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Devily

Alpha Tester
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    Devily reacted to Hachiro in DEVBLOG: PANACEA LUA CHANGES - discussion thread   
    I really hope there will be a good solution for data export.
    Several projects in the community depend on that.
     
    We in our org built in months of work a whole own economy system.
    Members can store their ores in our ore deposit, they get "HC" (our own currency) in exchange, and can use these HC in the fully automated shopping center to buy nearly any item for a cheap and steady price (what is important especially for new players). Our players can transfer their HC to other members, or can use them to order something from our industry department (if its not in the shopping center, or a really large order). This system works well and is a great addition and an advanced community creation. (If you are interested, check this video: Hyperion Warehouse and HC-System it's German and not 100% up to date, but you can understand most of the content just with the visuals)
     
    And there are many more complex systems like this from other orgs and players, that rely on sync with external databases, because the DBs in the game are too small to handle this.
     
    All of these advanced scripted community creations would be lost if there is no proper and easy way to export the data anymore.
    If we are restricted to just the ingame DBs, this will kill massive creativity in scripting because of the limitations.

  2. Like
    Devily reacted to Zarcata in Warpbeacon and rdms   
    I ask to make the rdms standard usable for warp beacons. Currently, only those who are members of the same organisation can use a warp beacon. There is no possibility to unlock it for other players, as it is possible with VR stations.
     
  3. Like
    Devily reacted to Heartbeat1 in Hyperion/AC vs Boo at the Star Wars Event   
    Hey everyone,
    so the event was a few weeks ago but no one talks about what happend their.
    At the moment when at every PVP Battle something wierd happens and an Member from Hyperion taken part of it, everyone says that Hyperion is using Cheats or Glitches.
    Yes the two ships which takes part of this Battle uses Stacked Elements and Burried Elements, but both is allowed from NQ at the moment and thats really not the Problem.
     
    After this Battle we dont know what happens, so we decided to do some research. We figured out one really big Problems that game has at the moment.
    We have this Information a really long time but i dont know why my Leadership or NQ didnt put an offical Statement on the Forum or so.
     
    So what we figured out:
    If your ship gets enough DMG from PVP fights your PC uses much ressources.
    In this Fight the most AC members shoot with Railgun which makes good Damage but the Damage per Seconds are low. Both Hyperion ships shot with laser which has after Cannons the highest DPS.
    Both Ships got 4 Seats of Laser which means per Ship 24 Lasers. At the moment Hyperion engaged the Boo Ships their getting so much damage in an shot time that their PCs are "Burning".
    The pc off the Pilot is the "bottleneck" in this Part, on his PC the Ship gets calculated. But the biggest Issue in PVP fights at the moment where the Damage at the Voxels, at every shot your PC Downloads the "new Voxels" of your ship. The Boo Ship got a really big Part of Gold Voxel which creates microvoxels with every shot/damage so your PC Downloads really much Voxel changes.

    We tested it and the Download is the biggest Problem in the actual PVP.
    My PC in the Video got:
    i7-8700k(overclocked to 5.0Ghz), 32GB Ram, Readon RX 6800XT, Samsung 970Evo M2 and and 1Gbit Internet Connection.

    First test
    11 Gunner, 50 Missiles, 4 Railguns to a Plate of Gold Voxels
    Most shots missed, network spike 40Mbit/s, lowest FPS around 20
     
    Second Test:
    8 Gunner, 48 Lasers to a Plate of Gold Voxels
    Min of FPS: 2, Network spike to 254Mbit/s

    Third Test:
    8 Gunner, 48 Lasers to a Plate of Iron Voxels
    Min of FPS: 5, Network spike to 159Mbit/s

    Fourth Test:
    Ethernet Limited to 16MBit/s 
    8 Gunner, 48 Lasers to a Plate of Iron Voxels
    Min of FPS: 5, it takes around 2 Minutes to load every Voxel Change.

    You can watch these Results in the Video:
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