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WhiteZeus

Alpha Tester
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  1. Like
    WhiteZeus reacted to Whirligig in DEVBLOG: INSIDE ARES, PART ONE - Discussion Thread   
    Since we don't have the energy requirements in game yet, and don't even know what elements will require energy or how it will work or what impact it will have on cores or constructs, this whole shields and element/core pvp balancing is almost completely pointless and a waste of time and resources and nothing more than a knee jerk reaction?
     
    Just and Idea but maybe finish developing the game before trying to balance things and mitigate problems?
  2. Like
    WhiteZeus reacted to Aaron Cain in DEVBLOG: INSIDE ARES, PART ONE - Discussion Thread   
    true but why balance the shieldings while mining, economy, industry are also still unbalanced. If you want a balanced game, start on the ground and work the way up.  the way its done now is balance the CEO while there are no factory workers, so nice for everyone to be able to have meetings but in the end there is no product on the shelves
     
  3. Like
    WhiteZeus reacted to Shaman in DEVBLOG: INSIDE ARES, PART ONE - Discussion Thread   
    if the game isn't balanced now, it may affect how other gameplay elements are implemented in the future, leading to an ultimately broken game foundation. plus; its much easier gamedev wise to balance instead of adding new features.
  4. Like
    WhiteZeus reacted to Novean-32184 in Discourse on changing the skill tree mechanics.   
    NQ pretty much copied the skill system used in EVE. Well, the top level, they forgot about most of the intricate inter-dependencies in that system.
     
    That said, the 80-20-20-80 system they adopted is fairly standard, what is misaligned is the modifier applied to the training time.
     
    What the above means is that you train 80% in 20% of the time and the the final 20% in 80% of the time needed for the complete skill. That is pretty standard in passive training MMO games.
  5. Like
    WhiteZeus reacted to Novean-32184 in DEVBLOG: INSIDE ARES, PART ONE - Discussion Thread   
    Why is this made so complex? I get what you are doing but it makes no sense to me at all. From what the devblog says. Your ship elements can have a 50% resistance to specific damage, but on a hit the full HP value of the damage type is still applied against the core stress even when the element absorbs a percentage of it.
     
    Shields are energy; hence they would mostly absorb (and have effectiveness diminished by) EM damage and deflect kinetic, thermal or explosive damage. Being able to shift the resistance profile for shields really makes no sense.
     
    Also, nice try spinning the feedback on the core ownership loss as if the concern was with PVP, it wasn't. The concern was that NQ was intending to implement this widely without regard for circumstance or location, pretty much was intending to burn the house down because someone picked a lock. 
     
    It all feels like NQ does not have the ability to go in and really fix these issues, so they need to tag on more stuff to kind of work around it. Not something some here have been predicting would become a trend for quite some time. and so, here we are. If NQ had actually listened to feedback from a year or three ago and ensures the core tech was in place and ready to hold the feature and functional mechanics that would rely on it, we would be in a far better place...
     
    I still think NQ should let go of the idea they can make a somewhat real time combat system work, it's clear that the server tech, especially the backend, is not designed or capable to do this and cost saving needed to try and keep the lights on have further reduced the possibility of finding a way to make that work.
     
    I'd say it may be time to rethink the entire combat system.
  6. Like
    WhiteZeus reacted to juryisout in Voxel tool for stretching shapes   
    I would like to see a stretching tool for the defined shapes. Example, take a sphere and pull a side out to a point. Of course doing it in such a way that the end result comes out smooth. Definitely would have helped with my current project. 
  7. Like
    WhiteZeus reacted to Hirnsausen in Voxel tool for stretching shapes   
    I remind for voxel spheres, cylinders, triangles, and such. Rotated voxela reas would share those "un-cubic" features.
    Many players really want (and need) that the DU developers epand the functionality /modelling of voxels. Bringing DU ahead even more of other games!
  8. Like
    WhiteZeus reacted to Hirnsausen in Copying/Pasting: More than Honeycombs only.   
    Please make it possible to copy/cut everything within a selected area: honeycombs and also elements. Same with pasting, of course.

    This would allow to use parts of existing ships on new, bigger ships (or any size of ship). Thanks.
  9. Like
    WhiteZeus reacted to Ravenis in Frequency of game crashes are intolerable   
    NQ GJ, you made only right decision by focusing purely to stability.
    Apollo update wasn't playable for me at the start, since I had AMD freeze problem.
     
    First stability update made it very stable but there was still some issues with menu and crashes by them.
    Second update seemed to fixed them also.
     
    Now I am one happy Novean again.
     
