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Thor Wotansen

Alpha Tester
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  1. Like
    Thor Wotansen got a reaction from Halo381 in The shards of a broken memory   
    I have always loved to draw.  I remember I used to sit for hours in the classroom after school, or under a tree, and draw.  I never drew pictures of people, or of landscapes.  I drew my ideas, the vehicles my young mind imagined sprung fully formed from my head and landed on the pages of my tattered notebook.  It’s funny, I can remember every page of that notebook, the way it felt in my hands, but I can’t remember my mother’s face, or the name of the town I grew up in.  I do remember the day I got the message that I had been selected for the Arkship Program.  I didn’t tell anyone for a week.  When I told…….  when I told her about it she cried; how could she not.  I would have stayed with her, I would have help her as the world tore itself apart and fell into the neutron star.  We would have grown old together then, who knows, we may have even died young, but she begged me to go.  I think I was working on something at the time, I can’t remember.  She said it was important that I go.  I remember finding her the next morning, cold and still in our bed.  I have nothing left to live for.  I have nothing left to die for.
    I can still see the ideas running across my mind.  They keep me busy, building this new world.  I am thankful for my shattered memories.  They keep me working to rebuild the life mankind had before.  They help me live on without buckling under the weight of all the pain of the past.  Together in this new world we will make new memories and the old world with all its pain and loss will be forgotten. 
    I had a funny dream last night of the last time I was happy, 10,000 years ago.  I can’t remember it, it’s just a feeling at the edge of my mind.  I caught myself turning around to see her smile, but she wasn’t there.  I can’t shake the feeling that I’ll meet her around the corner, or in the elevator.  I am haunted by the most beautiful smile.
  2. Like
    Thor Wotansen got a reaction from Astrophil in The shards of a broken memory   
    I have always loved to draw.  I remember I used to sit for hours in the classroom after school, or under a tree, and draw.  I never drew pictures of people, or of landscapes.  I drew my ideas, the vehicles my young mind imagined sprung fully formed from my head and landed on the pages of my tattered notebook.  It’s funny, I can remember every page of that notebook, the way it felt in my hands, but I can’t remember my mother’s face, or the name of the town I grew up in.  I do remember the day I got the message that I had been selected for the Arkship Program.  I didn’t tell anyone for a week.  When I told…….  when I told her about it she cried; how could she not.  I would have stayed with her, I would have help her as the world tore itself apart and fell into the neutron star.  We would have grown old together then, who knows, we may have even died young, but she begged me to go.  I think I was working on something at the time, I can’t remember.  She said it was important that I go.  I remember finding her the next morning, cold and still in our bed.  I have nothing left to live for.  I have nothing left to die for.
    I can still see the ideas running across my mind.  They keep me busy, building this new world.  I am thankful for my shattered memories.  They keep me working to rebuild the life mankind had before.  They help me live on without buckling under the weight of all the pain of the past.  Together in this new world we will make new memories and the old world with all its pain and loss will be forgotten. 
    I had a funny dream last night of the last time I was happy, 10,000 years ago.  I can’t remember it, it’s just a feeling at the edge of my mind.  I caught myself turning around to see her smile, but she wasn’t there.  I can’t shake the feeling that I’ll meet her around the corner, or in the elevator.  I am haunted by the most beautiful smile.
  3. Like
    Thor Wotansen got a reaction from Halo381 in The mechanics of large scale resource harvesting   
    In the footage that has been released so far we have a pretty good picture of how mining will go on a small scale, however, we have yet to see what is in store for the large scale mining tools.  There are several ways this could go, from drills ala Space engineers, to scaled up versions of whatever we have on our arms, to mining lasers that can harvest a roid from kilometers away.  This also means that the method of harvesting will have a direct impact on how we design mining ships and also how we use them.  Drills, for example, will limit the size of any practical mining vessel.  Of course there will always be some mad genius building a huge and impressive, but heinously expensive rig that makes holes clean through the planet, but those will be rare.  If we have a large version of whatever the thing on our arms is then we can expect larger vessels that have multiple mining stations, and are crewed by a group of players.  I like this version the best, because I could see some truly astonishing mining barges being built for planetary mining.  The other option, mining lasers, would be less effective because of the voxel system, but still a good option.  They would probably end up being more like the weapons, that lock onto an asteroid and mine it away like that.  They would also be a bit more cumbersome on planets and require less player involvement overall.  I, for one, am casting my vote (do I get a vote?) for the nanoformer based mining rig that is a turret-like device that mounts on the ships hull and is controlled by a player to carve away layers of material.  It would have to be piped up to a very large storage system.  I don't think it should be a thing that can be coded to be run by a script.  Of course there could be a fixed type that mounts on the front of a ship and just sucks in whatever is in front of it for your little mining drones, but the player controlled turret things should be more effective.
