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Nodles

Alpha Tester
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Everything posted by Nodles

  1. Market UI related : - adjusting a price changes 1st digit and then puts cursor at end of the number so if you want to change a price you first to 1 delete and then a number of backspaces -no longer able to create a selling order from the market screen if you have the item in your linked container (quantity is stuck at zero)
  2. Overall I am looking forward to the things coming even if they are very very barebones (but hoping to be good fundamentally for NQ to be able to expand on). Better to learn to walk first , especially after the 0.23 issue. The negative of this is that 0.24 is probably going to be like a little mouse step but if it is decently done, then NQ should be able to replicate and expand & proliferate fast afterwards.
  3. Fully agree, especially nowadays as you really need to have an atmospheric radar for the first leg of the journey out from allioth and then a space radar with the exit into deep space (as the area between allioth and sanctuary is getting really crowded and given the speeds, visual flying is not an option in space).
  4. Agree that piloting is getting a dangerous job , especially at night and this is with a radar and the cores showing on the hub. Whilst I do not have one, I thing we kind of should preserve the space elevators as they make sense to me to be there, so no against limiting in height the use of cores as a consequence. AAG should not be free to use so some form of fuel needs to be introduced, that would however increase the need for the spikes even more if we do not at the same time remove the limit of 1K. We then need an incentive for people to demolish their spikes, applying a tax or linking it to the future energy mgmt. could be an idea. PS some goes for those abandoned cores at various altitudes, that seem to procrastinate for ever.
  5. Hallo, I think you nailed it by recognising that there are just not enough different ways to make quanta in the game right now. So thanks for adjusting the roadmap and pulling forward the mission system and , I hope (although this may be me reading being lines) that it will be more than fedex player induced missions. I understand this will take some time to do though. Hope you find a solution to the unintented lockups from the RDMS change as well though.
  6. Does anybondy know of a place where one can find the atmospheric limit of each planetary body ? Have grinded together my first spaceship, I really do not want to end up as a fireball on my first re-entry ?
  7. Agree, 1) I would love to be able to find out where I have stuff bought and waiting for pickup 2) I would also like to be able to do a dual sort on the order screen (typically price and distance) and apply a filter on one of the columns (as a seller to roughly 4 market it gets really complex to see on which market an item is sold out and need replenishment) 3)When looking to buy something, I would love to be able to filter out to only see markets that are on the current planet for instance.
  8. Agreed but you can edit the autoscript on your vessel by adjusting the impact speedup and speeddown event from 5.0->1.0 and -5.0 to -1.0, gives me increments on the R/T keys of 5% now.
  9. Hallo any one know how the fuel intakes work ? I can open en close them but not link them to a fuel tank and placing them directly on the tank does not seen to do anything either ? Are they just decorative ?
  10. Please do not make it easier, it is a fun sort of minigame now. Would agree that ore inside an un-minable hex should not show up on a scanner, bumped into some lumps yesterday though that we like 40% or 60% minable with the rest in an un-minable hex so I fear this may we difficult to achieve.
  11. Hallo, just using my mousewheel does not give me the level of control on the throttle I want and the R/T keybindings are increments of 25% and the mousewheel keybindings can not be replaced. Has anyone tried to adjust the sensitivity of the keybindings to say 5% in the lua script ?
  12. Very good summary, One note just for completeness sake, if you plan to go mine in places without atmosphere (aka moons for instance) prefer v-boosters over hovers, yes they use space fuel and use a lot more fuel then hovers but hovers only work in an atmosphere though.
  13. Like everyone I can not be playing 24/24 so my perspective is from a western-Europe time zone, post work evening. As I like playing the game, I do not like it when I finally get home and find the server is down for maintenance (but that is welcome to a Beta). But thinking back, I feel like NQ has been progressing especially once I am in the game, I do hate the slowliness of the login-queue though) Yes, they are in a fire-fighting mode still where putting down one fire , lets another come up as there is not enough time to test the fixes and there is only the live Beta environment where this can be done at the moment. I understand people like the game that much they want to play it now (especially those who paid for a 3M subscription) but heck, if you can not stomach this lvl of disruption in early Beta, you got a month for free so, plan to come back in 2-3 weeks and see if it suits you better. At some point, I would love to see a "small" roll-back, just as part of Beta to ensure that it can be done whenever it would be needed. If NQ feels they are not ready for that now, then better not to do it now. There will be opportunities in the next months to test that mechanic. Same goes for a wipe, they need to test their capacity to create the magical blueprints, until they are ready for that, a) wiping is just erasing stuff people have worked on (took me till yesterday to grind myself up to a large core base on allioth), but once ready they should give it a go. b) we need people to progress further in the game to test those aspects? Not sure how many of us are already deep into t2/t3 items? If I look at the market, I start seeing t1 showup in some lvl of availability but last night I was looking for t2 ore on the allioth markets and it was very very flimsy still.
  14. Just take a shuttle back to allioth, on allioth teleport to the sanctuary district n# you want and once there take the shuttle back towards sanct ? Or did you build your base in the middle of nowhere then the build a quick speeder is the better option.
  15. I agree that the current zone is probably a fair setup, but are there no T5 on the moons of allioth, at least maps says so, those need to go but that may just well be the intend when NQ has been talking about the need to do an ore redistribution. This game is like desert warfare where your ratio of combattants to support will be 1: x and given the fragility of said backbone, even pvp orgs will want to have a lot of this in a safe zone, playing scavenger is a really hard way to go long-term.