    -Rav
  10. Like
    WhiteZeus reacted to CptLoRes in Frequency of game crashes are intolerable   
    Never mind, crashes still there. Just not as frequent now. So instead of every 5 minutes it is every 20-30 minutes.
     
    Edit: And also the ground seem to be filled with something called "pending operation". I find it everywhere I dig. But not sure yet what it is used for, and it doesn't seem to show up in the inventory..
  11. Like
    WhiteZeus reacted to Bobbie in Frequency of game crashes are intolerable   
    .
  12. Like
    WhiteZeus reacted to CptLoRes in Frequency of game crashes are intolerable   
    The last patch seem to have fixed the lockup crashes for me at least (2700X/1080TI).
     
    But, the GPU utilization is really weird.
    What I see when standing in a low voxel location where the game is maintaining high frame rates, is that the GPU is pegged at 100% all the time regardless.
    And here is the kicker. If I then travel to District 6 or some other crowded location, not only does the frame rate drop. But the GPU utilization also drops to 50-60%!?!
    And neither places has the CPU maxed out, so it is not a CPU bottleneck.
     
    So they somehow managed to make the CPU/GPU fencing so badly that the game maxes out the GPU when it is not needed, and at the same time actually use less GPU when it is needed the most?
     
  13. Like
    WhiteZeus reacted to CptLoRes in Frequency of game crashes are intolerable   
    Patch with Fix released. Let's hope it's for real this time.
  14. Like
    WhiteZeus reacted to Snipey in Frequency of game crashes are intolerable   
  15. Like
    WhiteZeus reacted to jkspartan in Frequency of game crashes are intolerable   
    First off those assholes in the DU discussion on discord need to be hung up by their balls, I posted in there looking for help getting in touch with the devs about helping to show them what settings and things I have done to mitigate the crashing and all I got from Carter and those dicks was a load of crap.  I also tried to @GM in game and got no where I really do tihnk I have some insight on this issue to help. All I got from them was, "Oh its fixed on PTS he is talking about a non issue" well folks mama was wrong again No its not fixed on PTS as I still cant and have not been able to log into the PTS since before .26 patch. So if a Dev wants to hear how I have managed to stay in game for more than 2 seconds please fell free to contact me on discord at BlackBeardActul#8635. Thanks!!
  16. Like
    WhiteZeus reacted to Sybily in Frequency of game crashes are intolerable   
    just imagine if NQ made medical software.
  17. Like
    WhiteZeus reacted to Bancross in Bug Report - Technical – Unhandled Exception Error - See Submission #47957   
    Issue:
    When loading into the game I get an “Unhandled Exception Error” and game then crashes.
     
    Client Version:
    Current released build
     
    Summary:
    I believe this has to do with the Nano-Refinery que and linked container size as well as being logged out until after the refining process is complete.
     
    Reproduction Steps:
    ·         Link a container to you
    ·         Mine until container is full
    ·         Open Nano-refinery and refine all ore to pure item
    ·         Mine more ore during that time, make sure to mine more ore (in weight) than the refined output would be of first batch you put in
    ·         Open nano-refinery again and que up the entire new amount of ore from the same container
    ·         Log off and wait until the first batch time is completed
    ·         When you log back on you will get the “Unhandled Exception Error”
     
    Actual Result:
    ·         The actual result is you are not able to load into game, it throws the error and crashes.
     
    Expected Result:
    ·         Be able to log in and cancel que or shuffle items around and then take delivery from your nano-refinery or if I try and que additional amounts up have some type of warning/notification that you are currently refining more weight than the container weight allows and blocks additional ques from that container.
     
    My Guess as to what is happening:
    ·         If I fill up my linked container and then set the nano-refinery to refine all that, it takes all that ore out of the container freeing up that space to refill with new ore. When I fill it up again and “que” the new stuff it just sits in the container until the nano-refinery is ready to refine it. If you are logged in during the completion of the initial refining it will flag a notification “Delivery Pending” and you are able to cancel que and move that new ore out of the container and then it will deliver the refined stuff as expected. However, if you are logged out during the time of completion then you will get into an endless loop of it trying to deliver the refined ore to the linked container but can’t because you have more ore sitting in the container in greater weight than what is being delivered in a que for the nano-refinery trying to be refined.


  18. Like
    WhiteZeus got a reaction from PeterGriffin in Frequency of game crashes are intolerable   
    Mother of god lol years of making nothing.  ?  At least Star Citizen is pushing boundaries as far game development is concerned, even if there's no "game" to play. This, though, is unacceptable.