  4. Like
    Thor Wotansen got a reaction from GalloInfligo in Am I alone in thinking that Stargate Probes are a bad idea?   
    I personally like the player built jump gate idea very much.  As has been said, they will be tremendously expensive and certainly not a thing a small group would build, unless they were very successful at something else and paid someone to do it.  Remember, there will be vast amounts of resources in the game and it will all need to go somewhere or the inflation will devalue and destroy the game.  Having to constantly send expensive pieces of hardware off into the void for weeks to months at a time to expand will be a great driver for the economy and once these structures are built I'm sure they will make for great target practice by the rivals of the builders.  So expect it to take a few tries to get anything going, simply because those who build the first jump gate will look strong and the strong are challenged.  This will be an event akin to the first Titan in EVE, the pinnacle of a vast undertaking and the biggest target in the system.
  5. Like
    Thor Wotansen got a reaction from Astrophil in Cinderfall Engineering   
    Sign me up.  I've already stated my intent to build the elevator and I'm happy to have help in the planning and construction of it.  I also intend to be the mind behind the ship designs that everyone will buy, so getting an early start in the building of things is right up my alley.
  6. Like
    Thor Wotansen got a reaction from Bella_Astrum in Let's get some silly ideas going? :P   
    Is that the she-Stig?  She can fly my ship any day.
  7. Like
    Thor Wotansen reacted to Bella_Astrum in Let's get some silly ideas going? :P   
    I like it! Don't give me ideas! 
     
    EDIT: Too late!
     

  8. Like
    Thor Wotansen got a reaction from Anaximander in Am I alone in thinking that Stargate Probes are a bad idea?   
    I personally like the player built jump gate idea very much.  As has been said, they will be tremendously expensive and certainly not a thing a small group would build, unless they were very successful at something else and paid someone to do it.  Remember, there will be vast amounts of resources in the game and it will all need to go somewhere or the inflation will devalue and destroy the game.  Having to constantly send expensive pieces of hardware off into the void for weeks to months at a time to expand will be a great driver for the economy and once these structures are built I'm sure they will make for great target practice by the rivals of the builders.  So expect it to take a few tries to get anything going, simply because those who build the first jump gate will look strong and the strong are challenged.  This will be an event akin to the first Titan in EVE, the pinnacle of a vast undertaking and the biggest target in the system.
  9. Like
    Thor Wotansen got a reaction from friendlytyrant03 in Two words space elevator   
    Actually this is a good idea.  If I can get a group of people to help me I would be happy to take this on at the beginning.  Obviously this kind of structure would require some fairly regular upkeep and probably a group dedicated to protecting it from the types that just like to see pretty explosions and the resulting rivers of tears.  If some established group would be willing to help initiate this project I would be happy to join forces with them.
  10. Like
    Thor Wotansen got a reaction from Thoger in What are skills? and how do they work?   
    My main draw to this game is the possibility of crafting my own unique designs and seeing them (hopefully) become popular and ubiquitous.  I am also compelled by the sheer potential this game has to be something so much more than so many games that are out there right now, including EVE.  I think the one skill training at a time thing is a mistake because it limits character growth and forces newer players to compromise between surviving in the game and training the necessary skills they need for what they want to do, which may or may not be obvious when they start.  Skill progression is a logical thing and I understand why the devs want to have it but it could be so much more organic.  I don't want to see this game become like EVE where you have to play for 3 months to learn what you have to train to be an effective player, then go create a new character and do it right.
