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GhostWolf70

Alpha Tester
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  • backer_title
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  1. I would argue that if you are selling a paid subscription that you have released the game and it's not a beta. But even ignoring that, beta is supposed to mean that the game is feature complete (or close to it) and just undergoing some stress testing or polishing. Unfortunately, DU falls far from that criteria. There are major missing features: Power systems Avatar vs Avatar PvP (as you mentioned) Atmosphere PvP (as you mentioned) Player based economy Bots, NQ premade ships timegated currency rewards Inablity to sell player ships/blueprints Inablity to sell/protect lua scripts Player Skins / Armors (included in most early supporter packages) Pets (included in most early supporter packages) Planet Generation Coding Trees can't render in time so they just removed collision No lifeforms at all Improved planet generation has been discussed and will likely cause planetary wipes during beta (that's far from complete) On top of that the big problems you mentioned the beta should discover, ARE NOT NEW PROBLEMS. Pending operations issues, client dsyncs, internal server errors are not new to the beta. Combine this with login issues, referral program issues, beta key issues, and major server instability and I have to laugh at "insanely successful beta".
  2. Because in a single shard game like this there is no way to ever catch up with those people that started on day one (especially here where some poor design decisions made it alot worse).
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