    Unfathomable lol 8 years... just :mindblown:
  19. Like
    WhiteZeus got a reaction from PeterGriffin in Frequency of game crashes are intolerable   
    Yeah... I have played since beta, as a Patron. It definitely was forgivable even in the first couple months for me. Working in game development myself, I understand how things may go. It didn't take long for me to soon see that it doesn't appear as though anyone here has any previous game development experience. The game is inconsistent, and while some features are robust, others are so lacking it's confusing. Overly complicated system, not good enough tools, shoddy performance and stability.

    After almost a full year of being available to the public (not to mention the 2-3+ years in development prior, and nothing to show for it) there have been no meaningful improvements in performance, stability. Still haven't fixed the crashes, unhandled exceptions...

    I played for about 3 months. Then stopped playing for about 6 months or something, only to come back recently. The coolest thing that has happened since is the community building things. There's literally nothing else to talk about. Nobody is missing anything by not playing. It's a shame really. The development team is aware, I'm sure, but I'm here to speak and say my opinion that the development team needs to stop production of half-baked features, to focus on stability and performance. If you did that from the start, the player base wouldn't be what it is now. The fact that I'm being told to update ports in my router as a workaround to my crashes, is a disappointment. It's not even a guarantee, and I'm not going to do all that. In the end you're losing customers, and those of us who're still vocal and here and speaking up, should be able to help guide the product to a healthy state.
     
    I work in Quality Assurance for my job, and the quality bar is set really low on this project. The Project/Build Manager should feel ashamed. The producer should prioritize better, and the board members need to listen to the community and help support production to focus on quality foundations before adding features. Dual Universe doesn't know what it is anymore, and those of us who are still here, paying, playing, should and will dictate how the game proceeds. We got you.

    Edited to add:
    My whole org quit, they talk shit on the game. It sucks. lol Feels really bad.

    -Crashing when flying
    -Unhandled Exceptions after clicking play on launcher
    -Server response time is absolutely garbage. Makes playing with other players a slide show when you're not on the ground.
    -Loading times are garbage for absolutely everything
    -Constructs/construct loading times/quality not optimized is also horrendous. Market 6 is perfect example. Market 6 should stay this way as a control bar for quality performance
     
  20. Like
    WhiteZeus got a reaction from Zicelis in Frequency of game crashes are intolerable   
    Yeah... I have played since beta, as a Patron. It definitely was forgivable even in the first couple months for me. Working in game development myself, I understand how things may go. It didn't take long for me to soon see that it doesn't appear as though anyone here has any previous game development experience. The game is inconsistent, and while some features are robust, others are so lacking it's confusing. Overly complicated system, not good enough tools, shoddy performance and stability.

    After almost a full year of being available to the public (not to mention the 2-3+ years in development prior, and nothing to show for it) there have been no meaningful improvements in performance, stability. Still haven't fixed the crashes, unhandled exceptions...

    I played for about 3 months. Then stopped playing for about 6 months or something, only to come back recently. The coolest thing that has happened since is the community building things. There's literally nothing else to talk about. Nobody is missing anything by not playing. It's a shame really. The development team is aware, I'm sure, but I'm here to speak and say my opinion that the development team needs to stop production of half-baked features, to focus on stability and performance. If you did that from the start, the player base wouldn't be what it is now. The fact that I'm being told to update ports in my router as a workaround to my crashes, is a disappointment. It's not even a guarantee, and I'm not going to do all that. In the end you're losing customers, and those of us who're still vocal and here and speaking up, should be able to help guide the product to a healthy state.
     
    I work in Quality Assurance for my job, and the quality bar is set really low on this project. The Project/Build Manager should feel ashamed. The producer should prioritize better, and the board members need to listen to the community and help support production to focus on quality foundations before adding features. Dual Universe doesn't know what it is anymore, and those of us who are still here, paying, playing, should and will dictate how the game proceeds. We got you.

    Edited to add:
    My whole org quit, they talk shit on the game. It sucks. lol Feels really bad.

    -Crashing when flying
    -Unhandled Exceptions after clicking play on launcher
    -Server response time is absolutely garbage. Makes playing with other players a slide show when you're not on the ground.
    -Loading times are garbage for absolutely everything
    -Constructs/construct loading times/quality not optimized is also horrendous. Market 6 is perfect example. Market 6 should stay this way as a control bar for quality performance
     
  21. Like
    WhiteZeus reacted to le_souriceau in Frequency of game crashes are intolerable   
    Its chronic issue of DU since start of player interaction with actual builds. And reason for so much alienation around.
     