  11. Like
    Thor Wotansen got a reaction from Thoger in What are skills? and how do they work?   
    It seems we agree on a good few things.  I think that specialization is a necessity in a game of this magnitude, unless you want to do many things poorly.  What I am against however, is the kind of specialization that requires mindless repetitive actions or an arbitrary timer.  Skill should be determined by one's peers and the market, rather than by a game statistic.  In other words, The ability to build a sexy looking and fully functional ship should not require me to build ugly, crappy ships, nor should it require me to train a selection of time based "skills" that give me percentage bonuses and unlock voxel editing tools that others can't access.  Specialization should be a result of a discovery of a person's actual skills as they relate to the game, rather than a dedication to a particular "skill tree" that excludes other aspects of the game by nature of the skill system.
  12. Like
    Thor Wotansen got a reaction from Mortis in What are skills? and how do they work?   
    I'm proposing a mixture of both, you still have a skill tree that you train in a linear fashion regardless of weather you're logged on or not, but you also have the XP gain from doing things.  If you're just sitting there setting up your organization system or designing a construct you don't gain anything except what's in your training cue, but if you are gathering resources or building a construct or even shooting some marauding nutjob you gain XP in the related fields as well as what you have in your training cue.
  13. Like
    Thor Wotansen got a reaction from DaSchiz in What are skills? and how do they work?   
    I'm proposing a mixture of both, you still have a skill tree that you train in a linear fashion regardless of weather you're logged on or not, but you also have the XP gain from doing things.  If you're just sitting there setting up your organization system or designing a construct you don't gain anything except what's in your training cue, but if you are gathering resources or building a construct or even shooting some marauding nutjob you gain XP in the related fields as well as what you have in your training cue.
  14. Like
    Thor Wotansen got a reaction from Kairos in Let's get some silly ideas going? :P   
    Pillows as melee weapons
    have a stress level bar and pillow fights reduce the stress level
    also serves as a pvp alternative in the arkified zones
  15. Like
    Thor Wotansen reacted to Kairos in Let's get some silly ideas going? :P   
    Should be a minigame called 'Dual Universe's Got Talent'. A way to entertain the masses with an over-glorified show and tell. We could even have News segments and platforms for political debates and such. Actually, it's looking like we're going to need a whole television system here with real players to run it. I'm starting to think I should make my own organization, the Coalition of Broadcasting Stuff (COBS). 
  16. Like
    Thor Wotansen got a reaction from Cybrex in What are skills? and how do they work?   
    I sincerely hope that the devs do not go for a EVE style time based skill system.  I think a skill system of some sort might be a good thing but if you truly want a sandbox construction game to shine you can't have the finer points of construction be blocked for newer players by the fact that they have not spent enough time waiting for a bar to fill or repeating some menial task for the sole purpose of unlocking that smoothing tool or being able to pick up a sniper rifle.  Instead let the skills have more to do with time or efficiency at upgrading weapons/modules or refining and crafting components for construction.  For things like weapons specialization there is always a learning curve to simply knowing how to do the action, be it the intricacies of long range marksmanship or knowing how much to lead a moving target in a space battle.  I think the greater limitation should be economic progression and skill based on actually doing a thing rather than having the required XP.  How likely are you to buy an expensive ship for an extended conflict when you know you can't afford to replace it and you have never been in a big battle before?  The players who spend time making ship designs will get better at it naturally, and the same goes for the players who have big battles and know the capabilities of their equipment.  EVE is often mentioned for it's virtues and its drawbacks.  The complexities of EVE pvp are a wonderful thing, with all the many kinds of ships and the innumerable ways to make an effective combat setup , however the tedious waiting for skills to finish training so I can use that mining tool, even though I can afford it and know where to use it is ridiculous and is a defining factor in why EVE is not new player friendly.  Effectiveness of a particular tool or weapon should be based on it's level of design and complexity and be inversely proportional to the scarcity of its constituent materials.  It should not be based on an arbitrary number determined by how many times I've punched a rock or by how long ago I told the game to "train that".
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