Thunderblaze
Alpha Tester-
Posts
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Everything posted by Thunderblaze
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Say no to wipe.
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What do you think about tax suspension?
Thunderblaze replied to blundertwink's topic in General Discussions
I think they should increase the taxes after review. -
NQ, it's time to bring PvE Ratting Aphelia Missions
Thunderblaze replied to Thunderblaze's topic in General Discussions
If you're in a random section of space thousands of SU out there, it is effectively an "instance" -
If you guys put ratting into the game, it would generate a lot of interest and a new gameplay loop to use mechanics that not everyone currently uses...here's a few ideas: 1) Accept mission from Aphelia for either solo or group (there are various ways to implement the "group" mechanic) 2) Possible destroyed ship drops (IE: potential limited ship salvaging from PvE kills) 3) Have mission give free aphelia class warp cells -- to warp to a section of far off space as an "instance" for the mission, and have either a return one issued. If return is used prior to completing mission, it's a failure. 4) Can have timers on accepting or participating on the missions if needed. This would serve as not only a standalone activity, but also as a gateway to PvP for players to work on getting good....and also would be good to tie into element destruction.
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Did We Really Free Up Land With Taxes?
Thunderblaze replied to Creator's topic in General Discussions
I have something like over 135 tiles for just myself now. Demeter caused me to go into a land grab mode. -
Under JC you guys said there would be no hard wipe, at worst there would be a soft wipe to refresh planets and we would have magic blueprints that build our constructs back. Since then, your team has proven you can do a terrain wipe without wiping constructs and enhance visuals/landscape at the same time. Given that, there should be no plans for a wipe, especially given every player's financial investment and hundreds of hours of gameplay at this point in time, correct? Players should know as that would dictate what we do in the game and how much effort we apply accordingly. Thank you.
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geforce now.....so neither devs gonna do anything?
Thunderblaze replied to Maliciouss1's topic in General Discussions
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Will Aphelia forget to pay taxes?
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I vote for a space construct tax as well.
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Will NQ listen to feedback about the Demeter update?
Thunderblaze replied to CptLoRes's topic in General Discussions
It's not really as bad as people are making it out to be. -
AAR Lodestar Assembles. The Battle for Alioth’s first Exotic.
Thunderblaze replied to Devian's topic in General Discussions
That ship looks like it's out of that new PC game coming up -- the Exploiters of Legion. Looks like that game will tank though, it's not very popular with players. -
ELEMENT STACKING NOW PROHIBITED - NQ FEEDBACK PLEASE
Thunderblaze replied to Novean-119644's topic in General Discussions
I will be stacking my popcorn elements for this update. I also hereby declare all PVP ships have stacked elements and must be deleted. -
THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread
Thunderblaze replied to NQ-Naerais's topic in General Discussions
No wipe, just new systems that's very expensive to move things to/from. New players can start there. -
Walking onto someone else's construct is now an exploit
Thunderblaze replied to Novean-32184's topic in General Discussions
Market 6 shop idea: Call a ship ItsATrap. Have players walk in, door shut behind them, and they have to buy something out of dispensers for door to open, else if they log off, it's an exploit. Guaranteed sales. -
Look back at 0.25, look ahead at 0.26 - Questions thread
Thunderblaze replied to NQ-Deckard's topic in General Discussions
How long will it take for the following in regards to shields: 1) Invincibility to be discovered 2) How long until there is a Hauler dancing around a PvPer wasting their ammo due to said invincibility 3) Invincibility to be patched Auto Miner Questions: 1) How are you planning auto miners to be implemented? 1 per construct? per tile? other? 2) What is the yield range for auto miners? 3) What versions of auto miners will exist? Basic/Uncommon/Advanced/Rare/Exotic? -
Generic voxel error and invalid cell version
Thunderblaze replied to Fra119's topic in General Discussions
Can we get a @NQ-Deckardto share any known issues with this? Any workarounds? Can see support request 45733 and 51913. -
Voxel corruption is wide spread!
Thunderblaze replied to BlindingBright's topic in General Discussions
ship parts factory hole was me fixing ww's wall misalignment lol. When I entered build mode when Snipey was nearby it crashed my game and caused that silicon on the pad (he's redoing landing zone). Pretty sure hole in trinks' factory is a random door opening. -
Voxel corruption is wide spread!
Thunderblaze replied to BlindingBright's topic in General Discussions
I have that on a small outpost, but I was able to patch over the affected area in that case. -
Voxel corruption is wide spread!
Thunderblaze replied to BlindingBright's topic in General Discussions
Both of those categories. -
Voxel corruption is wide spread!
Thunderblaze replied to BlindingBright's topic in General Discussions
Anyone still experiencing this issue along with invalid cell version/corruption? -
I haven't been getting this issue whereas another in my org is consistently. Their internet connection (and computer) isn't as good as mine (1gb up/down), and I suspect that may be part of it.