    They always so behind any deadlines, that its boils down to release "at least something" by burning date.  There is no time or resources to ensure quality of realeases (PTS not used as intended). I think, in twisted sense they even secretly hate feedback (especialy critical one) as additional annoyance between them and this sweet checkbox to mark as "delivered feature".
  22. Like
    WhiteZeus reacted to joaocordeiro in Frequency of game crashes are intolerable   
    I can confirm he is a member of NQ's white knights. 
  23. Like
    WhiteZeus reacted to DekkarTV in Frequency of game crashes are intolerable   
    We asked for a PTS, they gave it to us.

    We provided feedback about stuff on the PTS. They did nothing.

    We reported bugs we saw on the PTS and obvious balance issues. They ignored them.  (don't say they didn't, multiple posts on forums, reddit, discord and direct messages.)
     
    PTS was a publicity stunt to make us "feel better".
     
    Missions were advised as exploitable.  -Pushed to live with no changes.
    Missions were advised made with pay to win mechanics- Pushed to live with no changes.  (Post made by NQ about multi-accounting being totally okay)
    Missions created by players capped at 3 at a time- Destroyed any chance of player use for mass transit/content generation.
     
    PTS for Apollo came out. 
    Advised weapon imbalances, advised weapon hp imbalances - NQ did nothing
     
    Up until the Apollo release I was one of those people that said "I'm here till the lights go out" but problem is, it seems now to me that there aren't any "lights on" over at the NQ development office.  I've tested/bug reported and QA'd hundreds of games since the early 90s. Never in my life have I seen a developer so "set in their way" that they refuse to fix issues that are "OBVIOUSLY" exploitable.
     
    I was a white knight for NQ, but NQ poisoned my game and my mind. Now I'm not even a NQ hater, I'm just disappointed in them. Disappointed fully in their refusal to see truths.
     
    We all know they pushed Apollo early due to Starbase and New World launches, due to mass exodus of players.  But all this did is result in the players who didn't leave having the absolute worst experience playing DU since Beta launched.

    NQ I really hope you wake up and start smelling the big steamy pile of #$*t you have dropped on all the players currently in your game.  If you don't, you won't make it to end of year.  (this coming from a DU loyalist)
     
    ____________________________________
     
  24. Like
    WhiteZeus reacted to Maxim Kammerer in Frequency of game crashes are intolerable   
    Better don't play it right now. The last patch is full of game-breaking bugs. Yes, it's not just DU. But CIG is at least honest about SC beeing alpha.
  25. Like
    WhiteZeus got a reaction from Sabretooth in Frequency of game crashes are intolerable   
    Yeah... I have played since beta, as a Patron. It definitely was forgivable even in the first couple months for me. Working in game development myself, I understand how things may go. It didn't take long for me to soon see that it doesn't appear as though anyone here has any previous game development experience. The game is inconsistent, and while some features are robust, others are so lacking it's confusing. Overly complicated system, not good enough tools, shoddy performance and stability.

    After almost a full year of being available to the public (not to mention the 2-3+ years in development prior, and nothing to show for it) there have been no meaningful improvements in performance, stability. Still haven't fixed the crashes, unhandled exceptions...

    I played for about 3 months. Then stopped playing for about 6 months or something, only to come back recently. The coolest thing that has happened since is the community building things. There's literally nothing else to talk about. Nobody is missing anything by not playing. It's a shame really. The development team is aware, I'm sure, but I'm here to speak and say my opinion that the development team needs to stop production of half-baked features, to focus on stability and performance. If you did that from the start, the player base wouldn't be what it is now. The fact that I'm being told to update ports in my router as a workaround to my crashes, is a disappointment. It's not even a guarantee, and I'm not going to do all that. In the end you're losing customers, and those of us who're still vocal and here and speaking up, should be able to help guide the product to a healthy state.
     
    I work in Quality Assurance for my job, and the quality bar is set really low on this project. The Project/Build Manager should feel ashamed. The producer should prioritize better, and the board members need to listen to the community and help support production to focus on quality foundations before adding features. Dual Universe doesn't know what it is anymore, and those of us who are still here, paying, playing, should and will dictate how the game proceeds. We got you.

    Edited to add:
    My whole org quit, they talk shit on the game. It sucks. lol Feels really bad.

    -Crashing when flying
    -Unhandled Exceptions after clicking play on launcher
    -Server response time is absolutely garbage. Makes playing with other players a slide show when you're not on the ground.
    -Loading times are garbage for absolutely everything
    -Constructs/construct loading times/quality not optimized is also horrendous. Market 6 is perfect example. Market 6 should stay this way as a control bar for quality performance
     
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