  16. For me it has progressively getting better at launch, Friday evening was horrible with Saturday and Sunday evening slightly better but still bad (pre evening in gmt+1, game was actually running fine), weekend op 29/30th, was fairly ok but I did see that the login now takes longer letting 50% of people in from the first weekend (probably a measure to lessen server load), also some actions are delayed (slowed down a bit, again I presume to help the server load). I also noticed the shutdown went from 16h to 18h, again presume they want the restart the server to get a peak performance before western game time peak. This week, playing only in the evening hours, stability was actually ok to be honest, gameplay feels a tad slow, but I am seeing progress.
  17. XKentX, I do not think it is important which faucet is the biggest, yes both are driving inflation in the long run but only if the sinks in the game do not offset, think about people currently buying ships in the store or from bots at high prices (as player supply is not able to cope yet). Also in the early stages, a lot of "money" is going to end up on bankaccounts as we all want to have a bit of money at hand just in case when needed and most of us are putting money also in assets so it is good for the economy that the total amount of capital is steadily growing and that will dampen inflation as well. For pricing on the market, I agree these are volatile, especially on items where there is very little player supply. I am trying out some different prices in different districts to see how sales react to the prices. What I always do first though is calculate based on the costs at which I can buy ores in the market (from players not bots) as a costprice and then add a margin as my initial selling (so I always know I am making a profit (I know this excludes the cost of capital but consider this a contribtion or marginal price approach) and then I start testing the market price in a couple of districts.
  18. XKentX, in short : a) the daily stipend of 100K/day/ person b) any sale of items ( generated ultimately via either mining or salvaging ), that is sold to a bot (at a very low price) As there are no NPC activities yet , those are the only 2 faucets into the economy.
  19. As stupidly simple as that and I was looking into options with the core thx Aronax
  20. GraXXoR, I constantly do this on my own containers but on the market container, I have not yet managed to figure it out though.
  21. Hallo, maybe I missed this in a tutorial but anyone have an idea on how to make a blueprint from a construct I have build ?
  22. I have my cache on my SSD and the game on HDD and this works fine, would love to have both on SSD but I am lacking space.
  23. I agree with one of the earlier posts : this game is not yet ready for a hard-core pirate, heck not even for a hardcore shipbuilder, but I am seeing progress this week vs last week so I would ask for some patience. Obviously if you are ahead of the curve and looking for anything bigger/higher tier then that is out of reach of a solo player at this stage -> need an org -> but if me experience is anything to go by, they should be scrambling to keep running what they have and probably do not have any excess they can put on the market (just seeing the number of adds at the market, if you then promise every new member a space_capable ship and your numbers are growing , there will not be much left for the market as this moment). Even if you are one of the rich orgs/individuals which has enough people to have build big factories, you rapidly need an army of miners to keep the factory filled. As a solo industrialist, last week, I was nearly mining 60% of my time, just to keep an assembly M, running (whilst also expanding to be honest) but this weekend (by investing the proceeds from the first finished goods sales), I was able to start putting buy orders into the markets for t1 ores and t1 pures and I was amased that they got filled each day, not talking massive amounts (but still a good 80KL per day) enough to feed my Assembly M 24/24h 7/7d so there is progress. From the sales side, I split my finished goods over 3 district markets i am closest too on allioth, and they sold out within 24h (now 4 days successively). Hence I would recommend some patience, I am about to add my second production line ( this week so trying to help, (but sorry Daphne, still sticking to t1 stuff and S size). Problems and solutions : a) Distance to market : As parking spaces are getting fuller (some from parked vehicules) and progressively from corporate adds , this conflicts with us wanting to land close to the market to benefit from linked container , flying in is become fun (read starts to require some skill) yet I would suggest-> maybe bump up a with the linked container range to cover the entire parking space to the market hall ( please keep working on also sorting out the parking issue itself ) b) a terminal or method to see you market containers across various districts (once buy order have been filled would be nice , just to avoid have less then a truck load ferry (for the moment I am sorting this with putting on my 3 districts where I purchase , exactly the same orders). c) please allow us to split stack on the market container as now, I need to restrict my buy order to the size I can put into my nanopack/linked container (especially important if you do d) and e) ). d) courrier contracts please even if only between districts, so I can consolidate my transport to factory. -> I choose a location close to 2 district markets so I can procure there quite ok but anything further is just taking too much time to fly over and back (district jumping is great but limited to a nanopack load, which is very limited if you are buying raw materials). Couriers delivered to the factory , I can only dream of at this stage. e) a market terminal , to build at your construct to do buy/sales orders would be nice (does require ability to store stuff in a market container which brings up other issues though, unless if tied to drop at factory couriers (in/out). regards
  24. I currently have to limit my market orders to the size I can handle as once the stack is larger then an empty nanopack, you can not retrieve the order anymore. Solution is to "park" a dynamic contract with a larger container near the market and use this as a linked container but workaround is going to turn the landing pad in a seaport container hub. So it is inconvenient, not handy to get the economy flowing please NQ, could you find a solution.
  25. Hallo, I bought some ore on the market but it is bigger then my nanopack inventory. How do I split it so i can ferry it in 2 trips?
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