting the core is impossible without killing all our enemies, it must get out of the 10 minutes of combat lock to recharge its shield. It ends up being core, we manage to regain control, the core itself is not enough, we have to hold these 10 minutes. Unfortunately the timer is constantly reset, even after taking advantage of the fight; the dead ships then repaired by our enemies, the incessant comings and goings of small fast ships and those bearing our tag, it's almost mission impossible to prevent them from approaching, the fight drags on so long as we almost destroyed the entire enemy fleet. The Liberation "30 seconds left" (combat timer on alien core) Announced in voicecom, still no hostile contact... When suddenly a M core appear, rushing to the alien core. "15" Some of our remaining forces are concentrated on him, the burst is violent but it's not enough. "10" He is at 80km from the core, almost dead but he still represents the last threat of these long hours of confrontation. "OHNO OHNO OHNO HE IS SHOOTING [filtered] MY LIFE" ... "IT'S REPAIRED" Nerd screams, phew of relief, Legion held on but not without difficulty. A big GG to everyone, even if the game is clearly not the most pleasant for PVP currently, it's events like this that make the game live. Bravo for the organization, the execution and the destruction of the core. We had a lot of trouble keeping our precious plasmas Some stats about those fight The opposing forces: Legion vs "Empire, BOO, CVA, Penrose, CYT, IC, CRN, MSI, SB Nation, UA and I think another 1 or 2, just a handful from each, think IC had the most, but mostly new to PvP" +/- 150 ships involved ~40 Legion members at the end More than 3 hours of fight 45+ wrecks still close to Gamma this morning Very very little amount of stasis Too much ammo fired Too much kills Not enough transponder xD
  12. Hi, About the T5 on alien core, the only problem is about the MU who allow to farm it in safezone, who mean 0 interactions and no risk. RISK AND REWARD are the key for creating content without any efforts from devs. We still wait for a lot of important questions, DU got a lack of content/gameplay loop and with the wipe question still not replied, you just create more and more frustration. If you don't want talk about your wipe decision, then talk about really important things who can motivate people to wait and keep their faith in your game. Don't just focus easiest questions.
  13. The game is actually broken and devs themself explain that they can't keep a corrupted base (exploits without rollback/market bug/duplication/schemaforfree/duplication of voxels/too much quanta, ressources/...) for make a great release. With a wipe we give a 2nd chance to NQ to modify everything that can't be modified atm (Schematics/Ore dispatch/Planets/etc...) They can fail, but it's their only chance to create a DU who can attract a large amount of players, and I have a lot of assets in this game, in BP, in our junkyards (300+ ships with ~every nice ship from DU creator), quanta and ressources but that doesn't mean I can't accept those facts.
  14. For now, without asking for dev' a better friendlist/contact who take care of orgs and co, we can just focus on a color link to the pilot. It's basic but that works without too much effort/time. But yeah, in the future we need a more developed system
  15. Update about alien core: Still no enemies on them, no shields, no extractors, only ours are active No fight for them in 10 defense Athena was PVP oriented? I think it’s only a good reason for lost more PVP members combined with the wipe notalk.
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