Main issue is everything is too easy since, you can't make mining or industry challenging since no matter what someone only has to design an optimal factory once and take a blueprint and digging rocks is never ever going to be challenging, only risk can add challenge. Lack of risk is why we blow through everything so quickly we amass resources quickly and never lose them there is no politics as there is nothing to attack nothing to defend.
Other thing there is no challenge in ship design, hoping power system will make more complexity but currently everything can be solved just by throwing on more elements the only time had to design for trade offs was in a warp shuttle trying to design for max capability within a weight restriction.